Noaani wrote: » Korela wrote: » If blacklist is account-wide, then Player1 can create Character2 on Accoount2 If blacklists exist and are account wide, it will almost kill the ability for inter-guild espionage to exist.
Korela wrote: » If blacklist is account-wide, then Player1 can create Character2 on Accoount2
Noaani wrote: » No, just any potential new members of my guild. This would show me what other characters they have on their account. The only way this would work is if you didn't actually have a list of the characters you had blacklisted.
daveywavey wrote: » Noaani wrote: » No, just any potential new members of my guild. This would show me what other characters they have on their account. The only way this would work is if you didn't actually have a list of the characters you had blacklisted. Yeah, if it's an account-wide blacklist, I wouldn't expect to see the full list of characters blacklisted, only the account blacklisted.
Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you. Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location. Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way. The guilds want to control. Steven disagrees. From the large guild pov would be OK... From the small guild pov would not be. ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds. With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list.
Raven016 wrote: » Sathrago wrote: » I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you. Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location. Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way. The guilds want to control. Steven disagrees. From the large guild pov would be OK... From the small guild pov would not be.
Sathrago wrote: » I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you. Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location. Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way.
Raven016 wrote: » Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you. Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location. Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way. The guilds want to control. Steven disagrees. From the large guild pov would be OK... From the small guild pov would not be. ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds. With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list. Is not about owning a freehold, is about traveling and accessing areas. you said: "With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area." I think Steven don't want freehold owners to be able to influence player migration habits.
Dolyem wrote: » Solvryn wrote: » daveywavey wrote: » Solvryn wrote: » Feel free to discriminate against me because I decided to make a Tulnar. Oh, we will. Don't you worry. Looks like you’re bad at business. I'd buy from him
Solvryn wrote: » daveywavey wrote: » Solvryn wrote: » Feel free to discriminate against me because I decided to make a Tulnar. Oh, we will. Don't you worry. Looks like you’re bad at business.
daveywavey wrote: » Solvryn wrote: » Feel free to discriminate against me because I decided to make a Tulnar. Oh, we will. Don't you worry.
Solvryn wrote: » Feel free to discriminate against me because I decided to make a Tulnar.
Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you. Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location. Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way. The guilds want to control. Steven disagrees. From the large guild pov would be OK... From the small guild pov would not be. ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds. With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list. Is not about owning a freehold, is about traveling and accessing areas. you said: "With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area." I think Steven don't want freehold owners to be able to influence player migration habits. But... they can. and will. This is just one more tool?
Raven016 wrote: » Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you. Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location. Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way. The guilds want to control. Steven disagrees. From the large guild pov would be OK... From the small guild pov would not be. ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds. With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list. Is not about owning a freehold, is about traveling and accessing areas. you said: "With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area." I think Steven don't want freehold owners to be able to influence player migration habits. But... they can. and will. This is just one more tool? What the other tools are?
Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you. Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location. Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way. The guilds want to control. Steven disagrees. From the large guild pov would be OK... From the small guild pov would not be. ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds. With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list. Is not about owning a freehold, is about traveling and accessing areas. you said: "With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area." I think Steven don't want freehold owners to be able to influence player migration habits. But... they can. and will. This is just one more tool? What the other tools are? The guild in question can just sit at the location said "blacklisted" players want to go to, and kill them on sight. They can declare war on their guild/alliance so that they dont flag when they do so. These are planned.
Raven016 wrote: » Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » Raven016 wrote: » Sathrago wrote: » I agree that if you run a service such as an Inn, you should be given the power to blacklist players from that service. this has nothing to do with rp, it has everything to do with not allowing people you dislike or competitors to gain an advantage from you. Here's an example. You own the inn near a very valuable farming spot and your guild/alliance are attempting to keep the area under control to prevent over-farming penalties. With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area. They would have to get their food buffs somewhere else or just not at all depending on travel time. Just thinking logically it doesn't make sense that you would sell these useful services to these guilds/griefers trying to come in and take or otherwise ruin your guilds intended farming location. Of course it comes down to preference and I don't care if you think its fine/not fine. I just think we should have the right to choose either way. The guilds want to control. Steven disagrees. From the large guild pov would be OK... From the small guild pov would not be. ?? Small guilds will easily be able to find and secure freeholds. its not just going to be large guilds that do it. You are also going to have alliances in the mix as well. Then there will be singular players that are just that good at making money that they can contend with many guilds. With all that being said it still makes more sense for the OWNER of a freehold to dictate who can engage with it. Besides, if a guild doesnt like you, they can just attack you or war up with your alliance/guild. So thats already a thing. I should not have to petition my guild everytime I want to add someone to my personal freehold's black list. Is not about owning a freehold, is about traveling and accessing areas. you said: "With a blacklist you would be able to slow down any rival guilds/griefers attempting to operate in the same area." I think Steven don't want freehold owners to be able to influence player migration habits. But... they can. and will. This is just one more tool? What the other tools are? The guild in question can just sit at the location said "blacklisted" players want to go to, and kill them on sight. They can declare war on their guild/alliance so that they dont flag when they do so. These are planned. They can try doing that but can get boring if nobody comes 2 hours long. I don't say Steven's decision is good. We will see and give feedback during Alpha 2. I would actually prefer freeholds to have defense towers too. But didn't Steven said that freeholds will not be located near farming spots? Whatever 'near' means. Maybe will be far enough to ensure there is reasonable risk to bring resources to the freehold but buffs will last long.
Raven016 wrote: » I checked again to see where my mistake came from. At this time stamphttps://youtu.be/K-OyTa9pgQk?t=1036 the developer said "there will be places where you won't be able to put the freehold like a PoI, roads, dungeon" And the background image says "there will be predetermined parcels of a land" When I seen this I realized they want to have control where and how many freeholds are. If they will put some parcels close to a dungeon, I think will be few. And will also be expensive, due to the bidding system.
Solvryn wrote: » Dolyem wrote: » Solvryn wrote: » daveywavey wrote: » Solvryn wrote: » Feel free to discriminate against me because I decided to make a Tulnar. Oh, we will. Don't you worry. Looks like you’re bad at business. I'd buy from him Yeah but you and Davey smell funny. So it fits.
ZippyA wrote: » TempUsername0712 wrote: » Mag7spy wrote: » Fantmx wrote: » Liniker wrote: » from your username, I think you probably just trolling I think we can assume that from the stupidity of the post. chill he already got a spanking with his username change, we should give him a little bit of a break. If the legendary Fantmx is after him it might fully break his soul. Ouch, don't remind me, I'm still recovering from that :'( But on a serious note, we all know that there are nefarious characters in MMOs. Some players sole purpose in MMOs are to disadvantage other players! Depraved mentioned above that you could possibly kill that player with 40 others, and kinda "grief" them yourselves, but that just promotes griefing. And with the corruption system you still might be penalized for killing your griefer. Being able to blacklist nefarious players from your tavern would incentivize that nefarious player to not act so nefariously. You are essentially blaming corruption system not the lack of blacklist. Ideally one should be able to punish another by killing in open world with some reward to the winner and some loss for the killed one.
TempUsername0712 wrote: » Mag7spy wrote: » Fantmx wrote: » Liniker wrote: » from your username, I think you probably just trolling I think we can assume that from the stupidity of the post. chill he already got a spanking with his username change, we should give him a little bit of a break. If the legendary Fantmx is after him it might fully break his soul. Ouch, don't remind me, I'm still recovering from that :'( But on a serious note, we all know that there are nefarious characters in MMOs. Some players sole purpose in MMOs are to disadvantage other players! Depraved mentioned above that you could possibly kill that player with 40 others, and kinda "grief" them yourselves, but that just promotes griefing. And with the corruption system you still might be penalized for killing your griefer. Being able to blacklist nefarious players from your tavern would incentivize that nefarious player to not act so nefariously.
Mag7spy wrote: » Fantmx wrote: » Liniker wrote: » from your username, I think you probably just trolling I think we can assume that from the stupidity of the post. chill he already got a spanking with his username change, we should give him a little bit of a break. If the legendary Fantmx is after him it might fully break his soul.
Fantmx wrote: » Liniker wrote: » from your username, I think you probably just trolling I think we can assume that from the stupidity of the post.
Liniker wrote: » from your username, I think you probably just trolling
Toothpaste wrote: » [quote="BlackBrony; ZippyA wrote: » TempUsername0712 wrote: » Mag7spy wrote: » Fantmx wrote: » Liniker wrote: » from your username, I think you probably just trolling I think we can assume that from the stupidity of the post. chill he already got a spanking with his username change, we should give him a little bit of a break. If the legendary Fantmx is after him it might fully break his soul. Ouch, don't remind me, I'm still recovering from that :'( But on a serious note, we all know that there are nefarious characters in MMOs. Some players sole purpose in MMOs are to disadvantage other players! Depraved mentioned above that you could possibly kill that player with 40 others, and kinda "grief" them yourselves, but that just promotes griefing. And with the corruption system you still might be penalized for killing your griefer. Being able to blacklist nefarious players from your tavern would incentivize that nefarious player to not act so nefariously. You are essentially blaming corruption system not the lack of blacklist. Ideally one should be able to punish another by killing in open world with some reward to the winner and some loss for the killed one. Fantmx wrote: » Liniker wrote: » from your username, I think you probably just trolling I think we can assume that from the stupidity of the post. Since you all seem to agree with me, can you go back and like my original post
Dolyem wrote: » Solvryn wrote: » Dolyem wrote: » Solvryn wrote: » daveywavey wrote: » Solvryn wrote: » Feel free to discriminate against me because I decided to make a Tulnar. Oh, we will. Don't you worry. Looks like you’re bad at business. I'd buy from him Yeah but you and Davey smell funny. So it fits. Yea it's called bathing regularly 😂