Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
The mage has clean animations. The other classes have visual clutter

Did you felt like that?
Every ability animation of the mage we saw today was a full bodied element, finding it's target, whereas with the melee classes there was a lot of flashy in the way.
No sause, no fillers, no flashy mess.
Just ice and lightning (and sleepy dust).
Great stuff.
I suggest that when it comes to melee classes, the devs work a lot more on character body posture and movements leading up to a weapon strike, instead of bright colors.
Every ability animation of the mage we saw today was a full bodied element, finding it's target, whereas with the melee classes there was a lot of flashy in the way.
No sause, no fillers, no flashy mess.
Just ice and lightning (and sleepy dust).
Great stuff.
I suggest that when it comes to melee classes, the devs work a lot more on character body posture and movements leading up to a weapon strike, instead of bright colors.
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