I like consistency in my game systems, and with the current freehold system, where only around 10% of the playerbase will be able to own one (if we are being generous), I think we need to expand this concept that Intrepid has introduced to the rest of the game as well. It's not a new concept really. They do like their exclusivity, like only flying mounts for metro mayors and kings and a lucky few drops, and exclusive cosmetics and such, but until now it hasn't been implemented in a way that blocks a large majority of players from major and vital content.
So I propose the following systems, to keep things fair and consistent for all players.
1. Boss Raids
Players who want to partake in raids have to be citizens of a node. The level of the node determines the level of the boss they have access to. If you are a citizen of a lvl 3 node you get access up to lvl 30 bosses, including world bosses. They will simply be invulnerable to you if you don't meet the criteria, and you'll get auto-kicked from raids that start attacking a boss.
As the node level increases, you gradually get access to higher level bosses and dungeons. In order to access the lvl 50 content you need to be a citizen of a metropolis. If you ever lose citizenship, you simply can't participate in raiding until you find a new home, and then only up to the level the node allows.
There is a cap on how many citizens can live in a metropolis of course, and citizenship gets progressively more expensive the more people already live in the node, but that's just the way it is. Land isn't infinite after all.
2. PvP content
Anyone can participate in random open world PvP, but your arena-level determines which other types of PvP content you can join. So in order to prove you are worthy to attack a caravan or join a node or castle siege, you need to prove your mettle in the arena first.
In order to be able to attack a caravan, you need to be in the top 70% of players in the arena ranks. That shouldn't be too hard to achieve if you really set it as your goal. To join a node siege, I think top 20% in the arena is fair, and if you want a shot at a castle, you need to be in the top 10% arena players on the server. Then there's guild and node wars, and we can say top 50% and 30% for those respectively.
So basically around 10% of the player-base has access to all the PvP content, and the rest have it to some lesser degree, if at all.
3. Crafting
Just like processing requires a freehold, crafting should require in-node housing (not apartments) in order to reach Master and Grandmaster content.
To make things consistent, Intrepid should increase the sizes of the in-node houses and reduce the numbers, to really make us feel the exclusivity. Like with Freeholds, you can invite your entire family to live with you, and they can set up their own beds and redecorate your house and such. And obviously gain access to your amazing crafting stations.
4. Other
I am not quite sure what to do about gathering yet, but we clearly need some gatekeeping there as well. Maybe you guys can help me?
The same goes for naval content. We can't have a bunch of landlubbers out on the open seas. That's just too dangerous for them. They could drown and what-not. So see if you can come up with a system that stops around 90% of players from ever sailing on the big ships.