George_Black wrote: » And behold! Yet another topic overtaken by the "team casual" with dygz and friends, talking about casual needs. Casual needs vs small guilds and large guilds Casual gameplay and FH produce output (which will affect the economy of the game) vs Mmo player produce output. Yes fantm.. I believe that it is good to lock out casuals (they are locking out themselves from every type of gameplay, btw) from the patches of land that have the ability with A LOT OF EFFORT to produce endgame materials. It's good for mmos. Casuals can decorate in ff14 and eso.
Fantmx wrote: » George_Black wrote: » And behold! Yet another topic overtaken by the "team casual" with dygz and friends, talking about casual needs. Casual needs vs small guilds and large guilds Casual gameplay and FH produce output (which will affect the economy of the game) vs Mmo player produce output. Yes fantm.. I believe that it is good to lock out casuals (they are locking out themselves from every type of gameplay, btw) from the patches of land that have the ability with A LOT OF EFFORT to produce endgame materials. It's good for mmos. Casuals can decorate in ff14 and eso. How do you define casual?
George_Black wrote: » Fantmx wrote: » George_Black wrote: » And behold! Yet another topic overtaken by the "team casual" with dygz and friends, talking about casual needs. Casual needs vs small guilds and large guilds Casual gameplay and FH produce output (which will affect the economy of the game) vs Mmo player produce output. Yes fantm.. I believe that it is good to lock out casuals (they are locking out themselves from every type of gameplay, btw) from the patches of land that have the ability with A LOT OF EFFORT to produce endgame materials. It's good for mmos. Casuals can decorate in ff14 and eso. How do you define casual? What is this? Do you think you are Socrates or smthg? Are you asking an mmo player what his definition of casuals is? This is a lower level question than the ones you do on your program.
Fantmx wrote: » George_Black wrote: » Fantmx wrote: » George_Black wrote: » And behold! Yet another topic overtaken by the "team casual" with dygz and friends, talking about casual needs. Casual needs vs small guilds and large guilds Casual gameplay and FH produce output (which will affect the economy of the game) vs Mmo player produce output. Yes fantm.. I believe that it is good to lock out casuals (they are locking out themselves from every type of gameplay, btw) from the patches of land that have the ability with A LOT OF EFFORT to produce endgame materials. It's good for mmos. Casuals can decorate in ff14 and eso. How do you define casual? What is this? Do you think you are Socrates or smthg? Are you asking an mmo player what his definition of casuals is? This is a lower level question than the ones you do on your program. I am trying to understand who you think should be excluded and why. That would help me better understand what you are trying say and why and I'm interested in why you have to say what you say. I have been told I am actually a hardcore player, so I was also curious how I would fit your definition. But if you equate this question as on the level of Socrates then I don't expct you to provde an answr and that is ok. 🙏
George_Black wrote: » Fantmx wrote: » George_Black wrote: » Fantmx wrote: » George_Black wrote: » And behold! Yet another topic overtaken by the "team casual" with dygz and friends, talking about casual needs. Casual needs vs small guilds and large guilds Casual gameplay and FH produce output (which will affect the economy of the game) vs Mmo player produce output. Yes fantm.. I believe that it is good to lock out casuals (they are locking out themselves from every type of gameplay, btw) from the patches of land that have the ability with A LOT OF EFFORT to produce endgame materials. It's good for mmos. Casuals can decorate in ff14 and eso. How do you define casual? What is this? Do you think you are Socrates or smthg? Are you asking an mmo player what his definition of casuals is? This is a lower level question than the ones you do on your program. I am trying to understand who you think should be excluded and why. That would help me better understand what you are trying say and why and I'm interested in why you have to say what you say. I have been told I am actually a hardcore player, so I was also curious how I would fit your definition. But if you equate this question as on the level of Socrates then I don't expct you to provde an answr and that is ok. 🙏 I wont answer your question. I find it silly that you ask somebody what "they" define as a casual.
George_Black wrote: » Right... Next time someone asks you what's 1+1, you "toughen up" and "prove that you know the answer" like a good kid and tell him "it's 2 mister! It's 2!!!" Or you can act like adults and ignore that irrelevant nonsense. I am here to talk about the dangers of megaguilds, owning up everything. I have explained in another thread that bound currencies wont stop mega guilds from cornering FH. Stop talking about the casual needs in every thread and try to give relative feedback for AoCs systems based on it's community the game is made for.
Fantmx wrote: » Does being a casual player mean that individual is automatically inefficient in their processing?
Liniker wrote: » I wonder what the forums are gonna look like after the Nodes showcase next week
Boneshatter wrote: » And then you won't have a game to play because there won't be enough subs.
George_Black wrote: » And behold! Yet another topic overtaken by the "team casual" with dygz and friends, talking about casual needs.
SirChancelot wrote: » I think it'll hurt the game overall to make an aspect of the game inaccessible to a major portion of players. Especially the players that would see that as their favorite part of the game.