Mag7spy wrote: » Guessing there is no chance on swallow your pride and saying you were wrong?
Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. It may alter the outcome of PvP, however.
Noaani wrote: » Mag7spy wrote: » Guessing there is no chance on swallow your pride and saying you were wrong? Why? This; Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. It may alter the outcome of PvP, however. Still holds true. Sure, Steven now seems to want corruption to be an open world PvP deterrent. That is still covered by the above - you don't gain corruption at all by engaging in PvP, so it's not much of a deterrent to engaging in PvP. However, since Steven has in the past said corruption isn't a deterrent to PvP and he now says it is a huge deterrent to open world PvP, then all I see this as is a refinement of game design.
rocsek wrote: » Noaani wrote: » Mag7spy wrote: » Guessing there is no chance on swallow your pride and saying you were wrong? Why? This; Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. It may alter the outcome of PvP, however. Still holds true. Sure, Steven now seems to want corruption to be an open world PvP deterrent. That is still covered by the above - you don't gain corruption at all by engaging in PvP, so it's not much of a deterrent to engaging in PvP. However, since Steven has in the past said corruption isn't a deterrent to PvP and he now says it is a huge deterrent to open world PvP, then all I see this as is a refinement of game design. SO I've talked to this a bit. Adding the fact you as an attacker can't see my health bar, and 1 attack could potentially kill me. Are those 2 (gaining corruption and not seeing my health bar) not enough to sway people from attacking, if they don't plan on going red? I mean I can see a small subset of people that just don't care. But the majority of players aren't going to want to take that chance because they don't want to deal with what corruption brings.
BlackBrony wrote: » rocsek wrote: » Noaani wrote: » Mag7spy wrote: » Guessing there is no chance on swallow your pride and saying you were wrong? Why? This; Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. It may alter the outcome of PvP, however. Still holds true. Sure, Steven now seems to want corruption to be an open world PvP deterrent. That is still covered by the above - you don't gain corruption at all by engaging in PvP, so it's not much of a deterrent to engaging in PvP. However, since Steven has in the past said corruption isn't a deterrent to PvP and he now says it is a huge deterrent to open world PvP, then all I see this as is a refinement of game design. SO I've talked to this a bit. Adding the fact you as an attacker can't see my health bar, and 1 attack could potentially kill me. Are those 2 (gaining corruption and not seeing my health bar) not enough to sway people from attacking, if they don't plan on going red? I mean I can see a small subset of people that just don't care. But the majority of players aren't going to want to take that chance because they don't want to deal with what corruption brings. Isnt this problem solved with a simple auto attack, a spell that does low to no damage? Or just de-ranking (if possible). Are you suggesting that people will quest at 20% all the time to give corruption to players if they try to hit them? That makes no sense.
akabear wrote: » I guess the statement to end all statements...if the system does not achieve the sweet spot in community acceptable rates of pvp, then the system will be recalibrated, and iterated upon until it is believed to be so.. and will be monitored to continue to be so
rocsek wrote: » BlackBrony wrote: » rocsek wrote: » Noaani wrote: » Mag7spy wrote: » Guessing there is no chance on swallow your pride and saying you were wrong? Why? This; Noaani wrote: » I dont see corruption as being all that much of a deterrent to engaging in PvP. It may alter the outcome of PvP, however. Still holds true. Sure, Steven now seems to want corruption to be an open world PvP deterrent. That is still covered by the above - you don't gain corruption at all by engaging in PvP, so it's not much of a deterrent to engaging in PvP. However, since Steven has in the past said corruption isn't a deterrent to PvP and he now says it is a huge deterrent to open world PvP, then all I see this as is a refinement of game design. SO I've talked to this a bit. Adding the fact you as an attacker can't see my health bar, and 1 attack could potentially kill me. Are those 2 (gaining corruption and not seeing my health bar) not enough to sway people from attacking, if they don't plan on going red? I mean I can see a small subset of people that just don't care. But the majority of players aren't going to want to take that chance because they don't want to deal with what corruption brings. Isnt this problem solved with a simple auto attack, a spell that does low to no damage? Or just de-ranking (if possible). Are you suggesting that people will quest at 20% all the time to give corruption to players if they try to hit them? That makes no sense. Not saying that. But say I'm out and have been farming mobs and just haven't healed up yet. Most players aren't just going to hit you once, especially if they are trying to gain an advantage on you if/when you try and fight back right? So the fact you can't see my health bar at anytime means there is a chance you do a bit to much damage and go red. That WILL deter lots of people from using this tactic, especially if it makes them go red by accident a few times.
rocsek wrote: » Most players aren't just going to hit you once
Noaani wrote: » akabear wrote: » I guess the statement to end all statements...if the system does not achieve the sweet spot in community acceptable rates of pvp, then the system will be recalibrated, and iterated upon until it is believed to be so.. and will be monitored to continue to be so Indeed. I'm sure you recall me talking about the levers the corruption system has built in to it a number of times - which can be manipulated so that the corruption system achieves what ever Intrepids goal with it is.
Caww wrote: » Dizz wrote: » .... Don't build you happiness on someone else's pain ...... too many people will do this anyway and nothing will stop it
Dizz wrote: » .... Don't build you happiness on someone else's pain ......
Depraved wrote: » Basically, don't fk girls because you don't want them to fk you?
akabear wrote: » I guess the statement to end all statements...if the system does not achieve the sweet spot in community acceptable rates of pvp, then the system will be recalibrated, and iterated upon until it is believed to be so.. and will be monitored to continue to be so Refer Steven belowhttps://youtu.be/GwpWmmIq2cg?t=1777
Dygz wrote: » [ I'm fine with people engaging PvP - that's like offering cake at a birthday party. That's OK. I'm not OK with people forcing me to experience PvP when I indicate I'm not in the mood for PvP - just as I would not be OK with people forcing me to eat cake when I'm not in the mood for cake.
Noaani wrote: » Sure, Steven now seems to want corruption to be an open world PvP deterrent. .
Abarat wrote: » Dygz wrote: » [ I'm fine with people engaging PvP - that's like offering cake at a birthday party. That's OK. I'm not OK with people forcing me to experience PvP when I indicate I'm not in the mood for PvP - just as I would not be OK with people forcing me to eat cake when I'm not in the mood for cake. they seem like the same thing to me, but I guess i just have not grasped the nuance yet. In what game can someone offer PVP, but not make another 'experience' it? duels? You want opt in. which kinda means you dont want anyone to be able to attack you unless you want them to. Just to be clear, we agree, we just use different words (or universes) to explain it.
Azherae wrote: » Abarat wrote: » Dygz wrote: » [ I'm fine with people engaging PvP - that's like offering cake at a birthday party. That's OK. I'm not OK with people forcing me to experience PvP when I indicate I'm not in the mood for PvP - just as I would not be OK with people forcing me to eat cake when I'm not in the mood for cake. they seem like the same thing to me, but I guess i just have not grasped the nuance yet. In what game can someone offer PVP, but not make another 'experience' it? duels? You want opt in. which kinda means you dont want anyone to be able to attack you unless you want them to. Just to be clear, we agree, we just use different words (or universes) to explain it. No. In BDO I was once attacked by a person to indicate their desire to fight. I don't know their reason. They stopped after the first attack and waited. This is an 'engage'. In this situation Dygz might say 'Oh I don't want to PvP right now' in local chat. I drew my weapon and tapped them instead. The person could say to Dygz "Well I want this spot so move on." in which case Dygz could go 'alright I'll move on' and then not experience PvP, having indicated that he is not in the mood for PvP. This has nothing to do with flagging.
Abarat wrote: » Azherae wrote: » Abarat wrote: » Dygz wrote: » [ I'm fine with people engaging PvP - that's like offering cake at a birthday party. That's OK. I'm not OK with people forcing me to experience PvP when I indicate I'm not in the mood for PvP - just as I would not be OK with people forcing me to eat cake when I'm not in the mood for cake. they seem like the same thing to me, but I guess i just have not grasped the nuance yet. In what game can someone offer PVP, but not make another 'experience' it? duels? You want opt in. which kinda means you dont want anyone to be able to attack you unless you want them to. Just to be clear, we agree, we just use different words (or universes) to explain it. No. In BDO I was once attacked by a person to indicate their desire to fight. I don't know their reason. They stopped after the first attack and waited. This is an 'engage'. In this situation Dygz might say 'Oh I don't want to PvP right now' in local chat. I drew my weapon and tapped them instead. The person could say to Dygz "Well I want this spot so move on." in which case Dygz could go 'alright I'll move on' and then not experience PvP, having indicated that he is not in the mood for PvP. This has nothing to do with flagging. so, dygz only wants to participate when he has told the other party that he is "in the mood"? Please explain how that is different from flagging? It's ok if it is just bullying? but not pvp? It really does kinda seem like the same thing, especially when you consider that Dygz has said if 'flagged' for pvp, it is a deal breaker?
Azherae wrote: » In the case where the person says "I am leaving so don't PvP me". The Corruption that would be gained from killing them anyway is supposed to deter them from killing you. It's hard to understand from your perspective perhaps because you view people who don't want to PvP sometimes as being unreasonably demanding about when and how other people should leave them alone? In that situation in BDO I was gathering. By going out to gather I understand that someone may want to attack me in PvP. In a game where they could benefit from killing me by getting my loot, I would understand that they would probably attack me anyway and I would accept that this is the choice I made because I was gathering. If instead I was talking to an NPC out in the open world to see if they had anything interesting to say and got attacked I might also say 'hey I'm just here to talk to this NPC I don't want to PvP I don't have anything of value'. If you kill me anyway you get corrupted. I didn't choose to put myself in a situation where you have a likely reason to attack me, I chose to do something that theoretically doesn't have a situation where someone attacking me has a benefit worth attacking me for unless they just don't like me. The chances of a random person 'choosing to kill me while I talk to this NPC and don't fight back' are lower. Then I go out onto the ocean to explore, experience the ocean, roleplay, whatever. I meet another player and that player just wants to chat about the wind currents or whatever. A third player comes in and attacks both. Can't get Corruption. The third player is not the person who did the incorrect thing here. The second player and I did. We entered a zone to explore when the 'purpose of the zone' is to be a battleground'. But still, none of this means that we'd want absolute flagging as the only solution. I want that if I 'go near a pirate guild's fleet' and they consider me to be coming to get their treasure, they can attack me and become corrupted. I don't want them to 'not be able to attack me'. I want them to need to warn me or talk to me first so we can have an interaction where both sides are doing their risk assessment at the time. I'm bothering to make this long post because you said you don't understand the nuance and I'm genuinely hoping that you actually want to understand it. Even if you don't agree with it.
Abarat wrote: » Azherae wrote: » In the case where the person says "I am leaving so don't PvP me". The Corruption that would be gained from killing them anyway is supposed to deter them from killing you. It's hard to understand from your perspective perhaps because you view people who don't want to PvP sometimes as being unreasonably demanding about when and how other people should leave them alone? In that situation in BDO I was gathering. By going out to gather I understand that someone may want to attack me in PvP. In a game where they could benefit from killing me by getting my loot, I would understand that they would probably attack me anyway and I would accept that this is the choice I made because I was gathering. If instead I was talking to an NPC out in the open world to see if they had anything interesting to say and got attacked I might also say 'hey I'm just here to talk to this NPC I don't want to PvP I don't have anything of value'. If you kill me anyway you get corrupted. I didn't choose to put myself in a situation where you have a likely reason to attack me, I chose to do something that theoretically doesn't have a situation where someone attacking me has a benefit worth attacking me for unless they just don't like me. The chances of a random person 'choosing to kill me while I talk to this NPC and don't fight back' are lower. Then I go out onto the ocean to explore, experience the ocean, roleplay, whatever. I meet another player and that player just wants to chat about the wind currents or whatever. A third player comes in and attacks both. Can't get Corruption. The third player is not the person who did the incorrect thing here. The second player and I did. We entered a zone to explore when the 'purpose of the zone' is to be a battleground'. But still, none of this means that we'd want absolute flagging as the only solution. I want that if I 'go near a pirate guild's fleet' and they consider me to be coming to get their treasure, they can attack me and become corrupted. I don't want them to 'not be able to attack me'. I want them to need to warn me or talk to me first so we can have an interaction where both sides are doing their risk assessment at the time. I'm bothering to make this long post because you said you don't understand the nuance and I'm genuinely hoping that you actually want to understand it. Even if you don't agree with it. by "I don't understand the nuance" i meant Dygz was not being entirely honest. You have a lot of energy, though. I like you.