Iskiab wrote: » Where did you guys get the impression that classes shouldn’t be able to solo well? Sure there group content, but most of the game won’t be group content.
mcnasty wrote: » BlackBrony wrote: » You should maybe be able to solo easily mobs X levels lower than you. If they're your level it should require high skills. We can't allow solo players to play without engaging with the community I totally disagree with this take. Your comments would mean that even simple exploration would require a group, because encountering even 1 mob at your level means you're probably going to die. Gathering/exploring should absolutely not require grouping to survive the environment. I enjoy group content, and feel an MMO should absolutely require player cooperation. I want both solo and group content to be difficult. I want every encounter to require me to be on my game, or die. I want some areas that are too much for me to handle solo. I want difficult content, overall. But I also want to be able to level, quest, gather, etc solo for a few nights a week when I don't have the time or desire to group up. I personally want 80% of quests to be solo/soloable, with 20% extremely hard to solo and require multi-player cooperation. There will be more than enough group content with world bosses, guild, raids, pvp caravans and sieges, etc.
BlackBrony wrote: » You should maybe be able to solo easily mobs X levels lower than you. If they're your level it should require high skills. We can't allow solo players to play without engaging with the community
pyreal wrote: » mcnasty wrote: » BlackBrony wrote: » You should maybe be able to solo easily mobs X levels lower than you. If they're your level it should require high skills. We can't allow solo players to play without engaging with the community I totally disagree with this take. Your comments would mean that even simple exploration would require a group, because encountering even 1 mob at your level means you're probably going to die. Gathering/exploring should absolutely not require grouping to survive the environment. I enjoy group content, and feel an MMO should absolutely require player cooperation. I want both solo and group content to be difficult. I want every encounter to require me to be on my game, or die. I want some areas that are too much for me to handle solo. I want difficult content, overall. But I also want to be able to level, quest, gather, etc solo for a few nights a week when I don't have the time or desire to group up. I personally want 80% of quests to be solo/soloable, with 20% extremely hard to solo and require multi-player cooperation. There will be more than enough group content with world bosses, guild, raids, pvp caravans and sieges, etc. 80% solo?!?! Holy smokes. A pillar of this game is the importance of community and having a reputation... And the nexus of that is group play.
pyreal wrote: » I plan to main Holy Priest and generally expect solo to be hard thanks to WoW. There was no solo leveling a healer in DAoC.
EngimaGamer wrote: » Hey, appreciate all of the feedback on the question posed! I think we as the Healing Community need to be more active in these forums. I hope if you guys can take anything away from this post it's that we need to be in these forums discussing what we want from the Healer class. If we aren't in these forums discussing a contentious question like this, how are they ever supposed to hear our opinions? They're going to create a healer with no feedback from the community and our desires. Then, when launch comes, we are going to have an idea in our head that doesn't fit the game.
"Fantmx wrote: » Templar in EQ2 was the most fun in a group. Would love to see a blend.