Dygz wrote: » Yeah, I mean... of course, some delay in 2020. But, again, the game was supposed to release before 2020. If it had, that would have been before COVID lockdowns. And, then Alpha 1 was in 2021. After lockdowns, but before they moved back to working from the studio. That seemed like a fairly reasonable time frame given the lockdowns. I mean... most people understood even from Kickstarter, that Before 2020 was mostly car salseman hype. None of us were expecting a 2-year gap between Alpha 1 and Alpha 2, but... That's because it wasn't made super-clear inititially that they had changed their schedule philosphy to fit with the more reasonable expectation of 5-10 years form Alpha to Release for an MMORPG.
Fiddlez wrote: » Not sure why a delay is bad? Pretty sure everyone's agreed that this always seems to be better
Fiddlez wrote: » Not sure why a delay is bad? Pretty sure everyone's agreed that this always seems to be better.
Dygz wrote: » Fiddlez wrote: » "Participation Trophy" is a design philosophy difference. It is what you seem to be leaning heavily towards and assuming others want too. It's what I disagree with. It's the idea that if I spend my time playing a game that I should have the opportunity to have something or in other words a participation award. So that might not be first prize but I am always going to get rewards. Again... this is not really a thing used in game design AFAIK. It is a pejorative used by Hardcore Challenge gamers. So, yes, devs who are Hardcore Challenge gamers might incorporate that bias into their game design. Sorry but I disagree in every way. Fiddlez wrote: » You're experience with Open World PVP seems limited. You are still focusing on this aspect on it as this big hurdle. Really, only L2 , UO And AA had this type of system, might have been others but I wouldn't consider them relevant. You're saying limited experience, when it's intentionally limited since I don't enjoy the PvP rulesets for UO, AA and L2. I am saying your experience is limited with playing PVP games, yours specifically. Whether it's intentional or not isn't the point. Fiddlez wrote: » I could be wrong there but not enough to invalidate my point. So basically this type of world or game design really hasn't been iterated or improved on very much. There's a reason that Intrepid is adding it. They are not creating a PVP or PVE game, they are creating a true MMORPG. Where the focus is on the world. LMAO And that term "True MMORPG" is so absurd, I can no longer take you seriously. I'm done. Have a great life.
Fiddlez wrote: » "Participation Trophy" is a design philosophy difference. It is what you seem to be leaning heavily towards and assuming others want too. It's what I disagree with. It's the idea that if I spend my time playing a game that I should have the opportunity to have something or in other words a participation award. So that might not be first prize but I am always going to get rewards.
Fiddlez wrote: » You're experience with Open World PVP seems limited. You are still focusing on this aspect on it as this big hurdle. Really, only L2 , UO And AA had this type of system, might have been others but I wouldn't consider them relevant.
Fiddlez wrote: » I could be wrong there but not enough to invalidate my point. So basically this type of world or game design really hasn't been iterated or improved on very much. There's a reason that Intrepid is adding it. They are not creating a PVP or PVE game, they are creating a true MMORPG. Where the focus is on the world.
Dygz wrote: » Fiddlez wrote: » Not sure why a delay is bad? Pretty sure everyone's agreed that this always seems to be better. Who has been saying a delay is bad?
Fiddlez wrote: » The impression I get is you don't take anyone seriously. You are free to disagree but once someone tries to diminish anyone's else's opinion, in my experience there's only one reason someone does it and it's never good.
Dygz wrote: » Fiddlez wrote: » The impression I get is you don't take anyone seriously. You are free to disagree but once someone tries to diminish anyone's else's opinion, in my experience there's only one reason someone does it and it's never good. At this point, I really don't care what you, specifically, think or what your impressions are. You are probably the one person on the forums I absolutely do not take seriously. That is how absurd I find your comment about creating a true MMORPG to be.
Dygz wrote: » Fiddlez wrote: » "Participation Trophy" is a design philosophy difference. It is what you seem to be leaning heavily towards and assuming others want too. It's what I disagree with. It's the idea that if I spend my time playing a game that I should have the opportunity to have something or in other words a participation award. So that might not be first prize but I am always going to get rewards. Again... this is not really a thing used in game design AFAIK. It is a pejorative used by Hardcore Challenge gamers. So, yes, devs who are Hardcore Challenge gamers might incorporate that bias into their game design.
Noaani wrote: » I can't say I've heard many game developers talk about participation trophies either.
KingDDD wrote: » CROW3 wrote: » KingDDD wrote: » The thing about Crowfall is they sold 70k+ copies of the game. While some of that's inflated by Kickstarter and people buying multiple copies, it still illustrates how this type of game can achieve relatively high sales numbers even with abysmal marketing. Just to clarify, Crowfall’s failure wasn’t a marketing problem. It failed from the bottom up (just being a poor game with some terrible gameplay decisions) and from the top down (bad financial management, poor leadership, and short term thinking). I can't tell you the number of people who posted on reddit, fansites, discord, etc who all said they were unaware the game "launched". Was Crowfall a game that was generally average to mediocre in every way possible, yes. But if people aren't playing they aren't paying.
CROW3 wrote: » KingDDD wrote: » The thing about Crowfall is they sold 70k+ copies of the game. While some of that's inflated by Kickstarter and people buying multiple copies, it still illustrates how this type of game can achieve relatively high sales numbers even with abysmal marketing. Just to clarify, Crowfall’s failure wasn’t a marketing problem. It failed from the bottom up (just being a poor game with some terrible gameplay decisions) and from the top down (bad financial management, poor leadership, and short term thinking).
KingDDD wrote: » The thing about Crowfall is they sold 70k+ copies of the game. While some of that's inflated by Kickstarter and people buying multiple copies, it still illustrates how this type of game can achieve relatively high sales numbers even with abysmal marketing.
Fiddlez wrote: » Noaani wrote: » I can't say I've heard many game developers talk about participation trophies either. Steven Shariff has mentioned no participation trophies multiple times.
Dygz wrote: » I asked some of my pals who are currently working as game designers. They said it's very uncommon to hear that.
Fiddlez wrote: » Dygz wrote: » Fiddlez wrote: » The impression I get is you don't take anyone seriously. You are free to disagree but once someone tries to diminish anyone's else's opinion, in my experience there's only one reason someone does it and it's never good. At this point, I really don't care what you, specifically, think or what your impressions are. You are probably the one person on the forums I absolutely do not take seriously. That is how absurd I find your comment about creating a true MMORPG to be. Go to 13:20 Episode 100 of Ashenforge with Steven Shariff and Steven does an excellent job of explaining this notion. You should have payed attention more of the role of an RPG.
Dygz wrote: » Fiddlez wrote: » Dygz wrote: » Fiddlez wrote: » The impression I get is you don't take anyone seriously. You are free to disagree but once someone tries to diminish anyone's else's opinion, in my experience there's only one reason someone does it and it's never good. At this point, I really don't care what you, specifically, think or what your impressions are. You are probably the one person on the forums I absolutely do not take seriously. That is how absurd I find your comment about creating a true MMORPG to be. Go to 13:20 Episode 100 of Ashenforge with Steven Shariff and Steven does an excellent job of explaining this notion. You should have payed attention more of the role of an RPG. Really, I need to put you on ignore. You add nothing that I didn't already know before you jumped into the topic. You add nothing to counter what I've said. I said what I said. And you can read that at the very top of this page. You should have paid attention to THAT. Have some seats.