Mag7spy wrote: » Spif wrote: » I'm wondering if some/all classes will have access to some kind of self-CC break. Likely long cooldown and/or high cost. As primarily a grouping game, maybe not. I'm sure that will be a thing like every other mmo with protection. There is so much we dont know about combat and how things are going to work. But people are looking at it not as a alpha but like a game that is releasing. not considering they are looking at a game that is not finished lol. This is stuff ill give feedback as well eventually but when we know how everything with combat works. And even then this isn't a balance pass they are just making the functioning elements work. Doesn't matter how many times you say it though will always have someone new that comments on it or compares to to games that have not only been finished but been out for like a decade.
Spif wrote: » I'm wondering if some/all classes will have access to some kind of self-CC break. Likely long cooldown and/or high cost. As primarily a grouping game, maybe not.
Vaknar wrote: » How do you feel about sleep, hard CC, and soft CC abilities in other MMORPGs? Or perhaps any other games with PvP, such as MOBAs? Do you like them, dislike them, or perhaps wish they were different in a way? I'd love to hear some more elaboration on these questions and this idea!
NiKr wrote: » Veeshan wrote: » Drop party flag up if sleep an issue and hit ur sleeping friend once to wake the ahole up if u realy need too Just to clarify, we don't know if we can hit our mates currently. Steven said that we can't flag on them, but there might be a tiny chance that we'll be able to hit them if we're already flagged.
Veeshan wrote: » Drop party flag up if sleep an issue and hit ur sleeping friend once to wake the ahole up if u realy need too
NiKr wrote: » Vaknar wrote: » How do you feel about sleep, hard CC, and soft CC abilities in other MMORPGs? Or perhaps any other games with PvP, such as MOBAs? Do you like them, dislike them, or perhaps wish they were different in a way? I'd love to hear some more elaboration on these questions and this idea! No CC is OP as long as there's a way to cleanse it. Sleep should be cleansable by your mate hitting you or, if Intrepid want to forbid that action, there should be some item that can remove sleep (mb a rock that you can throw at a person to wake them up). And there should be at least 2 archetypes who have a general cleanse (probably cleric and bard), which would require the party to keep those 2 players apart to avoid aoe CCs. This would also allow Intrepid to have more hard CCs across all archetypes.
Veeshan wrote: » probaly wont be able to hit group members but dont see why u couldnt leave a group and hit them. either way just like sleep or anythign else to do with balance we need to play the game before we can accuratly comment on it.
Azherae wrote: » This isn't true, actually. Knockback and Knock-Up can be made OP because it's not cleansable in any meaningful way, it's just a setback that is usually non-reactable.
NiKr wrote: » Veeshan wrote: » probaly wont be able to hit group members but dont see why u couldnt leave a group and hit them. either way just like sleep or anythign else to do with balance we need to play the game before we can accuratly comment on it. We can't flag on pretty much any mate, so unless we're talking the situation that tautau described - right now we might not be able to wake our mates with a hit. Azherae wrote: » This isn't true, actually. Knockback and Knock-Up can be made OP because it's not cleansable in any meaningful way, it's just a setback that is usually non-reactable. This is where my lack of outside experience shows itself. What do those 2 effects do? I assume knockback just pushes you in a direction and knock-up throws you upward for a few seconds? If those are the case then yeah, I'd say that knockback is a CC only in the most literal sense of CC (as in, you're Controlling a part of the Crowd). The melee showcase had those rock mobs that pushed the character back with their hits. Would that be considered a CC then too? Cause that might mean that we could potentially have weapon passives with that effect (cause the effect itself is already in the game). And if knock-up is what I said then yeah, that'd be the biggest CC in the game and I guess it could be seen as OP. But I'd definitely dislike it then, cause there'd be no counterplay to it. But I said as much in my original post. No CC is OP as long as there's a counter.
Azherae wrote: » If you find yourself very precisely defining the semantics of 'a counter', there's no need to explain it to me, because the entire problem with balance in games is that people don't agree on what 'a counter' is.
NiKr wrote: » Azherae wrote: » If you find yourself very precisely defining the semantics of 'a counter', there's no need to explain it to me, because the entire problem with balance in games is that people don't agree on what 'a counter' is. Wouldn't "a general cleanse ability" be broad enough not to be considered a convoluted solution that requires a ton of work though? Like, if " a button that requires a ton of counter action" is considered OP, then wouldn't any stun, paralyze, sleep, be completely and utterly OP? Or is that your point and you'd remove all those effects from the game? L2 had all of those, which is why I'm completely used to playing against them, but it also had a full cleanse on the healer class and a race-specific cleanse on a particular race of characters (that race didn't have healer classes), so imo all those effects weren't OP because there'd always be a solution to them on hand. It was a button that countered a button, no more work required.
Azherae wrote: » The problem in that situation came from the fact that once 'I removed the OP thing from the game', the population of people willing to play the version where it wasn't removed fell to basically nothing.
Sengarden wrote: » Are we really having a conversation this lengthy about a spell being “overpowered” when we haven’t even seen the various classes fighting each other in the current iteration phase? Only half of them have even had their second public iteration showcased, and each representing a less than halfway to max level character. Sure, this may be a concern at some point, like when it actually matters at all. But I really don’t think we have much info to go on to tell Intrepid how it should be “fixed”. You and I haven’t seen that ability or any other new versions of abilities perform in PVP combat, so what exactly are you pulling your fears and subsequent suggestions from? Other games, I imagine. Let’s wait to see how this ability works in this game with the rest of these classes at a relevant level of power, then provide actually useful, specific feedback on these types of concerns.