hleV wrote: » Noaani wrote: » hleV wrote: » And there you have it, 1 measly point of corruption and you risk losing months of progress via gear drop. Carebears must love this! To be fair, if you have months of progression invested in to one gear slot, you probably dont need that farming spot. If you have nothing to say, then don't. An expensive gear piece should not be removed from you for something as trivial as low corruption, this RNG should only activate on repeated offenses where it's obvious that you have ill intent/can't control yourself. Corruption is risk vs reward, so both of them should be at a reasonably similar level (getting the other player's resources vs. avoiding death while working off corruption), gear piece drop is an extreme punishment for one PK a player has commited that one time out of frustration for getting trolled/griefed/etc. and you can bet your ass some will be quitting the game if that RNG procs on them, when it could've been avoided by designing the punishment levels better (which I still have hope will be done after testing).
Noaani wrote: » hleV wrote: » And there you have it, 1 measly point of corruption and you risk losing months of progress via gear drop. Carebears must love this! To be fair, if you have months of progression invested in to one gear slot, you probably dont need that farming spot.
hleV wrote: » And there you have it, 1 measly point of corruption and you risk losing months of progress via gear drop. Carebears must love this!
Noaani wrote: » If you have an expensive piece of gear, you shouldnt be fighting over anything less than other expensive pieces of gear. If someone is farming a spot where they could perhaps farm it for a month and buy an average piece of gear, if you have expensive gear you shouldnt be fighting them over it. On the other hand, someone with less than average gear should be fighting that player over that spot. If you are fighting someone over something worth less than the value of the gear you stand to lose, you deserve to lose some of that gear. Do a better job at picking your fights.
Depraved wrote: » you will probably be able to go red 3 or so times before you start dropping
hleV wrote: » Noaani wrote: » If you have an expensive piece of gear, you shouldnt be fighting over anything less than other expensive pieces of gear. If someone is farming a spot where they could perhaps farm it for a month and buy an average piece of gear, if you have expensive gear you shouldnt be fighting them over it. On the other hand, someone with less than average gear should be fighting that player over that spot. If you are fighting someone over something worth less than the value of the gear you stand to lose, you deserve to lose some of that gear. Do a better job at picking your fights. All you're really saying is "don't PK," instead of addressing the fact that the risk may end up hundreds of times higher than the reward
hleV wrote: » Noaani wrote: » If you have an expensive piece of gear, you shouldnt be fighting over anything less than other expensive pieces of gear. If someone is farming a spot where they could perhaps farm it for a month and buy an average piece of gear, if you have expensive gear you shouldnt be fighting them over it. On the other hand, someone with less than average gear should be fighting that player over that spot. If you are fighting someone over something worth less than the value of the gear you stand to lose, you deserve to lose some of that gear. Do a better job at picking your fights. All you're really saying is "don't PK," instead of addressing the fact that the risk may end up hundreds of times higher than the reward, for not even grief/mass-killing, which is why the corruption system is there in the first place. If that's okay with you, then I have no interest in what else you have to say. Depraved wrote: » you will probably be able to go red 3 or so times before you start dropping You can proc a gear drop by committing 1 PK.
hleV wrote: » You're clueless and can't see it from the perspective of a PvPer. Sometimes you just WILL go for that one PK if some guy pissed you off/gave you a reason to.
hleV wrote: » Yep, still failing to grasp the point I'm making. Carry on ¯\_(ツ)_/¯
Depraved wrote: » we dunno yet..maybe you will be able to pk a few times before you start dropping...
Neurath wrote: » You're red, you're dead can still be achieved by Bounty Hunters. Bounty Hunters can also turn red, you just can't bounty hunt when you are red. I feel all sides of the pvp spectrum have been accounted for but so too has the pve spectrum somewhat. I don't even consider the whole parameter as risk/reward because the notion of you're red, you're dead isn't so much about the risk or the reward but the feeling of power and control. The corruption system does take away some power and control which isn't conducive to some forms of gameplay.
Niem Lumel wrote: » Solvryn wrote: » Clans will create conflict, hostility, war especially when fighting over farming spots. That makes you closer to your clan and more cooperative while wanting to dominate the enemy. It's how the older mmos functioned before any of these other systems came to be. A farming spot is an objective in my understanding. It's not as complex as an objective in larger PvP events.
Solvryn wrote: » Clans will create conflict, hostility, war especially when fighting over farming spots. That makes you closer to your clan and more cooperative while wanting to dominate the enemy. It's how the older mmos functioned before any of these other systems came to be.
Solvryn wrote: » Neurath wrote: » You're red, you're dead can still be achieved by Bounty Hunters. Bounty Hunters can also turn red, you just can't bounty hunt when you are red. I feel all sides of the pvp spectrum have been accounted for but so too has the pve spectrum somewhat. I don't even consider the whole parameter as risk/reward because the notion of you're red, you're dead isn't so much about the risk or the reward but the feeling of power and control. The corruption system does take away some power and control which isn't conducive to some forms of gameplay. We won’t see bounty hunting if the system completely deters PvP interactions.
Neurath wrote: » Solvryn wrote: » Neurath wrote: » You're red, you're dead can still be achieved by Bounty Hunters. Bounty Hunters can also turn red, you just can't bounty hunt when you are red. I feel all sides of the pvp spectrum have been accounted for but so too has the pve spectrum somewhat. I don't even consider the whole parameter as risk/reward because the notion of you're red, you're dead isn't so much about the risk or the reward but the feeling of power and control. The corruption system does take away some power and control which isn't conducive to some forms of gameplay. We won’t see bounty hunting if the system completely deters PvP interactions. Its not going to deter pvp completely, only stop those who care enough to quibble. My whole crew of friends will spend most of their time red, even to kill bounty hunters. I'm in two minds because I wanted to be a Bounty Hunter like SWG. Other games I've been a red equals dead player though. Tough choices.
Noaani wrote: » The point you are making - from my understanding- is that you dont want to have the risk of losing gear for killing one player that is either in a spot you want to farm, or has pissed you off in some way.