Noaani wrote: » Liniker wrote: » Yes, the freehold system is indeed sticking to their original vision - ashes was never a solo-friendly game. @Liniker The problem is that Ashes is now a solo-hostile game.
Liniker wrote: » Yes, the freehold system is indeed sticking to their original vision - ashes was never a solo-friendly game.
Noaani wrote: » Individuated Soul wrote: » Catering to casuals is required when you lack vision, leadership, and are motivated by money. As I said earlier, the philosophy and design pillars are what matter the most and Steven has the intelligence to know that, and leadership to see it through. If the game is great casuals will naturally come, but they are not the main objective. People who will enjoy and partake in the deliberately crafted world of Verra are. So, I saw Stevens leadership first hand in Archeage. Don't attept to pull that card, it's blank.
Individuated Soul wrote: » Catering to casuals is required when you lack vision, leadership, and are motivated by money. As I said earlier, the philosophy and design pillars are what matter the most and Steven has the intelligence to know that, and leadership to see it through. If the game is great casuals will naturally come, but they are not the main objective. People who will enjoy and partake in the deliberately crafted world of Verra are.
NiKr wrote: » Mag7spy wrote: » What im asking is do you agree they need to change direction to capture the fortnite and LoL crowds with casual gameplay mechanics that will make them play the game and not quit do to more hardcore-ish elements. Ie open world pvp, and anything in related to loss or things being limited, faster progression etc. Noaani didn't say that. Noaani provided examples of general entertainment that takes up people's time. And Ashes does in fact compete with that, because it also takes up time (and as far as we know it takes a shitton of it). And Noaani then said that Intrepid just gotta appeal to those people who it considers a good TA. Those would, usually, be mmo players. And considering the current state of the genre, mmo players have quite the range of preferences. And if Intrepid provide a great game to those players, it'll succeed to a much greater extent.
Mag7spy wrote: » What im asking is do you agree they need to change direction to capture the fortnite and LoL crowds with casual gameplay mechanics that will make them play the game and not quit do to more hardcore-ish elements. Ie open world pvp, and anything in related to loss or things being limited, faster progression etc.
Mag7spy wrote: » You really going out of your way to defend him here. I could explain in detail why its a bad take, but if you believe they all share the same fan bases and they are competing with each other so be it.
NiKr wrote: » Mag7spy wrote: » You really going out of your way to defend him here. I could explain in detail why its a bad take, but if you believe they all share the same fan bases and they are competing with each other so be it. Mag, it is not about fan bases or any of that shit. Do you have a hobby? Literally anything? Fucking walks in a park would suffice. When Ashes comes out it will compete for your attention and time with that hobby. You'll have to think "do I like my hobby or Ashes more?" when you decide what to do on any given day. That is what Noaani was talking about. It's not about defending his points or any of that shit. It's god damn common sense. We don't have infinite time to spend, as much as I want that to not be true (even if I do literally have all the time I'd want).
Depraved wrote: » if things were as simple as that, no one would play a game that isnt a 10/10 after seeing the reviews, except the folks who play games to review them. why play a 7 or an 8 when i can play a 9 or a 10? specially nowdays where getting a game is really easy. you dont have to go out anymore and buy it, u just go to amazon or steam and click a couple of times.
Neurath wrote: » Someone's 8 can be another's 10.
Mag7spy wrote: » What is it that draw people to fortnite, does not equal what draw people to a mmorpg...or the type of mmorpg AoC is going to be.
Depraved wrote: » Neurath wrote: » Someone's 8 can be another's 10. exactly, but there's more to it ;3
Neurath wrote: » Depraved wrote: » Neurath wrote: » Someone's 8 can be another's 10. exactly, but there's more to it ;3 I'm not sure I get your point. It is true the gaming commodities are easier to obtain but the let's plays are now more prevalent. Ashes is very reliant on the let's plays, streamers, livestreams and interaction with the community. I'm sure Steven and the devs will provide some sort of system to appease the negative stances but I'm not sure what such a system will entail.
Depraved wrote: » Neurath wrote: » Depraved wrote: » Neurath wrote: » Someone's 8 can be another's 10. exactly, but there's more to it ;3 I'm not sure I get your point. It is true the gaming commodities are easier to obtain but the let's plays are now more prevalent. Ashes is very reliant on the let's plays, streamers, livestreams and interaction with the community. I'm sure Steven and the devs will provide some sort of system to appease the negative stances but I'm not sure what such a system will entail. there is just the marketing part. you cant make one product for everyone, thats how you end up making it for no one. you said it yourself, someones 8 can be anothers 10, so you focus on those people, and keep them in the game. thats what i meant
Depraved wrote: » id rather have 100,000 social and competitive players than 1,000,000 antisocial whiners and have the game shifted towards them
Abarat wrote: » Noaani wrote: » Individuated Soul wrote: » Catering to casuals is required when you lack vision, leadership, and are motivated by money. As I said earlier, the philosophy and design pillars are what matter the most and Steven has the intelligence to know that, and leadership to see it through. If the game is great casuals will naturally come, but they are not the main objective. People who will enjoy and partake in the deliberately crafted world of Verra are. So, I saw Stevens leadership first hand in Archeage. Don't attept to pull that card, it's blank. This seems like a personal attack on Steven. I would ask forum moderation to address this. Vaknar
Depraved wrote: » Noaani wrote: » Individuated Soul wrote: » Again, you keep trying to get the game to cater to individuals. The design and philosophy of a game is sacred, not pandering to casuals. If you want to be successful in a system then you must cater yourself to it. Refusal is your right, but don't expect an easy road to success. No idea who you are talking about here, but I am going to answer anyway. Ashes is in competition with every other MMO out there. Ashes is also in competition with every FPS game, every single player game, every MOBA. Ashes is also in competition with Netflix, with Disney, with NFL, with NBA, with Fox, with your local golf course, ten pin bowling, movie theatre, stage theatre, comedy club, literally every business out there that provides entertainment. Ashes needs people to say "of all the options open to me, I chose playing Ashes". As such, it needs to cater to every group it identifies as being required for the game to function. If it is not catering to casual players, it means Intrepid have decided they do not need casual players. If Ashes does not have casual players, who are the guilds blocking content from? thats why you have user personas and segmentation. do you really think people who play fortnite and call of duty all day are the same people who play mmorpg all day? or the 13 years old watching netflix adnd tiktok all day will be the same people who plays mmorpg all day? XDDDDDDDD
Noaani wrote: » Individuated Soul wrote: » Again, you keep trying to get the game to cater to individuals. The design and philosophy of a game is sacred, not pandering to casuals. If you want to be successful in a system then you must cater yourself to it. Refusal is your right, but don't expect an easy road to success. No idea who you are talking about here, but I am going to answer anyway. Ashes is in competition with every other MMO out there. Ashes is also in competition with every FPS game, every single player game, every MOBA. Ashes is also in competition with Netflix, with Disney, with NFL, with NBA, with Fox, with your local golf course, ten pin bowling, movie theatre, stage theatre, comedy club, literally every business out there that provides entertainment. Ashes needs people to say "of all the options open to me, I chose playing Ashes". As such, it needs to cater to every group it identifies as being required for the game to function. If it is not catering to casual players, it means Intrepid have decided they do not need casual players. If Ashes does not have casual players, who are the guilds blocking content from?
Individuated Soul wrote: » Again, you keep trying to get the game to cater to individuals. The design and philosophy of a game is sacred, not pandering to casuals. If you want to be successful in a system then you must cater yourself to it. Refusal is your right, but don't expect an easy road to success.