Noaani wrote: » The single most important consideration for this discussion is to understand that Intrepid simply will not talk about the plans, systems or tools they have in relation to any of this. The reason for this is simple - any attempt to prevent any of the above is an adversarial endeavor. One side is actively trying to prevent a thing happening, while another side is actively trying to make that thing happen. The more each side knows what the other is doing, the easier it is for them to progress.
Asgorath wrote: » Noaani wrote: » The single most important consideration for this discussion is to understand that Intrepid simply will not talk about the plans, systems or tools they have in relation to any of this. The reason for this is simple - any attempt to prevent any of the above is an adversarial endeavor. One side is actively trying to prevent a thing happening, while another side is actively trying to make that thing happen. The more each side knows what the other is doing, the easier it is for them to progress. Even if they keep it secret, players they're like a sticking glue and they always find a way to exploit, gold selling, hacking, and bots. You are right about keeping it secret and not discussing it, but let's talk about how they can prevent these things from happening or stop them when they happen to occur, and how it will be what will be preventable. We are all here to bring ideas and talk about issues MMOs today have.
Noaani wrote: » Asgorath wrote: » Noaani wrote: » The single most important consideration for this discussion is to understand that Intrepid simply will not talk about the plans, systems or tools they have in relation to any of this. The reason for this is simple - any attempt to prevent any of the above is an adversarial endeavor. One side is actively trying to prevent a thing happening, while another side is actively trying to make that thing happen. The more each side knows what the other is doing, the easier it is for them to progress. Even if they keep it secret, players they're like a sticking glue and they always find a way to exploit, gold selling, hacking, and bots. You are right about keeping it secret and not discussing it, but let's talk about how they can prevent these things from happening or stop them when they happen to occur, and how it will be what will be preventable. We are all here to bring ideas and talk about issues MMOs today have. The issues aren't necessarily from a technical perspective. If someone is advertising that they are selling gold, for example, it isn't all that hard to imagine ways Intrepid could find that gold seller, and then look through the logs to see where they are getting that gold from. The issue is purely one of motivation from game developers. As to hacking and scripts, this is purely a case of balance between detecting hacking and user privacy. Some games (Tarkov) go hard in one direction, while other games (Overwatch) go hard in the other direction. Any given developer simply needs to ask themselves what balance they wish to strike between the two.
Asgorath wrote: » Yes, the issue is not on the technical perfective, but we can deny that hackers always find a way to bypass firewalls. And a lot of gold sellers use clone accounts and they also use cheat codes that will full the Devs so they don't see the seller profile, so every time they bane that account, the seller will create another one and they will come back. If the company can balance the security detection that will be nice so that people who use script codes can be dealt with.
Noaani wrote: » Asgorath wrote: » Yes, the issue is not on the technical perfective, but we can deny that hackers always find a way to bypass firewalls. And a lot of gold sellers use clone accounts and they also use cheat codes that will full the Devs so they don't see the seller profile, so every time they bane that account, the seller will create another one and they will come back. If the company can balance the security detection that will be nice so that people who use script codes can be dealt with. If we assume a developer or publisher is motivated to go after gold sellers, it is simple. You reply to an add selling gold, and you purchase. You note the name of the character that you made the trade with. You do not ban that account. Rather, you look at the account. You look at what other accounts are trading with that account. While it is absolutely true that gold sellers will just go out and get another account to perform trades, they need to have that gold on hand somewhere. Essentially, gold sellers are a network of accounts, usually including disposable accounts for selling (that are also often used for buying gold from regular players), and mule accounts that store the gold. Once a developer identifies these mule accounts, banning them is the key strategy. Take out all mule and trading accounts in one go, and then you have completely destroyed that gold sellers operation on that server. Since gold sellers buy gold (very few actually farm their own), banning a mule account is an actual financial hit to gold sellers. In the same way developers generally aren't going to bother dealing with gold sellers if it has a negative effect on their bottom line, gold sellers aren't going to operate in any given game if they can't do so at a profit. They are, after all, a company as well. Repeatedly banning mule accounts across all servers will see any gold seller seriously just consider not operating in the game. As for hacks, I've yet to play an MMO that has had it's server hacked (which is what a firewall is protecting). Most MMO "hacks" are hacking the client in some way. This is what things like Easy Anti-Cheat are for. The problem with this is that anything that can be run on a different computer will be completely undetectable. If I have a script, I can simply run it on one computer and have that computer set up to appear to the game client as if it is the mouse and keyboard for the computer the game is running on. I mean, we aren't all that far off of being able to have a camera watch a screen, connected to an AI that is programmed with a specific goal in mind, that is sending inputs to the game client via "mouse and keyboard" and play the game anonymously.
Asgorath wrote: » Popular MMORPGs foster a thriving black market where credit cards with stolen information buy gold and cosmetics from cash shops and resell them at a loss. A factory that pays less than the minimum wage is employed by private vendors on occasion, and some players will undoubtedly purchase gold. The sale of gold cannot be stopped.
Noaani wrote: » Asgorath wrote: » Popular MMORPGs foster a thriving black market where credit cards with stolen information buy gold and cosmetics from cash shops and resell them at a loss. A factory that pays less than the minimum wage is employed by private vendors on occasion, and some players will undoubtedly purchase gold. The sale of gold cannot be stopped. This is mostly (note; mostly) a fallacy that seems to be spready by MMO developers, presumably in an attempt to scare people away from using them. There have been successful cease and desist suits on this in the past. It is worth noting that the largest MMO gold selling company in the world is based in Texas.
Kilion wrote: » Since nobody mentioned it so far I will just point you to the Wiki on the topic of security systems
Asgorath wrote: » You cannot just include security and anti-cheating features in your game.
Noaani wrote: » Asgorath wrote: » You cannot just include security and anti-cheating features in your game. Indeed you can not. What you need, is the incentive to use them. If players see cheating in game and dont leave, what incentive is there for Intrepid to do anything about it? That is - as I said above - what it comes down to. The security aspects of the game will be as robust as Intrepid need them to be to stop players leaving. If players aren't going to leave, then obviously we are willing to put up with hacking and such. Essentially, you shouldnt be asking what Intrepid are doing to do, you should be asking what players are going to put up with.
Nerror wrote: » The biggest deterrent will be Intrepid perma-banning the gold buyers. They obviously have to catch them. Without proper detection none of it matters. But if they don't go soft on the gold buyers - like they do in all the other games the OP mentioned - people will stop risking it. It's not the subscription cost, it's the risk of losing months or years of work on your account because you thought it was fine to cheat. The bans need to be frequent and public (not with names, but numbers). Sure, they need to ban the sellers and bots too. All it will do is make gold more expensive because the price of doing business will increase. It won't completely stop the sellers, but that price increase is important too. It's yet another deterrent. All of that is of course assuming there are no duping cheats or other exploits to create gold out of thin air, which is where most of the gold comes from anyway in games where they don't have that locked down completely. The bottom line is we'll have to wait and see, and just pray that Intrepid is willing to spend the money required to really crack down on this and that they don't go soft on the gold and item buyers.
nanfoodle wrote: » This is much like trying to stop rain. Sure you can bring an umbrella or get under a car port but the vast number of people that will cheat its a wack a mole thing. Trying to deal with gold sellers, well, they are a creative bunch and often come from places that have low income. So they are driven to feed their families. IS will have to devote much to keep Ashes playable. Sad thing is many tools to make the job easier that employ the players to help weed out these bad apples, often get abused by players. Fact is, we will have to live with some level of this if we are going to play any online game.
Nerror wrote: » The biggest deterrent will be Intrepid perma-banning the gold buyers.