Vyril wrote: » Mine would be open world dungeons. But, I'm not a PvE first player, because the added bonus to ow dungeons, is the friction that can happen while in the dungeon areas.
pyreal wrote: » I'm actually not a fan of pvp but I find it adds an element of tension to the game that I enjoy. I'll give it a shot and hopefully enjoy it in this game, if not.. I'll still enjoy the rest of the game.
Noaani wrote: » To start, there is no mention at all of PvP on the games kickstarter page. There is, however, a long list of primarily PvE games that the developers came from - games they wanted people to know "this has been our experience". Generally, when a company does that, it's a way of saying "if you liked these games, you will probably like what we are doing". If you first read the games kickstarter and then went to the games wiki page, you would think they were two different games.
Noaani wrote: » To start, there is no mention at all of PvP on the games kickstarter page.
Liniker wrote: » just another day with Noaani being wrong.
Noaani wrote: » As to why anyone that isn't primarily concerned with PvP - not just PvP but actual perpetual competition with other players for basically everything - would still be looking at the game, I am not sure. Hope that perhaps the game will swing back to something closer to what was talked about on the kickstarter page, perhaps.
Vyril wrote: » Doesn't matter if the first time you saw Ashes was in kickstarter, or just learned of the project 2 weeks ago. As a PvE first player, what makes you look forward to PvE in AoC or what was the defining feature that you're looking forward to?
Liniker wrote: » 1st, in the KS video they mentioned they have devs that worked on call of duty... does that mean CoD players will like AoC....? now if you look up linkedin you will see they have multiple devs whose main experience comes from mobile games, does that mean mobile gamers will like AoC?
Liniker wrote: » they just posted the relevant experience developers had at the time, that's about it, stop trying to make these random correlations to push your wrong ideas
Liniker wrote: » now, 2nd, and most importantly..... Literally the first thing on the Kickstarter is the damn video and 02:47 fucking minutes in the video Steven says "Ashes of Creation is about 4 PRIMARY PILLARS" and he mentions 1st the Node system and the fucking second thing he talks about in regards to the 4 primary pillars is meaningful conflict trough PVP and how it can catalyze change in the environment around you.... the second pillar for AoC is literally pvp the 4 pillars mentioned in the first 02:47 minutes of the video which is the first thing in the kickstarter page
Liniker wrote: » - Nodes - PVP - Economy - Narrative
Dygz wrote: » Liniker wrote: » just another day with Noaani being wrong. Mmmm hmmmn!
Garrtok wrote: » I actually don't get why there are players of MMORPGs that consider themself as PVE players only. For me pvp and PVE were always both part of mmorpgs
Noaani wrote: » Garrtok wrote: » I actually don't get why there are players of MMORPGs that consider themself as PVE players only. For me pvp and PVE were always both part of mmorpgs The reason is simple. The challenge types available to players differ greatly between PvP and PvE. It is not possible to have the same types of challenge as you can have in pure PvE if PvP is possible, but PvP in and of itself also presents it's own challenges. This isn't about the scale or amount of challenge, but rather it is about the type of challenge. Unsurprisingly, different people have different preferences for types of challenge.
Garrtok wrote: » Noaani wrote: » Garrtok wrote: » I actually don't get why there are players of MMORPGs that consider themself as PVE players only. For me pvp and PVE were always both part of mmorpgs The reason is simple. The challenge types available to players differ greatly between PvP and PvE. It is not possible to have the same types of challenge as you can have in pure PvE if PvP is possible, but PvP in and of itself also presents it's own challenges. This isn't about the scale or amount of challenge, but rather it is about the type of challenge. Unsurprisingly, different people have different preferences for types of challenge. But why should you cancel yourself out of an aspect of a game?