Mag7spy wrote: » The more people around the more that can cycle the taunt, to want a taunt to work the same as PvE you have going to have target and aoe taunts. The more people that have skills like that more the often you will be taunted off the protection and more people it will affect in larger wars.
Noaani wrote: » Mag7spy wrote: » The more people around the more that can cycle the taunt, to want a taunt to work the same as PvE you have going to have target and aoe taunts. The more people that have skills like that more the often you will be taunted off the protection and more people it will affect in larger wars. Yeah, but if the way the mechanic works is that you xant be taunted into are already under the effect of a taunt, and if you gain an immunity to CC (effectively very diminishes returns) after the effect of that CC has run its course, then you could have 100 tanks casting taunts on you non stop, and you would still only be affected by one every 8 - 10 seconds. In a fast paced game, it is entirely possible that a taunt that moves tour camera may be a little disorienting. That's kind of the point,it makes you WANT to kill the tanks first, or at least distract them enough while your friends go after the healers.
Mag7spy wrote: » This point doesn't hold up it is disorienting and annoying so you go to kill them first? Effectively you could use the same argument about any skill that can ruin the overall experience of a game by saying kill them first.
The point i made earlier as well is a taunt doesn't mean anything about using your damage reduction against a player as well it doesn't make sense in action combat.
Noaani wrote: » Mag7spy wrote: » This point doesn't hold up it is disorienting and annoying so you go to kill them first? Effectively you could use the same argument about any skill that can ruin the overall experience of a game by saying kill them first. Your camera being moved a small amount every 10 seconds or so is not disorienting. If it were 5 seconds as you are saying (I never said 5 seconds, the difference matters), then maybe. Even then, the point of a taunt is to force you to stay on the tank. There is no need for tau ts to work if you are already going after someone with a tank primary. Add this in and you completely negate the camera spin, while taunts in general are having the desired effect (making players want to kill the tank first). The point i made earlier as well is a taunt doesn't mean anything about using your damage reduction against a player as well it doesn't make sense in action combat. I still fail to see what damage reduction has to do with taunt mechanics. To the points you numbered 1 through to 3. To the first point, a big part of the effect of a taunt would be a change on player behavior. I PvP, you would probably want to take the tank down first, rather than going after the healer. In essence, this version of taunt is having the desired effect even without needing to be cast. Your second point and third points are basically the same - CC sucks. This applies to all CC, and to all players. In this regard, adding this to taunts in Ashes would just be like adding another CC variation. Stuns and roots are equally not fun, but are significantly more restrictive than this version of a taunt would be (especially if players adjust tactics to always go for the tank first). As to your suggestion of zone control - that is what this version of taunting would result in.
As to your suggestion of zone control - that is what this version of taunting would result in.
Mag7spy wrote: » Why can we not think of ways to tackle this without lowering the bar of experience for the rest of the players?
Azherae wrote: » Mag7spy wrote: » Why can we not think of ways to tackle this without lowering the bar of experience for the rest of the players? Because that experience is intended. What you call clunkiness is what the rest of us consider 'the point of the ability'. If I have a choice between 'being CCed so that I can't finish an aimed attack on a target in front of me' and 'being forced to point at another player so that the attack can be released and automatically hit that player' I'm definitely choosing the second. And this is coming from me whose characters/Archetypes usually have frustratingly high execution requirements already. This implementation would not even phase me. I just accept "I have been taunted/grabbed and my best option now is to hit the Tank'" because that's the point of the taunt. What feels clunky to you feels totally normal to me. Realistic? Probably not. Frustrating? Not at all. Clunky? Absolutely not. You can throw out your usual 'You don't speak for everyone, me and a lot of people not in this thread don't like it!' but I am speaking only for me here. I'm not telling you that you should change your mind and consider it not clunky, but I'm also not finding many people in this thread who have your perspective so obviously no one here pays much attention to your 'me and a couple of the guys think this is clunky. You don't know them. they're definitely agreeing with me though, there's a lot of them'.
"I have been taunted/grabbed and my best option now is to hit the Tank'"
NiKr wrote: » Have there been a game with this kind of mechanic before? Would be interesting to see proper reactions to it, rather than imagining how one or another group of people would feel about it.
Mag7spy wrote: » Closest is smite and it is very annoying
NiKr wrote: » Mag7spy wrote: » Closest is smite and it is very annoying Which chars do that? I wanna try looking at how it works. Cause I have an imagine in my mind how I'd prefer it to work or how I could see it working (w/o it being annoying for me), but I'm interested in a pre-established application.
Mag7spy wrote: » I can see a problem wit this idea, and I'm not the only one just generally wouldn't would not think something like this would be included.@NiKr remember with these types of games (or if it is a ultimate the causes it) it is balanced around 5 people and they have limited ranges and are skill shots. If you included something like a mmorpg level taunt with the range and it was a auto effect and not a skill shot it be one of the most annoying thing in any of these games.
GrilledCheeseMojito wrote: » Mag7spy wrote: » I can see a problem wit this idea, and I'm not the only one just generally wouldn't would not think something like this would be included.@NiKr remember with these types of games (or if it is a ultimate the causes it) it is balanced around 5 people and they have limited ranges and are skill shots. If you included something like a mmorpg level taunt with the range and it was a auto effect and not a skill shot it be one of the most annoying thing in any of these games. If you have a long enough cooldown and there's some form of CC protection in the game, then there's no issue because you can play around it. Either by building anti CC items, or by attacking when the taunt is down and the character cannot otherwise force you to shift your focus.
Mag7spy wrote: » GrilledCheeseMojito wrote: » Mag7spy wrote: » I can see a problem wit this idea, and I'm not the only one just generally wouldn't would not think something like this would be included.@NiKr remember with these types of games (or if it is a ultimate the causes it) it is balanced around 5 people and they have limited ranges and are skill shots. If you included something like a mmorpg level taunt with the range and it was a auto effect and not a skill shot it be one of the most annoying thing in any of these games. If you have a long enough cooldown and there's some form of CC protection in the game, then there's no issue because you can play around it. Either by building anti CC items, or by attacking when the taunt is down and the character cannot otherwise force you to shift your focus. The issue is constant forced camera control and chunkiness, I'm not talking about general cc prevention.
Mag7spy wrote: » @NiKr @Azherae Why are you talking about a stun skill, this is not a taunt... https://www.youtube.com/watch?v=JlDc2ppcOi8 Stun and direction doesn't matter as much what we are talking about is a taunt and not being able to have control of camera during the duration.
Mag7spy wrote: » Why are you talking about a stun skill, this is not a taunt..
JustVine wrote: » Mag7spy wrote: » @NiKr @Azherae Why are you talking about a stun skill, this is not a taunt... https://www.youtube.com/watch?v=JlDc2ppcOi8 Stun and direction doesn't matter as much what we are talking about is a taunt and not being able to have control of camera during the duration. Yeah.... For someone that complains that others don't read or can't understand what you are saying so much, you certainly seem to struggle yourself here, and make a ton of assumptions on top of it. Unfortunately for you this means that your constant 'you don't read what I write!' tirades make you seem not very credible and your 'counter-arguments' even more ignorable. So once again from the top.... "Leap to a nearby enemy hero, forcing them to face Countess and Suppress them for .75 seconds. After the duration, Countess deals magical damage (+10% of the target's maximum health) to the target and heals herself for 50% of the damage dealt."
NiKr wrote: » Mag7spy wrote: » Why are you talking about a stun skill, this is not a taunt.. That video is cool and all, but I'm trying to see the effect from the pov of the victim