George_Black wrote: » I can see all the players/characters switching from speed modifier land mounts to bypass mobs, to glide mounts to bypass terrain, to aqua mounts to bypass ships, with each one having a more crazy mount than the previous.
WHIT3ROS3 wrote: » George_Black wrote: » I can see all the players/characters switching from speed modifier land mounts to bypass mobs, to glide mounts to bypass terrain, to aqua mounts to bypass ships, with each one having a more crazy mount than the previous. and what if they do? Their loss. Nobody is forcing you to play a certain way, why force others to play "your way"? I want to explore, so that's what I'll do. How others choose to play is entirely up to them. It's a sandbox.
George_Black wrote: » WHIT3ROS3 wrote: » George_Black wrote: » I can see all the players/characters switching from speed modifier land mounts to bypass mobs, to glide mounts to bypass terrain, to aqua mounts to bypass ships, with each one having a more crazy mount than the previous. and what if they do? Their loss. Nobody is forcing you to play a certain way, why force others to play "your way"? I want to explore, so that's what I'll do. How others choose to play is entirely up to them. It's a sandbox. Please...... dont give me the "what's forcing you" argument in a competitive mmo. If you wanna stay ahead you will skip the terrain, whether you like the damage done to the game or not. It's a design flaw, not optional way to pass the time ingame.
Noaani wrote: » George_Black wrote: » WHIT3ROS3 wrote: » George_Black wrote: » I can see all the players/characters switching from speed modifier land mounts to bypass mobs, to glide mounts to bypass terrain, to aqua mounts to bypass ships, with each one having a more crazy mount than the previous. and what if they do? Their loss. Nobody is forcing you to play a certain way, why force others to play "your way"? I want to explore, so that's what I'll do. How others choose to play is entirely up to them. It's a sandbox. Please...... dont give me the "what's forcing you" argument in a competitive mmo. If you wanna stay ahead you will skip the terrain, whether you like the damage done to the game or not. It's a design flaw, not optional way to pass the time ingame. I mean, it isn't a design flaw. If you are in the game for competition, you want more things that other people can do to hold them back. If you run past all these environments in the race for competition and I stop and look around, then you have beaten me in regards to competition. Grats to you. You can't play a game in a competitive manner and then complain about the things you do in that game to be competitive.
Depraved wrote: » what if the desired location is downhill? also, how did he get to the hill in the first place? maybe he had to go up the hill to begin with and fight mobs
Depraved wrote: » yeah maybe you can skip some stuff, but not everything. also, sometimes you just wanna get to where you are going asap instead of spending an hour fighting trash mobs to get there so that then you can start doing the activity you want to do. didny ou run past mobs in l2? didn't you run past mobs in catas since they would reset? why didn't you fight every mob in every room until you got to your desired room?
George_Black wrote: » If glide mounts are ez to acquire all downhil content of the game will be skippable.
George_Black wrote: » I did skip mobs, but never without the many risks.
Sengarden wrote: » I think we’re blowing the whistle too early. Level design can have a huge impact on whether terrain traversal negatively impacts the gameplay experience. When WoW introduced dragon riding (basically gliding on steroids) to Dragonflight in the first zone of the expansion, breaking from recent tradition of no flying for months into each expansion, it worked rather well, because they designed the zones differently than usual to work well with the gliding system. More verticality to the landmasses and content availability, more “empty” land between POIs, etc. If intrepid can design their zones to function harmoniously with this method of terrain traversal, there may be little to actually worry about. We won’t know for sure until we get to try it for ourselves, however much we like to theorize.