Sengarden wrote: » Solvryn wrote: » I saw a class, I saw art. I didn’t see combat at all, again. I have yet to see combat. I think I might agree with you, but I'm not entirely certain. Can you elaborate? I'm interested to see what you mean by that in more detail.
Solvryn wrote: » I saw a class, I saw art. I didn’t see combat at all, again. I have yet to see combat.
Solvryn wrote: » Sengarden wrote: » Solvryn wrote: » I saw a class, I saw art. I didn’t see combat at all, again. I have yet to see combat. I think I might agree with you, but I'm not entirely certain. Can you elaborate? I'm interested to see what you mean by that in more detail. So when I mean tactics, I mean the application of the abilities. Right now, there is very effort in applying any of those abilities, they're going to mostly go to a dice roll.
Noaani wrote: » Solvryn wrote: » Sengarden wrote: » Solvryn wrote: » I saw a class, I saw art. I didn’t see combat at all, again. I have yet to see combat. I think I might agree with you, but I'm not entirely certain. Can you elaborate? I'm interested to see what you mean by that in more detail. So when I mean tactics, I mean the application of the abilities. Right now, there is very effort in applying any of those abilities, they're going to mostly go to a dice roll. I totally agree with you here in that we havent seen "combat" as yet. Perhaps the main difference is that I have no expectation to see any of this until a month or two before launch. Before you get "combat" in the way you are talking, you need to have all the classes built, all the content built, all the gear built, all the augments built. There is no real point on dealing with the finer details until all the larger chunks are in place. We will see fully augmented classes before we see the kind of combat you are wanting here.
peksi wrote: » There is something called constructive criticism: if you find something wrong with the game you include a suggestion on how to improve. Now you forgot to include it and it makes your comment useless. Please include your idea on how to fix the issues.
bloodprophet wrote: » I just finished the mage preview portion of the last live stream. I usually play mage classes. So far I think they are on the right path. I really liked the skill synergy effects and look forward to experimenting with them and the archetype augments. Except for shooting around corners. This removes strategy. Being able to LOS and force your opponent to move is a big part of combat. If this is something you can spec into at the cost of something else and it is limited to a few abilities then maybe.
Nerror wrote: » As for shooting around corners a lot of MMOs allows this already to a more limited extent. The check to see if the opponent is in LOS is made when the button is clicked, not when the spell is fired off. So if the opponent moves out of LOS right after, what we usually see is the spell clipping through the rock or wall in the way and hitting anyway. I much prefer the visuals of this. Ashes takes it a step further yes, but as long as it's limited to *just* around the corner out of LOS and not 15+ feet to the side, I actually kind of like it. It goes both ways and I don't think it removes strategy or tactics, it just changes them a little. People can shoot back around corners, presumably.
Solvryn wrote: » It does remove strategy and tactics if it's that easy to apply. It circled around an entire rock. I'll use a simple tactic like the turkish retreat, it's already going to be hard to perform in terms of smaller vs large scale zerg busting but when you add spells that actually don't LOS properly when you're trying to kite a large group into smaller areas to focus, now all that large zerg has to do is cast some lightning without any effort and people will be getting walloped. Turkish retreat is the tactic to use against Zerglords, stretch them out, isolate the fights and thin their numbers. I do not feel like type of direction is good for the game and anything that acts like snipe from ESO should have never made it to the discussion, it should have been, "who thought this was good. *trashcan*". That's where I'm very skeptical of the combat team, they don't really have the diversity in combat I'd like to hear about.