Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.
KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node,
KingDDD wrote: » Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend. Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes. Isn't that the point of the system?
Neurath wrote: » KingDDD wrote: » Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend. Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes. Isn't that the point of the system? The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now. The node update this month will hopefully shed more light on these dynamics.
KingDDD wrote: » Neurath wrote: » KingDDD wrote: » Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend. Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes. Isn't that the point of the system? The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now. The node update this month will hopefully shed more light on these dynamics. The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form. Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node. The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.
KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun. Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens. That's why I am asking why should I defend it. If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that. Not from the war itself, but you can benefit by having potential access to bid on a house or freehold. Plus the more nodes are destroyed, the more money the large guilds are spending What is not from the war itself? Static housing and freeholds are lost when node is destroyed. Tons of materials are lost when a node is destroyed. Those things create opportunities for selling goods, materials and many things. Even carrying shit around will be a service. Someone could pay you to transfer max inventory of materials. Yes, you could die, but would only lose X% if you fight back. So those are all incentives to fight for your node, no? You could be a rebel and fight against hoping to move up the social/housing ladder, which leads to one of the complex social relationships ashes is looking to be built around. I guess I just don't get what the issue is for you.
BlackBrony wrote: » KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun. Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens. That's why I am asking why should I defend it. If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that. Not from the war itself, but you can benefit by having potential access to bid on a house or freehold. Plus the more nodes are destroyed, the more money the large guilds are spending What is not from the war itself? Static housing and freeholds are lost when node is destroyed. Tons of materials are lost when a node is destroyed. Those things create opportunities for selling goods, materials and many things. Even carrying shit around will be a service. Someone could pay you to transfer max inventory of materials. Yes, you could die, but would only lose X% if you fight back.
KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun. Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens. That's why I am asking why should I defend it. If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that. Not from the war itself, but you can benefit by having potential access to bid on a house or freehold. Plus the more nodes are destroyed, the more money the large guilds are spending What is not from the war itself?
BlackBrony wrote: » KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun. Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens. That's why I am asking why should I defend it. If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that. Not from the war itself, but you can benefit by having potential access to bid on a house or freehold. Plus the more nodes are destroyed, the more money the large guilds are spending
KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun. Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens. That's why I am asking why should I defend it. If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that.
BlackBrony wrote: » KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun. Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens. That's why I am asking why should I defend it.
KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun.
BlackBrony wrote: » KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » BlackBrony wrote: » KingDDD wrote: » All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun. Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens. That's why I am asking why should I defend it. If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that. Not from the war itself, but you can benefit by having potential access to bid on a house or freehold. Plus the more nodes are destroyed, the more money the large guilds are spending What is not from the war itself? Static housing and freeholds are lost when node is destroyed. Tons of materials are lost when a node is destroyed. Those things create opportunities for selling goods, materials and many things. Even carrying shit around will be a service. Someone could pay you to transfer max inventory of materials. Yes, you could die, but would only lose X% if you fight back. So those are all incentives to fight for your node, no? You could be a rebel and fight against hoping to move up the social/housing ladder, which leads to one of the complex social relationships ashes is looking to be built around. I guess I just don't get what the issue is for you. On the contrary, those are incentives to NOT fight. I can potentially make more gold by letting the node be destroyed. Casual players will seldom get access to Freeholds or static housing. That's prime real estate, a rando won't get it. Static housing is also very limited. I am asking why more than half the population of a node would defend such node. If I own no property, why defend it? And "I" in this case, it's like 50% of the server.
Neurath wrote: » KingDDD wrote: » Neurath wrote: » KingDDD wrote: » Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend. Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes. Isn't that the point of the system? The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now. The node update this month will hopefully shed more light on these dynamics. The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form. Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node. The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun. I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest. The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system. Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild. In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need?
KingDDD wrote: » Neurath wrote: » KingDDD wrote: » Neurath wrote: » KingDDD wrote: » Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend. Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes. Isn't that the point of the system? The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now. The node update this month will hopefully shed more light on these dynamics. The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form. Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node. The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun. I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest. The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system. Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild. In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need? Neurath wrote: » KingDDD wrote: » Neurath wrote: » KingDDD wrote: » Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend. Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes. Isn't that the point of the system? The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now. The node update this month will hopefully shed more light on these dynamics. The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form. Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node. The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun. I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest. The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system. Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild. In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need? Neurath wrote: » KingDDD wrote: » Neurath wrote: » KingDDD wrote: » Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend. Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes. Isn't that the point of the system? The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now. The node update this month will hopefully shed more light on these dynamics. The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form. Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node. The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun. I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest. The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system. Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild. In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need? The amount of alliances-and by association guilds-with access to everything will be miniscule compared to those who must rely on others. My guess would be under 30 guilds total per server which will equate to 20-35% of the server pop. That group will be playing a completely different game than the other bucket of player populations. Seeing how Crowfall developed (or didn't) made me see how important it is to have a game progression loop for folks outside the super organized guild. You may just not be the intended audience for aspects of this feature.
Neurath wrote: » KingDDD wrote: » Neurath wrote: » KingDDD wrote: » Neurath wrote: » KingDDD wrote: » Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend. Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes. Isn't that the point of the system? The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now. The node update this month will hopefully shed more light on these dynamics. The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form. Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node. The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun. I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest. The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system. Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild. In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need? Neurath wrote: » KingDDD wrote: » Neurath wrote: » KingDDD wrote: » Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend. Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes. Isn't that the point of the system? The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now. The node update this month will hopefully shed more light on these dynamics. The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form. Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node. The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun. I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest. The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system. Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild. In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need? Neurath wrote: » KingDDD wrote: » Neurath wrote: » KingDDD wrote: » Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend. Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes. Isn't that the point of the system? The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now. The node update this month will hopefully shed more light on these dynamics. The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form. Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node. The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun. I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest. The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system. Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild. In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need? The amount of alliances-and by association guilds-with access to everything will be miniscule compared to those who must rely on others. My guess would be under 30 guilds total per server which will equate to 20-35% of the server pop. That group will be playing a completely different game than the other bucket of player populations. Seeing how Crowfall developed (or didn't) made me see how important it is to have a game progression loop for folks outside the super organized guild. You may just not be the intended audience for aspects of this feature. I don't think you grasp the situation at all. The only stumbling block is processing right now. The rest are simple to master. The contestation is what matters most which is where I thrive. There is nothing the nodes have to offer. I can sell access to my wares and my skills. So can the guild. We can make alliances and we can make non Aggression pacts. We can also undertake total war. Most of the pvp is sanctioned pvp where death duties won't apply. The other facets are dungeons, raids and bosses which can be overcome with dedication, discipline and dominance. You can't fast travel with resources and can only use AH in economic lands. To be fair, family summons is also fast travel though. You only need one freehold to maintain fighting effectiveness. You would need two freeholds to ensure fighting dominance. It's not clear if Steven will change the concepts but right now the concepts are perfect for guild application. You don't even need to worry about a node because node wars can't be declared against guilds. Guilds however can join node sieges if wanted.
Neurath wrote: » daveywavey wrote: » Neurath wrote: » 17 days to level 50 at 16 hours a day. Of course, it might take longer due to node development speeds. "Erm, Boss - I need an extended leave of absence." "Erm, Kids - I'll see you in 3 weeks." "Erm, Darling - I can spare you 20mins at about 03:30 tonight?" That's based on solo levelling. Not sure how fast a group can do it.
daveywavey wrote: » Neurath wrote: » 17 days to level 50 at 16 hours a day. Of course, it might take longer due to node development speeds. "Erm, Boss - I need an extended leave of absence." "Erm, Kids - I'll see you in 3 weeks." "Erm, Darling - I can spare you 20mins at about 03:30 tonight?"
Neurath wrote: » 17 days to level 50 at 16 hours a day. Of course, it might take longer due to node development speeds.
KingDDD wrote: » Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.
volsh wrote: » If a node is taken over in a war do you lose your plot and everything you built on it?
Noaani wrote: » KingDDD wrote: » Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node. You realize that only religion here requires you to be a citizen, right? If a node has an auction house or market, it is available to everyone. If it has fast travel, that is available to everyone. Everyone is able to go in to any node and meet up with people. KingDDD wrote: » Noaani wrote: » KingDDD wrote: » People will most definitely be upset with others for doing what's best for themselves vs the node, Why? Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest. A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend. Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes. Isn't that the point of the system? No, none of that makes any sense at all in this discussion. Also, none of them are issues I deal with at all. They are all issues for - no offense - players that are a tier or two lower than myself.