NiKr wrote: » Mag7spy wrote: » If all the good content is at end game and base content is so bad not worth playing should be a good end game content loop etc. Else start should be fun from the beginning to the end. This is why quite often the KR mmos lean way more towards pvp, because that's their main content and the pve is just a background, which is fine to automate at that point. I think the "perfect" mmo will be a game with automated ez base pve, where a ton of pvp happens, a ton of artisan activities with their own cool design, pvp events and then some proper hardcore pve for those who want it. So, in a way, Ashes with autobattling Well, that is if they succeed at good pve, which, I guess, will be shown in 2 days.
Mag7spy wrote: » If all the good content is at end game and base content is so bad not worth playing should be a good end game content loop etc. Else start should be fun from the beginning to the end.
Spif wrote: » The thing is, Lineage Mobile franchise has made Billions of dollars in the last 5 years. Think about that for a sec. T&L is taking some queues from that game (auto-battle, rooted while doing any skills, and time gated sinks in character development that depend on auto-battle), and they're trying to get some similar returns from the PC gaming community. This isn't all bad. The gap between a 1 hour/day player and a 10 hour/day player can partially be made up for by auto-battle. And then some more can be made up with pay-to-advance Then it can be ported to mobile when phone hardware catches up, and make money from a wider audience.
Mag7spy wrote: » I can't believe people are trying to defend auto battle like it is a good thing. Like full on boomer mind set of being able to play when at work thinking that will help them keep up. It is just naïve and opening the door to a terribly designed game, and no you won't keep up unless you are trying to run multiple accounts. I feel at a loss for words with the direction some gamers are going in and a lack of self respect. A last of respect for where you go with your own time and being happy with it. Where you group goes and works together to lean on each other and being happy. A mix of wins and a mix of losses and motivation to push. Mind set of auto play will help me keep up so it is good for me is a terrible mind set. You need to do it yourself or with your group with your own hands, mind and skills you can be proud of where you get to. If you are letting bots do things for you, it is pointless you aren't playing the game, and id question is it a game worth playing.
Depraved wrote: » Mag7spy wrote: » I can't believe people are trying to defend auto battle like it is a good thing. Like full on boomer mind set of being able to play when at work thinking that will help them keep up. It is just naïve and opening the door to a terribly designed game, and no you won't keep up unless you are trying to run multiple accounts. I feel at a loss for words with the direction some gamers are going in and a lack of self respect. A last of respect for where you go with your own time and being happy with it. Where you group goes and works together to lean on each other and being happy. A mix of wins and a mix of losses and motivation to push. Mind set of auto play will help me keep up so it is good for me is a terrible mind set. You need to do it yourself or with your group with your own hands, mind and skills you can be proud of where you get to. If you are letting bots do things for you, it is pointless you aren't playing the game, and id question is it a game worth playing. If everybody is is auto farming, then u wont need to keep up, full be the same as everyone else everyone will progress at the same speed. i also don't like auto farming and i thought it was going to be like l2 essence. but everything I've seen indicates auto farming wont be op. also boomers deserve to play too...different audience i guess
Mag7spy wrote: » The basic consumer isn't looking at the bigger picture and is thinking about themself.
NiKr wrote: » Mag7spy wrote: » The basic consumer isn't looking at the bigger picture and is thinking about themself. Basic consumers don't use several accounts at the same time. And any consumer that does would've done so in any other design as well, so they would've been even further away from any basic consumer of that game. And if the game prevents you from launching several instances of it at the same time - the amount of advanced consumers would be even smaller. Autobattling just equalizes the power floor of the game, no matter how actively you play it. Though again, this only matters in the context of a pvp(x) game. Obviously a pve mmo should not have autobattling, because it would go directly against the game's core design. But imo some equalization of players in a pvp mmo is a good thing. It could be argued that it's completely pointless, because at that point you might as well just make a completely horizontal progression in the game, but I feel like that removes a part of what makes mmos fun. If horizontality of power was universally loved, GW2 would be the size of WoW or even bigger.
Mag7spy wrote: » There are winners and losers in a mmo and goal to get somewhere that you can measure yourself against other people in the game. Your point in the game not being able to play as much and being weaker gives you a reason to get where the stronger people are. At the end of the day if you ar trying to say its equal and they can afk to best gear in the game the mmorpg is a joke at that point and should just be made into a battle royal.
NiKr wrote: » Mag7spy wrote: » There are winners and losers in a mmo and goal to get somewhere that you can measure yourself against other people in the game. Your point in the game not being able to play as much and being weaker gives you a reason to get where the stronger people are. At the end of the day if you ar trying to say its equal and they can afk to best gear in the game the mmorpg is a joke at that point and should just be made into a battle royal. Except I've never said that. I said that autobattling mobs helps them not get too far from the hardcore players. The hardcores will still be ahead, mainly because they'd do exactly what you're talking about. They'll use several accounts, maybe even on several PCs. But that is literally always the case with harcore players. That's what makes them hardcore. A casual player will almost never use multiple accounts or anything of the sort, cause why the hell would he. But if he felt that instead of a 100% difference in power the autobattling helped him stay at around 30-40% difference with the hardcores - he'd be more willing to stay in the game and participate in pvp. But when that difference is at 100% (or even over), quite a lot of people just stop playing, cause what's the point. Also, all the pvp content or proper pve content would still be manual purely because of its difficulty and appeal. As for the monetization design - that's just the korean way. It would be so even w/o autobattling. It is so in other mmos that don't have autobattling. And just as Ashes plans not to have p2w, even though they have roots in korean mmos, a good mmo with autobattling wouldn't have it either. Obviously TL is a bad one, because it's fucking NCsoft. I'm sure you saw my opinion of them back when we weren't even sure how TL would play.
Mag7spy wrote: » I think you may have gotten to use to these types of things if you have played their mobile games or ones with auto battle in it.
Mag7spy wrote: » There is no day in age where auto battle is good for any form of serious content. If you can auto battle the content is not good and based on static mobile-ish gameplay. Second again not everyone needs to keep up, if the point is "most" people wont' do it being casuals (which i think that will greatly change when people can get a huge advantage). Than those people would all be around the same spot near each other to begin without auto battle.
akabear wrote: » For all the shortfalls reported, they have responded stating that they will take on board comments and improve.. so interesting to see what happens.. That being said, this short clip showing many players in one area with a diverse range of equipment and little frame rate slow down would be a tremendous achievement for Ashes to replicatehttps://youtube.com/watch?v=OwoYPzq2_cU
Mag7spy wrote: » akabear wrote: » For all the shortfalls reported, they have responded stating that they will take on board comments and improve.. so interesting to see what happens.. That being said, this short clip showing many players in one area with a diverse range of equipment and little frame rate slow down would be a tremendous achievement for Ashes to replicatehttps://youtube.com/watch?v=OwoYPzq2_cU I did see their post and they said "in the future" so im guessing nothing changes on release. I hope they will improve things for sure. And i also hope our version will be different than kr.
NiKr wrote: » Depraved wrote: » did u watch the video? the guy is aoeing manually...so playing manually > auto hunting. that was the point of my post ._. but its much better and rewarding to play manually. And that is my exact point. Every casual player will be using autobattling. But because manual battling is way more profitable, you'll be way ahead of those autobattlers. Which means that autobattling is beneficial to anyone who doesn't use it.
Depraved wrote: » did u watch the video? the guy is aoeing manually...so playing manually > auto hunting. that was the point of my post ._. but its much better and rewarding to play manually.
Noaani wrote: » Any game in which PvP exists is best served by keeping its players closer together in progression, not further apart.