Fiddlez wrote: » So here's my take... WoW Hardcore, Extraction Shooters, Survival, Classic WoW. We are definitely seeing a trend in what gamers want. Theme Park/Railroad content games are going the way of Guitar Hero. Blizzard saw so much success with Classic and Hardcore they made them official. Survival games,some if not most have come with hardcore rule sets,( dropping all gear, open PVP) Ark being one of the biggest had both of these. Now even Blizzard is jumping in although I suspect it will be a watered down for everyone experience. Extraction shooters stemming from Tarkov's success(very hardcore style game) have started popping up everywhere. If I know one thing it's when companies and investors start putting their money in to it you know the numbers are there in some fashion and they like what they see. All I hear from everyone, Including Asmongold and other streamers is this is a niche game and it's not for everyone. Don While I don't disagree I think the degree of which they are implying is over stated, to the point that they think it might not be a very big game at all. While it certainly won't be COD, I also think it's potential could be much higher then New World saw at its peak. Which would be considered a massive success. I Understand that people don't want to get their hopes up and there's a lot of cynical people and deservedly so but if I am going to be real about it, the more I see the better it gets. It's like going from a narcissistic relationship to a healthy one, sometimes it just seems too good to be true but that's more about your past relationship then your current one. Just like that I think it's only fair we treat AoC and the devs with their fair shake. They have done nothing but be completely upfront and honest and currently in my eyes have the most integrity I have seen in a while and I have been around for a while.(I played UO and EQ1 a lot) There is a lot to look forward to and don't let your past disappoints ruin your experience. Judge it on its own merits. Don't buy into the cynical majority and copy past the copium quotes. I might be disappointed, that's definitely a possibility but I am also ok with that. At least as far as I can tell they are putting their best foot forward and for now that's enough.
KingDDD wrote: » Ashes is as niche of a game as wow was in 2004. Provided it doesn't run horribly and the end game loop exists for a variety of play styles/play times, it'll see well over a million subs. The question is can they sustain development long enough to get to the point where the before mentioned criterias are hit; alpha 2 will only be a year, beta 1 6 months, and beta 2/open beta being 3 months or less.
Mag7spy wrote: » KingDDD wrote: » Ashes is as niche of a game as wow was in 2004. Provided it doesn't run horribly and the end game loop exists for a variety of play styles/play times, it'll see well over a million subs. The question is can they sustain development long enough to get to the point where the before mentioned criterias are hit; alpha 2 will only be a year, beta 1 6 months, and beta 2/open beta being 3 months or less. Where did you see a beta will last 6 months o.O.
KingDDD wrote: » Mag7spy wrote: » KingDDD wrote: » Ashes is as niche of a game as wow was in 2004. Provided it doesn't run horribly and the end game loop exists for a variety of play styles/play times, it'll see well over a million subs. The question is can they sustain development long enough to get to the point where the before mentioned criterias are hit; alpha 2 will only be a year, beta 1 6 months, and beta 2/open beta being 3 months or less. Where did you see a beta will last 6 months o.O. It's based on the cost of the beta pack and the revenue generated in that amount of time. Beta 1 lasting any longer than that and Intrepid will hemorrhage money real fast to the point where they'll be forced to launch.
Dygz wrote: » KingDDD wrote: » Ashes is as niche of a game as wow was in 2004. Provided it doesn't run horribly and the end game loop exists for a variety of play styles/play times, it'll see well over a million subs. The question is can they sustain development long enough to get to the point where the before mentioned criterias are hit; alpha 2 will only be a year, beta 1 6 months, and beta 2/open beta being 3 months or less. Uh. No. Because WoW includes people who play MMORPGs on PvE-Only and RP servers, while Ashes will not. Ashes will probably also not include a significant number of players who play MMORPGs on PvP-Optional servers.
KingDDD wrote: » Link above shows a history of servers added. I'm at work but at a quick glance 2005 saw a significantly larger number of pvp servers added compared to pve.
NiKr wrote: » KingDDD wrote: » Link above shows a history of servers added. I'm at work but at a quick glance 2005 saw a significantly larger number of pvp servers added compared to pve. Seems pretty close to me. Would be interesting to see the rest of history. edit: read what it said at the start. these seem to be all the server, with a few missing. So it seems that it's quite equal. edit to the edit of the edit: after a super surface-lvl search, the "pvp" servers seem to be INSANELY one-sided too. So in effect they're just pve servers. Maybe there's like a dozen or two of balanced pvp server in the entirety of WoW across all versions, but that's barely enough to keep the lights on for Ashes in terms of pure subs. And considering that there're no factions in AoC, the things would be even worse, cause there'd be no one to save you from the big bad guild, while in WoW that guild might just be in your faction.
KingDDD wrote: » Where's your screenshot come from and is it the total number of servers added, region based, or what?
KingDDD wrote: » The faction imbalances happened over time and really kicked off when server transfers became vogue sometime in 2007 or 2008. Only blizzard could tell exact population and player activity per server at specific time periods.
NiKr wrote: » KingDDD wrote: » Where's your screenshot come from and is it the total number of servers added, region based, or what? It's just "ctrl+f" on that page. KingDDD wrote: » The faction imbalances happened over time and really kicked off when server transfers became vogue sometime in 2007 or 2008. Only blizzard could tell exact population and player activity per server at specific time periods. In other words it's been the case for over 15 years. So, in theory, 3 gens of gamers are used to seeing non-pvp "pvp" servers. We can all praise and shout off the rooftops about how our beloved mmos were so damn great 15 years ago, but that won't change the current realities of gaming. Anyone who wants pvp went to mobas and brs and everyone who wanted to play mmos are playing ff14 and wow, which are both as pve as it gets. Yes, wow might've had great balanced servers back at its start, but back then even Lineage 2 had over a millions subs and was a very nice game. And the genre overall had way more pvp mmos. Times have changed.
KingDDD wrote: » Pve servers in wow always have been a significantly smaller population in wow then pvp servers. If you look at trends over time there's been a mass exodus from pve servers.https://wowwiki-archive.fandom.com/wiki/Timeline_of_the_creation_of_US_realms Link above shows a history of servers added. I'm at work but at a quick glance 2005 saw a significantly larger number of pvp servers added compared to pve.