Chicago wrote: » tautau wrote: » Out of curiosity, why don't you think a PKer should not drop armor &/or weapons? Do you simply think that it is too harsh, or is there a logical reason behind your opinion? I think resorces is a harsh enough punishment on death, but weapons/armor is just to mucj in my opinion and not good game design, i feel like its a lazy fix for a badly designed game mechanic, dont get me wrong i think there needs to be a deturent for griefing and pking, but dropping armor or weapons isnt it
tautau wrote: » Out of curiosity, why don't you think a PKer should not drop armor &/or weapons? Do you simply think that it is too harsh, or is there a logical reason behind your opinion?
LowQuey wrote: » What's to stop you storing your good gear, going on a killing spree with rubbish gear and then dropping that when you die? Nothing.
LowQuey wrote: » What's to stop you standing in an aoe to flag someone and then killing them when they're marked for pvp? If they make it so your aoes dont hit others when you aren't marked for pvp what's to stop you stealing farm until you are attacked, or standing in the way so a miss click marks them for pvp and killing them?
LowQuey wrote: » I think you're missing the point. Griefers enjoy going to lower level players and making their lives hell. This makes the game less fun and isnt true pvp. Think about all the ways a higher level player can do this and get around the corruption system. There's loads.
LowQuey wrote: » I think you're missing the point. Griefers enjoy going to lower level players and making their lives hell. This makes the game less fun and isnt true pvp. Think about all the ways a higher level player can do this and get around the corruption system. There's loads. The corruption system does nothing to tackle this problem. And beyond, as you say, calling for help from friends who are also higher level, there is genuinely nothing to stop them doing it. At which point if this is the only way to stop them what is the point of the corruption system at all as you are relying on people not the system to fix the griefing.
BaSkA_9x2 wrote: ... because of some biases most of the backers seem to have. Once testing resumes I hope that carebears and PvE players won't have their opinions shutdown in the testing forum area like they are today, because I'm not sure if Ashes will have a healthy player base if it doesn't minimally cater to these kinds of players.
mcnasty wrote: » These people know who they are.
mcnasty wrote: » However, I honestly believe Steven understands that the most vocal members of today's forum do not represent the masses that will be so important to this game's future. Yesterday's WB demo reinforced this belief.
LowQuey wrote: » I think you're missing the point. Griefers enjoy going to lower level players and making their lives hell. This makes the game less fun and isnt true pvp. Think about all the ways a higher level player can do this and get around the corruption system. There's loads. The corruption system does nothing to tackle this problem.
LowQuey wrote: » And beyond, as you say, calling for help from friends who are also higher level, there is genuinely nothing to stop them doing it. At which point if this is the only way to stop them what is the point of the corruption system at all as you are relying on people not the system to fix the griefing.
mcnasty wrote: » BaSkA_9x2 wrote: ... because of some biases most of the backers seem to have. Once testing resumes I hope that carebears and PvE players won't have their opinions shutdown in the testing forum area like they are today, because I'm not sure if Ashes will have a healthy player base if it doesn't minimally cater to these kinds of players. 100%. Very well said. It seems the Old Guard of this forum has good intentions in that they are trying to jawbone Ashes into being the ideal MMO for them, while not having the awareness that hitting those ideals will alienate the masses. These people know who they are. However, I honestly believe Steven understands that the most vocal members of today's forum do not represent the masses that will be so important to this game's future. Yesterday's WB demo reinforced this belief.
akabear wrote: » LowQuey wrote: » I think you're missing the point. Griefers enjoy going to lower level players and making their lives hell. This makes the game less fun and isnt true pvp. Think about all the ways a higher level player can do this and get around the corruption system. There's loads. The corruption system does nothing to tackle this problem. And beyond, as you say, calling for help from friends who are also higher level, there is genuinely nothing to stop them doing it. At which point if this is the only way to stop them what is the point of the corruption system at all as you are relying on people not the system to fix the griefing. Griefing low levels players can be common at game startup, less common after the game establishes. With the penalties higher with level disparity, and greater social consequences when the game IS established, I believe it will dissipate down to players who learn very quickly what happens should they cross wrong paths. This is where the MMO part of the game hopefully has sufficient breath to shine.
NiKr wrote: » . If Intrepid really wanted to prevent this kind of thing from happening, they could add an aggro trigger for strong mobs in the area. As soon as a lvl50 dude attacks a lvl<40 mob several lvl50 mobs aggro onto that dude and don't relent until he's far from the location. There, issue solved.
Due to how mob spawn locations will work with node progression, there supposedly will always be high lvl mobs together with low lvl ones, so this should be doable in theory.
As akabear said, the friends part will be about the community and how it manages the game. Intrepid can't really do anything about that particular interaction. An asshole that doesn't let lowbies farm will be punished by those who're interested in those lowbies' success. It'll be guilds (that might have those lowbies as their mentees, or node mates who want their node to succeed, or just good samaritans that want to keep the game good).
LowQuey wrote: » My point again is that the corruption system is fundermentally flawed and cannot be fixed.
NiKr wrote: » LowQuey wrote: » My point again is that the corruption system is fundermentally flawed and cannot be fixed. What kind of system would you prefer to it then? Is there any system that would stop those kinds of actions? What kind of limitations would you need to implement into such a system to prevent it from fucking over player interactions.
Solvryn wrote: » The current system in corruption doesn't allow much room for players to police others, letting players set the tone for server culture is the way to go. Let the players contain grief players and shitbags.
NiKr wrote: » Solvryn wrote: » The current system in corruption doesn't allow much room for players to police others, letting players set the tone for server culture is the way to go. Let the players contain grief players and shitbags. Yeah, I do agree that the current system seems to be a bit too harsh to allow players self-police, but quite often people fail to self-police w/o some proper rules, which is why I still think that we need the corruption system but just an updated version of it. But either way we still haven't tested it and Intrepid don't know how their current iteration will work with players.