lets talk about the state of the game and combat
firstly let me just double down on this is just my opinion and no need for the hate that im sure this post will receive but i think its time we have a real conversation about the state of the game and combat
id like to say that the combat footage we see now is far beyond what we saw in alpha 1 and the intrepid team has done a fantastic job, the spell effects although being to heavy look good for the most part, and the art team is doing a fantastic job on the weapons and animation side of things
however i have some major concerns that i would like to address and would like to get feedback as to how everyone else is feeling.
there is such a thing called recency bias so for the next month or two the mage showcase will be talked about as being great gameplay however i would guess re watching it a month or two down the line it will look quite dull, again this is not my intention to be rude or discredit anything intrepid is doing but the combat on most classes is lackluster and boring,
i think there are ways to fix this for example one being, add proc based attacks, for example, when the cleric gets a critical strike heal it makes their next aoe heal or small single heal instant cast maybe with two charges, when the mage gets two crits in a row make one of there longer cast time abilities insta cast, this promotes fast paced gameplay without the weapon speed animations going a million miles an hour and lets people make plays and swap playstyles etc,
intrepid also needs to decide on what direction the game is going, is it tab target? is it action target? is it hybrid?, we all have preferences but at this stage in development combat should not need to be still getting feedback from the community as to how it will work, pick a direction and go with it, there are so many unanswered questions, will rogue use energy, will fighter use rage?, obviously using examples from wow but you get the idea,
now i know what most of the comments will be, '' its a level 15 they dont have all their skills'', so let me put it bluntly, if the combat and game is not in a state that they cant show anything more than they have without any real non subject to change combat then dont release the live streams, develop it to an acceptable state and then release a stream, in my opinion a mage showcase should not just be showing 5 spells that are all subject to change on a level 15 that apparently does not even have close to there final toolkit, we want to see augments, we want to see how mage works fundamentally, i keep hearing 'this is only the first or second pass of combat'' but 7 years in how many more passes do we need? if everything is being worked on simultaneously how are we just doing a first pass on this 7 years into development, A2 is said to launch at the start of 2024 and i really hope we are not still testing combat to a point where it needs to be fully re worked
i understand this is an alpha and in development and these things take time but alot of these points need to be addressed yesterday and there is no reason for them not to be, i hope you guys all have a great day and please leave your thoughts below id love to read them