The Most Complex Ecosystem in any Game
https://youtu.be/GMx8OsTDHfM
What to do when the most typical quests in MMORPGS story are :
Go to a certain place to get an artifact/unique thing by passing through areas where there are very dangerous MOBS but they always behave the same way.
It makes no difference if it is a level 20 dangerous MOB or a level 100 dangerous MOB , they always behave the same way , so what is the point of one MOB being much higher level than another if that MOB will always behave the same way idiot , more strength ? just that?.
MOBS in MMORPGS have been given little love , innovation and versatility , being these a big component of the environment in which is involved most of the content in MMROGPS.
Rain world gives very good examples of how those little details can create "that special thing" in a video game.
Of course it is well understood that there is no way to compare Rain World with a MMORPG since a MMORPG is massive, tends to have many systems and too many things that could make the "smarter and more alive" world that Rain World has created fail, but it would be interesting to think about WHAT THINGS COULD BE DONE.
Ideas:- It would be interesting that some zones would exist ALPHA MOBS, that have more intelligence , some intelligent mechanics with which players can interact to take advantage or be harmed , that way it would add to that area something more interesting than just MOBS in red that would attack you if they see you.
-This could be applied for the neutral NPCS, something like in Elden Ring or BDO but thinking in a more intelligent style like in Rain World.
-It could also apply to materials, for example if I need a sacred flower that flower will only appear if I meet certain characteristics. Like in the WOW Shadowland quests in BASTION.
https://www.youtube.com/watch?v=Y9ReS9MRZkQ
Any more ideas? I hear you, have you played Rain World? totally recommended.