George_Black wrote: » Noaani wrote: » George_Black wrote: » I see you know when you are unwanted. I know my audience. Most ppl skip your posts. I skip tjem nearly always.
Noaani wrote: » George_Black wrote: » I see you know when you are unwanted. I know my audience.
George_Black wrote: » I see you know when you are unwanted.
George_Black wrote: » SirChancelot wrote: » Sathrago wrote: » SirChancelot wrote: » Liniker wrote: » Boneshatter wrote: » GW2 has housing, it's mostly irrelevant. wait... something is wrong.... you are saying games like GW2 or BDO have housing but the majority of players don't care about it? so you are telling me that even if AoC had no housing system at all, game would still do just fine? I thought AoC was dead on arrival because not everyone can get access to just 1 out of the 3 housing types they have.... Nobody is saying access to the housing or not is a problem. It's locking parts of the game behind it that you can't do unless you have one. FFXIV has housing, you don't have to have one to make gear though... That's what people are pointing at. Should legendary materials spawn inside the safest areas of nodes? Should the high end recipes for crafting armor and weapons be freely trained at any node trainer? Why does it suddenly matter that processing has restrictions when the other two have clear restrictions as well? This is more of a personal opinion, but that's one of the things I liked about it. And because it's the middle step, or the more 'passive' style of crafting it was perfect for the people that aren't out there raiding dungeons for those high end mats. Don't get me wrong, I'm not advocating for everyone having equal access to everything... But I feel like there should be something relevant for everyone. I thought freeholds would be perfect for that "end game" loop for those alt MMO players. The players that don't play MMOs for PvP or PvE, but all the other things. I didn't think the freeholds would be just ANOTHER thing that's exclusive to the no lifers. there are mmos to do all those things. Have you never played one? They are there, go play them, while you wait for ashes. What are you doing?
SirChancelot wrote: » Sathrago wrote: » SirChancelot wrote: » Liniker wrote: » Boneshatter wrote: » GW2 has housing, it's mostly irrelevant. wait... something is wrong.... you are saying games like GW2 or BDO have housing but the majority of players don't care about it? so you are telling me that even if AoC had no housing system at all, game would still do just fine? I thought AoC was dead on arrival because not everyone can get access to just 1 out of the 3 housing types they have.... Nobody is saying access to the housing or not is a problem. It's locking parts of the game behind it that you can't do unless you have one. FFXIV has housing, you don't have to have one to make gear though... That's what people are pointing at. Should legendary materials spawn inside the safest areas of nodes? Should the high end recipes for crafting armor and weapons be freely trained at any node trainer? Why does it suddenly matter that processing has restrictions when the other two have clear restrictions as well? This is more of a personal opinion, but that's one of the things I liked about it. And because it's the middle step, or the more 'passive' style of crafting it was perfect for the people that aren't out there raiding dungeons for those high end mats. Don't get me wrong, I'm not advocating for everyone having equal access to everything... But I feel like there should be something relevant for everyone. I thought freeholds would be perfect for that "end game" loop for those alt MMO players. The players that don't play MMOs for PvP or PvE, but all the other things. I didn't think the freeholds would be just ANOTHER thing that's exclusive to the no lifers.
Sathrago wrote: » SirChancelot wrote: » Liniker wrote: » Boneshatter wrote: » GW2 has housing, it's mostly irrelevant. wait... something is wrong.... you are saying games like GW2 or BDO have housing but the majority of players don't care about it? so you are telling me that even if AoC had no housing system at all, game would still do just fine? I thought AoC was dead on arrival because not everyone can get access to just 1 out of the 3 housing types they have.... Nobody is saying access to the housing or not is a problem. It's locking parts of the game behind it that you can't do unless you have one. FFXIV has housing, you don't have to have one to make gear though... That's what people are pointing at. Should legendary materials spawn inside the safest areas of nodes? Should the high end recipes for crafting armor and weapons be freely trained at any node trainer? Why does it suddenly matter that processing has restrictions when the other two have clear restrictions as well?
SirChancelot wrote: » Liniker wrote: » Boneshatter wrote: » GW2 has housing, it's mostly irrelevant. wait... something is wrong.... you are saying games like GW2 or BDO have housing but the majority of players don't care about it? so you are telling me that even if AoC had no housing system at all, game would still do just fine? I thought AoC was dead on arrival because not everyone can get access to just 1 out of the 3 housing types they have.... Nobody is saying access to the housing or not is a problem. It's locking parts of the game behind it that you can't do unless you have one. FFXIV has housing, you don't have to have one to make gear though... That's what people are pointing at.
Liniker wrote: » Boneshatter wrote: » GW2 has housing, it's mostly irrelevant. wait... something is wrong.... you are saying games like GW2 or BDO have housing but the majority of players don't care about it? so you are telling me that even if AoC had no housing system at all, game would still do just fine? I thought AoC was dead on arrival because not everyone can get access to just 1 out of the 3 housing types they have....
Boneshatter wrote: » GW2 has housing, it's mostly irrelevant.
SirChancelot wrote: » I'll even explain it from your point of view, you want to go be high end raidy'boi... And PvP anyone who gets in your way. Do you want to log in every day, run to your freehold, and manage crops? Or make sure the inventory for your shop is managed? Do you want to play ashes as a farming simulator? I'm going to assume (dangerous I know...) here that this isn't the gameplay loop you're interested in. So why lock it to where the people who would enjoy that gameplay loop can't get to it?
Noaani wrote: » I come here to try and make this game better. Lucky you.
Solvryn wrote: » Ravicus wrote: » Man, more and more hypotheticals and strawment. Never ceases to amaze me. You’ll learn, discord > forums.
Ravicus wrote: » Man, more and more hypotheticals and strawment. Never ceases to amaze me.
Boneshatter wrote: » No casuals=no game. Steven isn't running a charity here, he will eventually run out of money or cut his losses if the game isn't turning a profit. It needs to be sustainable and if casuals are getting pooped on every time they turn around they will find another game and take their money with them.
PherPhur wrote: » Boneshatter wrote: » No casuals=no game. Steven isn't running a charity here, he will eventually run out of money or cut his losses if the game isn't turning a profit. It needs to be sustainable and if casuals are getting pooped on every time they turn around they will find another game and take their money with them. The majority of gamers are casuals, the vast majority. They're also more often than not the people who have jobs to afford those cosmetic packs. Casuals however are usually the people complaining about how long things take or the amount of effort. Understandably, they don't have a ton of spare time and they work so they don't want to do more work when they're playing a game. I wish casuals looked at this game more as a longer journey, as something with monumental achievements that will take them years, and that it's okay because they're just going to join a group and take as long as they need to. But I feel like casuals often look at things through the lens of a sweatlord, always looking at that endgame, the destination and not the journey. ...
Liniker wrote: » Noaani wrote: » I come here to try and make this game better. Lucky you. lol you are doing a good job wasting your time for 4 years,
Liniker wrote: » they made small changes that went completely against what you consider "better" and what we, the actual target audience enjoy - PvP centric - exclusivity - not made for solo
Raven016 wrote: » The casuals who make a habit in playing regularly probably like achievements, even monumental achievements, but not the ones which can be erased one month later and become just a memory.
Dygz wrote: » "The game is built for both the solo player as well as guild oriented players, both large and small guilds. Solo players are afterall, still a member of the larger server community." ---Steven
Dygz wrote: » Again, this is kind of interesting because Steven tells everyone that Ashes is not a PvP-centric game. He also says that Ashes will have content designed for solo play."For those Solo players who don't really care about finding a community to play with but they want to have one when they need it, there's going to be a lot of opportunities from a dialogue perspective, in-game chat options; you can join as part of citizenships: there's a lot of pseudo factions there- social organizations that give you an in to other players without the strong bonds that typically come with guild-oriented organizations; and I think that that's a comfortable medium between the two." ---Steven"The game is built for both the solo player as well as guild oriented players, both large and small guilds. Solo players are afterall, still a member of the larger server community." ---Steven
Noaani wrote: » May be, but I am also getting more entertainment out of it than I would otherwise get out of the few occasional random minutes I spend here each day. More than worth it to me so far.
Liniker wrote: » "The game is built for both the solo player as well as guild oriented players, both large and small guilds. Solo players are afterall, still a member of the larger server community." ---Steven
Liniker wrote: » Dygz wrote: » Again, this is kind of interesting because Steven tells everyone that Ashes is not a PvP-centric game. He also says that Ashes will have content designed for solo play."For those Solo players who don't really care about finding a community to play with but they want to have one when they need it, there's going to be a lot of opportunities from a dialogue perspective, in-game chat options; you can join as part of citizenships: there's a lot of pseudo factions there- social organizations that give you an in to other players without the strong bonds that typically come with guild-oriented organizations; and I think that that's a comfortable medium between the two." ---Steven"The game is built for both the solo player as well as guild oriented players, both large and small guilds. Solo players are afterall, still a member of the larger server community." ---Steven https://youtube.com/clip/Ugkx6ENXkzhuCDz7-vF_vD34wiYmhNsj1Slu"MMOs are Not built for Solo Players even tho they have solo things to do" - Steven Sharif
Dygz wrote: » Except "MMOs" is general. While "The game (Ashes)" is specific.
Dygz wrote: » (Especially since what Steven thinks tends to be inconsistent.)