Abarat wrote: » Noaani wrote: » Abarat wrote: » Noaani wrote: » This is an odd thought to have. The kinds of people that will be organizing sieges will be fairly well connected, and have significant organization behind them. Essentially, they and their guild will have freeholds. They wont need to conduct a siege in order to get access to freeholds. If you dont have access to multiple freeholds, you likely dont have the resources to initiate a successful siege. Interesting. Noaani What specifically are the requirements/cost of a freehold? and, similarly, What is the cost and requirements of starting a seige? An answer to both is simple. Organization is the requirement, time is the cost. If we assume that freeholds are essentially an economic engine (the only assumption I have made in relation to freeholds, based on logical conclusions), then it stands to reason that guilds will want as many as they can get. double talk and nonsense.
Noaani wrote: » Abarat wrote: » Noaani wrote: » This is an odd thought to have. The kinds of people that will be organizing sieges will be fairly well connected, and have significant organization behind them. Essentially, they and their guild will have freeholds. They wont need to conduct a siege in order to get access to freeholds. If you dont have access to multiple freeholds, you likely dont have the resources to initiate a successful siege. Interesting. Noaani What specifically are the requirements/cost of a freehold? and, similarly, What is the cost and requirements of starting a seige? An answer to both is simple. Organization is the requirement, time is the cost. If we assume that freeholds are essentially an economic engine (the only assumption I have made in relation to freeholds, based on logical conclusions), then it stands to reason that guilds will want as many as they can get.
Abarat wrote: » Noaani wrote: » This is an odd thought to have. The kinds of people that will be organizing sieges will be fairly well connected, and have significant organization behind them. Essentially, they and their guild will have freeholds. They wont need to conduct a siege in order to get access to freeholds. If you dont have access to multiple freeholds, you likely dont have the resources to initiate a successful siege. Interesting. Noaani What specifically are the requirements/cost of a freehold? and, similarly, What is the cost and requirements of starting a seige?
Noaani wrote: » This is an odd thought to have. The kinds of people that will be organizing sieges will be fairly well connected, and have significant organization behind them. Essentially, they and their guild will have freeholds. They wont need to conduct a siege in order to get access to freeholds. If you dont have access to multiple freeholds, you likely dont have the resources to initiate a successful siege.
Abarat wrote: » Noaani wrote: » This is an odd thought to have. The kinds of people that will be organizing sieges will be fairly well connected, and have significant organization behind them. Essentially, they and their guild will have freeholds. They wont need to conduct a siege in order to get access to freeholds. If you dont have access to multiple freeholds, you likely dont have the resources to initiate a successful siege. Interesting. @Noaani What specifically are the requirements/cost of a freehold? and, similarly, What is the cost and requirements of starting a seige? Destroying a node enables the possibility of destroying freeholds, which would make them available for 'bidding' again. If a node and its guild(s) wants to damage a competitive guild/node, might they not recruit a bunch of hungry "casual" (with their strong network and resources) players and form an alliance with the carrot being the possibility to bid on freeholds in the newly built up node when it reaches state 3.
Node sieges are declared directly by any player[13] who completes the prerequisites for the siege initiation.[14] Sieges are started via a siege scroll, which is acquired through a quest that scales in difficulty with respect to the level of the node. A substantial investment is required to attain the siege scroll
Noaani wrote: » What about that is double talk? Doublespeak usually means either ambiguous of obfuscated language, basically saying things in a way where they arent clear.
BlackBrony wrote: » No single player will start a siege.
Abarat wrote: » Noaani wrote: » What about that is double talk? Doublespeak usually means either ambiguous of obfuscated language, basically saying things in a way where they arent clear. customer: how much is that car right there? <points to a car> Car Salesman (Noaani ): It is going to cost a lot of hard work and organization. Customer: thank you. That was not doublespeak at all. In fact, it was not ambiguous or obfuscated language either. Plus it is very clear... and specific.
Noaani wrote: » Abarat wrote: » Noaani wrote: » What about that is double talk? Doublespeak usually means either ambiguous of obfuscated language, basically saying things in a way where they arent clear. customer: how much is that car right there? <points to a car> Car Salesman (Noaani ): It is going to cost a lot of hard work and organization. Customer: thank you. That was not doublespeak at all. In fact, it was not ambiguous or obfuscated language either. Plus it is very clear... and specific. I mean, it isnt as if we have an exact coat. What we do know is more organized players that are able to commit time will have the advantage. I'm going to make an assumption, the basis of your argument seems to be that we dont know what it will take to get a freehold, thus we sont know that guilds will have an advantage. If this is indeed what you are trying and failing to get at, are you able to come up with any system at all by which an organized group of players wont have a large advantage over less organized players in getting a freehold? My assertion is that if freeholds are desired and limited, guilds will have a hold over them just as they do everything in games that are limited and desired. The specifics simply do not matter.
Abarat wrote: » You are a goal post mover. I am done engaging you directly. You just slide to a spot where you can spout nonsense again.
Veeshan wrote: » limiting thing cause friction which causes conflict which causes the game not to stagnate
Winkston wrote: » One thing that really draws me to this game is that everyone cannot get everything, so you need to compete.
Noaani wrote: » Veeshan wrote: » limiting thing cause friction which causes conflict which causes the game not to stagnate Totally agree. I'm of the opinion that freeholds need to be opened up a little from where they are now, but there still does need to be a limit to them.
Veeshan wrote: » Noaani wrote: » Veeshan wrote: » limiting thing cause friction which causes conflict which causes the game not to stagnate Totally agree. I'm of the opinion that freeholds need to be opened up a little from where they are now, but there still does need to be a limit to them. I think with Inns on freeholds they should allow a handful of rooms depending on quailty/upgrade to get like maybe 6 people at max level that can be rented out by the day and anyone in the inn can use processing benches on the freehold.
Kravell wrote: » I think freeholds should be instanced because the way they talk about it makes it seem like it is very limited and ultimately game breaking.
Ratzu wrote: » @Noaani I hear Palia has an open beta coming up that you could check out.
Noaani wrote: » Abarat wrote: » You are a goal post mover. I am done engaging you directly. You just slide to a spot where you can spout nonsense again. I'm not a goalpost mover. The problem is, you seem to think there is some competition on these forums to prove me wrong, where I am trying to have a discussion. Basically, you think there are goalposts, I do not. --- My point in this matter is that regardless of what the specifics of obtaining a freehold are, there are only three ways Intrepid can make it so guilds wont have a monopoly on them. They can make them less limited, less desired or obtained via RNG. If they are limited and desired, and if there is a set process to acquire them, organized players will complete that process first, because they are organized. That has been my point since the day of the livestream announcing these changes. It hasn't changed. It won't change. As such, even if there were goalposts, they have not moved. You just seem to have your own perception of where they are.