Mag7spy wrote: » Risk vrs reward is you can "need" on every item drop as a solo rare, common or extremely rare drops
Dezmerizing wrote: » Speaking of which - wiki has one quote that says flying mount might drop from legendary world bosses, and another saying that eggs might be acquired from "world bosses" - so I am not sure whenever both quotes are true (egg from regular world bosses, ready mounts from legendary world bosses).
Either way, before I drop the flying topic completely, I am going to repeat my point from the post you quoted: When it comes to group play vs solo play (which is what this topic is about) flying isn't really something worth discussing.
Dezmerizing wrote: » Noaani wrote: » Dezmerizing wrote: » George_Black wrote: » What a lot of wishful thinking between you two. In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance? And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg? Why do people like to be lied to? Sighhh. That would depend entirely on what loot rules are being used. That "random solo dude" can absolutely walk away with the mount if it is left to the regular "need, greed, pass" system. And if they use master loot then the "random dude" will know so beforehand and can decide not to participate if it does not suit them. If the scenario of L2 would be true - and it would require multiple Guild alliances to bring down a boss - then I know I'd prefer the NGP system to avoid ninja looting between guilds; especially if I do not know the other Guild well. (And that is as someone who has been GM and officer in several guilds, some server competative). I mean, I have given away very rare loot to random pugs back in the day, when they won the raid rolls. They contributed and get the same chance as everybody else. Are the chances slim af? You bet. And situational af on top of that. But regarding flying in particular, it is about the same as it would be for a "regular" Guild player and the topic was regarding group players vs solo players. In short, flying is not going to be a thing for the vast majority of players. This post just kind of shows you haven't played an MMO at this scale. Looting happens within a given party - which as I posted earlier in this thread can be a solo player, a group or a raid. This party unit is the unit that is awarded loot rights, based on damage dealt. If you have an alliance of 4 or 5 guilds, each bringing 100+ people, there is still only going to be one raid of 40 players that are given loot rights. As such, if that raid is set to need or greed system, only 40 out of the 400 - 500 players present in the alliance are given the option to need, greed or pass. In content like this, on a scale like this, an agreement between all parties in the alliance is literally the only possibility. Really though, on world bosses, it doesn't matter what loot systems are in place. These mobs will be taken out by guilds and/or alliances. A random solo player has no place with this content. World events though, that is a different story. Right. First of all, no. I have never played PvX games that require more than 300 players while enabling PvP (only PvE loot pinata bosses)... Not sure if that sounds like an amazing amount of fun or like an impossible terror fiesta. If you are correct and those are the numbers required for world bosses then sure, I forfeit my case (although, I'd imagine pugging would be a thing with those numbers - but I dare not confidently say that guilds would be willing to roll out flying mounts to said pugs). Is there any confirmation on that those are the numbers for world bosses though? I'd imagine it might be the case for the "legendary world bosses", but for the regular ones? Speaking of which - wiki has one quote that says flying mount might drop from legendary world bosses, and another saying that eggs might be acquired from "world bosses" - so I am not sure whenever both quotes are true (egg from regular world bosses, ready mounts from legendary world bosses). Either way, before I drop the flying topic completely, I am going to repeat my point from the post you quoted: When it comes to group play vs solo play (which is what this topic is about) flying isn't really something worth discussing. A regular level group player and a regular level solo player are both likely to never experience flying in AoC as it is reserved to much less than 1% of the server population. Even among the hardcore communities it is going to be rare af. Realistically, regular to "good" players will probably have gliding mounts at best (which is 100% fine by me - I prefer it that way). I mean, the flying mounts even comes with tons of restrictions like only being able to fly if mounted from the royal stables and only being able to fly 20-30 minutes at the time. ... ... And being killable (though they can obviously respawn like any other mount). : ] https://ashesofcreation.wiki/Royal_mounts
Noaani wrote: » Dezmerizing wrote: » George_Black wrote: » What a lot of wishful thinking between you two. In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance? And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg? Why do people like to be lied to? Sighhh. That would depend entirely on what loot rules are being used. That "random solo dude" can absolutely walk away with the mount if it is left to the regular "need, greed, pass" system. And if they use master loot then the "random dude" will know so beforehand and can decide not to participate if it does not suit them. If the scenario of L2 would be true - and it would require multiple Guild alliances to bring down a boss - then I know I'd prefer the NGP system to avoid ninja looting between guilds; especially if I do not know the other Guild well. (And that is as someone who has been GM and officer in several guilds, some server competative). I mean, I have given away very rare loot to random pugs back in the day, when they won the raid rolls. They contributed and get the same chance as everybody else. Are the chances slim af? You bet. And situational af on top of that. But regarding flying in particular, it is about the same as it would be for a "regular" Guild player and the topic was regarding group players vs solo players. In short, flying is not going to be a thing for the vast majority of players. This post just kind of shows you haven't played an MMO at this scale. Looting happens within a given party - which as I posted earlier in this thread can be a solo player, a group or a raid. This party unit is the unit that is awarded loot rights, based on damage dealt. If you have an alliance of 4 or 5 guilds, each bringing 100+ people, there is still only going to be one raid of 40 players that are given loot rights. As such, if that raid is set to need or greed system, only 40 out of the 400 - 500 players present in the alliance are given the option to need, greed or pass. In content like this, on a scale like this, an agreement between all parties in the alliance is literally the only possibility. Really though, on world bosses, it doesn't matter what loot systems are in place. These mobs will be taken out by guilds and/or alliances. A random solo player has no place with this content. World events though, that is a different story.
Dezmerizing wrote: » George_Black wrote: » What a lot of wishful thinking between you two. In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance? And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg? Why do people like to be lied to? Sighhh. That would depend entirely on what loot rules are being used. That "random solo dude" can absolutely walk away with the mount if it is left to the regular "need, greed, pass" system. And if they use master loot then the "random dude" will know so beforehand and can decide not to participate if it does not suit them. If the scenario of L2 would be true - and it would require multiple Guild alliances to bring down a boss - then I know I'd prefer the NGP system to avoid ninja looting between guilds; especially if I do not know the other Guild well. (And that is as someone who has been GM and officer in several guilds, some server competative). I mean, I have given away very rare loot to random pugs back in the day, when they won the raid rolls. They contributed and get the same chance as everybody else. Are the chances slim af? You bet. And situational af on top of that. But regarding flying in particular, it is about the same as it would be for a "regular" Guild player and the topic was regarding group players vs solo players. In short, flying is not going to be a thing for the vast majority of players.
George_Black wrote: » What a lot of wishful thinking between you two. In L2 it would take alliances to raid (and fight off enemies in pvp) an epic boss and loot the epic drop. An alliance had 4-5 clans, each clan had 80-100 members. Do you know how much negotiation took for who gets to equip the epic drop from the entire alliance? And now you guys talking about some random solo dude grouping up with a guild, just to walk away with the flying mount egg? Why do people like to be lied to?
Kilion wrote: » Mag7spy wrote: » Risk vrs reward is you can "need" on every item drop as a solo rare, common or extremely rare drops Which is why in WoW basically all top percentile raids were prescreened players and most of the time used DKP on top of that so that the "new guy" to the raid couldn't just take something via "need" on the first time they are in (unless nobody else in the group wanted the item)
Sweatycup wrote: » Im pretty sure you could technically earn the flying mount solo however as others have said there really is no benefit to having it other then something you can show off and stream for people to balk at or to sell to a guild for mucho mucho bucks. You could attempt to hatch it, i suppose? But why? Your a huge target with it. Just look at eve online when a player takes out there ultra one-of-a-kind crazy expensive ship just for them to get sniped.. what’d you think was going to happen? I wont go any deeper into the mechanics because speculating on a heavily in-development game is kind of foolish, but yeah. As for playing solo, if you want go for it. To be honest no matter the mechanics of this game alot of people are going to start from that perspective. However i do concur that its been clearly stated it is not a game meant to be played alone. It is going to be difficult for you alone to achieve what you are probably used to achieving alone in other mmo’s.
Dezmerizing wrote: » ... I am sorry but why is this even a discussion? There are tons of advantages to being solo, and tons of disadvantages. A few I can think of right away: 1. Move freely. AoC is a geographically huge game. If you are tied to a community, then you might not be able to go where-ever you please in order to be available for certain group activities. 2. Your time is your own. You dont have to wait for your pals to be online to progress. 3. Want to move? You can do so without discussing it with anyone. 4. Lend services to guilds/groups/communities needing more bodies. Pugging is a thing. I am positive there will be plenty of solo players doing just fine in AoC. Besides... Flying mounts? Can also drop from world Bosses or be extremely rare and difficult breedings from animal husbandry (if I remember things right from one of the streams).
Vaknar wrote: » Dezmerizing wrote: » ... I am sorry but why is this even a discussion? There are tons of advantages to being solo, and tons of disadvantages. A few I can think of right away: 1. Move freely. AoC is a geographically huge game. If you are tied to a community, then you might not be able to go where-ever you please in order to be available for certain group activities. 2. Your time is your own. You dont have to wait for your pals to be online to progress. 3. Want to move? You can do so without discussing it with anyone. 4. Lend services to guilds/groups/communities needing more bodies. Pugging is a thing. I am positive there will be plenty of solo players doing just fine in AoC. Besides... Flying mounts? Can also drop from world Bosses or be extremely rare and difficult breedings from animal husbandry (if I remember things right from one of the streams). You bring up some interesting discussion points!As a reminder, while flight-capable royal mounts can drop from World bosses as eggs, royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles.
Kilion wrote: » From the Wiki on Flying Mounts: "Royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles." This sounds like a mount capable of flying might be obtainable by "anyone" but only few will have the actual authority to utilize that true flying ability. Meaning even though a solo player might get their hands on a mount capable of true flying, as long as they are not a mayor they won't be able to use that. And for a solo player the title of King or Queen is not obtainable as it takes a guild to successfully lay siege to a castle.
Kilion wrote: » Not to act all smug here but from this thread on April, 26th: Kilion wrote: » From the Wiki on Flying Mounts: "Royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles." This sounds like a mount capable of flying might be obtainable by "anyone" but only few will have the actual authority to utilize that true flying ability. Meaning even though a solo player might get their hands on a mount capable of true flying, as long as they are not a mayor they won't be able to use that. And for a solo player the title of King or Queen is not obtainable as it takes a guild to successfully lay siege to a castle. And I think I've read this the first time at least 8 months ago.
Flight capable royal mounts are also dropped from World bosses as eggs. These mounts will have a life-span likely between 15 to 30 days (online and offline time)[48] after which the mounts will pass away.[8][49] Royal mounts are dropped as eggs that can be cultivated through the Animal husbandry profession for artisans with a high enough stable upgrade on their freehold.[48] The eggs themselves also have a lifetime.[50] Royal mount eggs are able to be sold to other players.[51] Royal mounts are not breedable.[52]
nanfoodle wrote: » Often I just wish IS would just remove all flying mounts from the game. IMO it should be all or none and my vote is none.
George_Black wrote: » I would suggest that AoC does a clean-up of the wiki and other known topics of confusion, and announce this next month.