CROW3 wrote: » @Dolyem - well, we made it two weeks beyond the monthly update before there was a corruption food fight. I feel like our community is maturing.
Noaani wrote: » Mag7spy wrote: » The fact you use words like " weight to the decision" in correlation to corruption shows you are saying I'm right. But you are to stubborn to go back on what you say and triple down even if it looks really dumb. You mean the fact that I have been using the same termanology on this topic since several years before you joined these forums means you actually agree with me, you just never realized. If they need to think about it in any form it means there is deterrent. Perhaps. However, if the very few people in these very rare situations have to think before attacking and may then still attack, then one could say corruption is very minor deterrent in some rare cases, which is kind of the same as saying that corruption isn't all that much of a deterrent to engaging in PvP - because that is not saying it isn't ever a deterrent. So now, back to my original point; Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. Do you now agree with this point that I made months ago?
Mag7spy wrote: » The fact you use words like " weight to the decision" in correlation to corruption shows you are saying I'm right. But you are to stubborn to go back on what you say and triple down even if it looks really dumb.
If they need to think about it in any form it means there is deterrent.
Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP.
Mag7spy wrote: » You are making too many assumptions why trying to say it can only be one way..., we how have established it is a deterrent.
Mag7spy wrote: » I'm not going based on w.e is said months ago I may or may not have seen. I'm going based on you saying it isn't a deterrent now...
Noaani wrote: » Mag7spy wrote: » You are making too many assumptions why trying to say it can only be one way..., we how have established it is a deterrent. I literally said in the first post of mine in this thread that it won't be one way, I said it isn't MUCH of a deterrent. Being not much of a thing means it is a small amount of that thing. That is literally saying it isn't "one way", it is specifically not being "black or white" - both things you seem fixated on assuming I am saying. Mag7spy wrote: » I'm not going based on w.e is said months ago I may or may not have seen. I'm going based on you saying it isn't a deterrent now... I mean, I am talking about the start of this thread - the post Abarat quoted that started this whole thing off again. If you aren't talking about a post from months ago, why are you even in this months old thread?
Mag7spy wrote: » If you don't agree with your own statement simply correct yourself, it is pretty easy to do.
Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. It may alter the outcome of PvP, however.
Noaani wrote: » Abarat wrote: » Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. Noaani Can you please explain the specific corruption penalties that you feel are not a deterrent? ... p.s. i plan on making you KOS in game, regardless of the corruption penalties. Why ask me a question when you already have your answer? Corruption isnt going to be a deterrent to many people, regardless of what the penalties are As such, I dont see corruption as being all that much of a deterrent. Neither do you- so what is your question?
Abarat wrote: » Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. Noaani Can you please explain the specific corruption penalties that you feel are not a deterrent? ... p.s. i plan on making you KOS in game, regardless of the corruption penalties.
Noaani wrote: » Abarat wrote: » Noaani wrote: » The specific reason for this is because I specifically DID NOT SAY THAT THE CORRUPTION SYSTEM WILL FAIL. What I specifically said is that the corruption system wont be much of a deterrent for people engaging in PvP with others. Ok, i feel less confused now. You are saying the system will fail in its attempt to stop unwanted pvp, but WILL stop (or at least decrease) unwanted killing in pvp. About right? No. In regards to corruption, any time you say "so you think corruption will fail at..." you are wrong. Corruption will succeed at what it is designed for. The problem is, you have the wrong idea as to what it is designed for. Corruption is not a deterrent against PvP. If anything, the whole system (in combination with death penalties) should encourage actual PvP. Corruption is a deterrent against griefing others, but not against PvP. Corruption exists to maintain a sense of risk vs reward for players, even if the fight is goingto be one sided. Corruption is not, however, a PvP deterrent.
Abarat wrote: » Noaani wrote: » The specific reason for this is because I specifically DID NOT SAY THAT THE CORRUPTION SYSTEM WILL FAIL. What I specifically said is that the corruption system wont be much of a deterrent for people engaging in PvP with others. Ok, i feel less confused now. You are saying the system will fail in its attempt to stop unwanted pvp, but WILL stop (or at least decrease) unwanted killing in pvp. About right?
Noaani wrote: » The specific reason for this is because I specifically DID NOT SAY THAT THE CORRUPTION SYSTEM WILL FAIL. What I specifically said is that the corruption system wont be much of a deterrent for people engaging in PvP with others.
miirym wrote: » The group i'm with plan on being in purple zones constantly, so as to always be in the thick of pvp action.
Mag7spy wrote: » Noaani wrote: » Abarat wrote: » Noaani wrote: » The specific reason for this is because I specifically DID NOT SAY THAT THE CORRUPTION SYSTEM WILL FAIL. What I specifically said is that the corruption system wont be much of a deterrent for people engaging in PvP with others. Ok, i feel less confused now. You are saying the system will fail in its attempt to stop unwanted pvp, but WILL stop (or at least decrease) unwanted killing in pvp. About right? No. In regards to corruption, any time you say "so you think corruption will fail at..." you are wrong. Corruption will succeed at what it is designed for. The problem is, you have the wrong idea as to what it is designed for. Corruption is not a deterrent against PvP. If anything, the whole system (in combination with death penalties) should encourage actual PvP. Corruption is a deterrent against griefing others, but not against PvP. Corruption exists to maintain a sense of risk vs reward for players, even if the fight is goingto be one sided. Corruption is not, however, a PvP deterrent. You state corruption is not a deterrent against pvp multiple times. You have now gone on record that it is a deterrent and now we are at a subjective point to the level of deterrent it is. You saying it having almost no impact is wrong.
Noaani wrote: » The reason we can say it isnt in the game as a deterrent is simple - Intrepid told us.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Abarat wrote: » Noaani wrote: » The specific reason for this is because I specifically DID NOT SAY THAT THE CORRUPTION SYSTEM WILL FAIL. What I specifically said is that the corruption system wont be much of a deterrent for people engaging in PvP with others. Ok, i feel less confused now. You are saying the system will fail in its attempt to stop unwanted pvp, but WILL stop (or at least decrease) unwanted killing in pvp. About right? No. In regards to corruption, any time you say "so you think corruption will fail at..." you are wrong. Corruption will succeed at what it is designed for. The problem is, you have the wrong idea as to what it is designed for. Corruption is not a deterrent against PvP. If anything, the whole system (in combination with death penalties) should encourage actual PvP. Corruption is a deterrent against griefing others, but not against PvP. Corruption exists to maintain a sense of risk vs reward for players, even if the fight is goingto be one sided. Corruption is not, however, a PvP deterrent. You state corruption is not a deterrent against pvp multiple times. You have now gone on record that it is a deterrent and now we are at a subjective point to the level of deterrent it is. You saying it having almost no impact is wrong. Finally, a quote so se can clear this up. In this post to Abarat, I am talking about the design goal of corruption. It is not designed as a deterrent. It is designed to add weight (or consequence) to the decision of engaging in PvP. As you and I have discussed, it may *ACT* as a deterrent in a very limited number of cases, but only in its function as a means of adding weight. The reason we can say it isnt in the game as a deterrent is simple - Intrepid told us. Now, if you want to talk about the design goals of corruption, we can - not a deterrent. If you want to talk about the impact on players, we can - barely a deterrent. What we shouldnt do though, is talk about both of these things in the same post, because you'll get confused. In regards to talking to you, I've always been talking about the effect on players. For the bulk of this thread I have been talking about the effect on players.
Abarat wrote: » Noaani wrote: » The reason we can say it isnt in the game as a deterrent is simple - Intrepid told us. Can you please source this? I think it one of the fundamental points of confusion. I was under the impression it was designed to limit unwanted (by one party) pvp. You have sort of agreed it will do that, but then you nuance it to they will be attacked, but if they dont fight back then maybe they dont get killed because of corruption. Please source where Intrepid stated/indicated/told us that corruption is not designed to be a deterrent to unwanted PVP/griefing. What i was able to find is something like this... It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[16] – Steven Sharif its weird, I wonder why Steven is mistakenly using the word "deterring" in that quote. semantics aside, i think most reasonable people would agree that griefing and unwanted pvp are essentially the same thing or at least close enough that they understand what is being said.
Mag7spy wrote: » Abarat wrote: » Noaani wrote: » The reason we can say it isnt in the game as a deterrent is simple - Intrepid told us. Can you please source this? I think it one of the fundamental points of confusion. I was under the impression it was designed to limit unwanted (by one party) pvp. You have sort of agreed it will do that, but then you nuance it to they will be attacked, but if they dont fight back then maybe they dont get killed because of corruption. Please source where Intrepid stated/indicated/told us that corruption is not designed to be a deterrent to unwanted PVP/griefing. What i was able to find is something like this... It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[16] – Steven Sharif its weird, I wonder why Steven is mistakenly using the word "deterring" in that quote. semantics aside, i think most reasonable people would agree that griefing and unwanted pvp are essentially the same thing or at least close enough that they understand what is being said. He legit does not understand the full intent of corruption and he is a brick wall and no matter what, he will say how he views it like tis true, or say someone else is saying what he is saying and try to twist things slightly. He doesn't understand how if you don't fight back its a pk and how that will influence things. Simply not fighting back and not being flag is a deterrent. If a player see a green player how often will they attack, if a player sees a purple players how often will they attack, if a player sees a red player how often will they attack. You can see the pattern where if you aren't gaining corruption the higher chance you have to attack said player under normal circumstances for a normal player. There are quotes on wiki for for corruption and the purpose
Phlight wrote: » Interesting take because for as long as I can remember AoC has been marketed as a PvX. Are you trying to advocate for PvE servers outside of open water and sieges? To be clear, competing against other players in PvP only? I like Co-OP better than solo play. Hell I even enjoy PvE more than PvP. Probably at a 70/30 split.
Phlight wrote: » When you say compete do you mean only in PvP? In all MMOs you have to compete at some level whether it's PvP, PvE claiming mobs, prices on an auction house, etc. AoC won't be any different.
Dygz wrote: » Maybe AoC isn't for you.
Dygz wrote: » You being those who don't like the idea of being forced into PvP. I know it's been said on these forums a lot but only because Steven has driven this point home. If someone likes PvP I wouldn't suggest FFXIV to them. If you dislike PvP AoC shouldn't appeal to you.
BlackBrony wrote: » - if I die as green I lose MORE xp and drop MORE mats. This is a loss for me - if I fight back and die, I STILL lose shit and now the attacker can kill try killing me again
Dygz wrote: » Currently, the Ashes does not fit my playstyle. Pretty sure we're all clear on that point.
Noaani wrote: » As you and I have discussed, it may *ACT* as a deterrent in a very limited number of cases, but only in its function as a means of adding weight.