NiKr wrote: » This is also a reason why pvp inclined people get kinda butthurt when pvers ask for pve servers. Because in that case they'd be getting higher reward for less risk. Also, if Intrepid make a system that tracks player interactions (mainly pvp encounters) and then showcase that during the server choice, your server with less pvp might attract more people. Which might then lead to more pvp, because there'd be more competition. And Dolyem's server might lose some people to your server or just to other games (would depend on how good AoC is as a game). So the risk/reward equation of both servers would balance out in the long run.
Dygz wrote: » Of course, now we've had 20+ years of UO, L2, EvE Online and AA... We have a whole generation of gamers who think that MMORPGs should be a PvP/PvX game and that it's the PvEers who are ruining their gameplay.
Dygz wrote: » (People who play on PvE-Only servers typically ask for PvE-Only servers the first couple of days after they discover Ashes. We tell them that's not going to happen. Explain Corruption and most of them leave to wait until Corruption can be tested.)
NiKr wrote: » But mmos have existed for pretty much that long. And pvpers had great experiences in those old pvp mmos, so they want at least 1 or 2 new ones to try and reexperience it all again (obviously won't happen, but people will always hope).
NiKr wrote: » PvE mmos always make more money so any logical company would of course go down the route of "let's listen to the pvers, because that's where the money is at". Which is why pvpers then feel like the entire genre hates them. And it just turns into a vicious cycle of arguments and namecalling.
NiKr wrote: » And I do hope that corruption is balanced well enough to keep those players w/o also alienating the pvpers.
Dygz wrote: » The first MMORPG is UO. So... I dunno what you're trying to say.
Dygz wrote: » I notice, though, that the Open Seas and the obsession with Risk v Reward were revealed after the EQ Leads were no longer working at IS.
Dygz wrote: » I want to pick some flowers and there's cake smeared all over the outside of the bag and cake crumbs inside the bag...
Dygz wrote: » Dolyem wrote: » The problem for PvE-only players is they want absolutely nothing to do with PvP, so even a PvX game which is perfectly balanced in utilizing both PvE and PvP sounds abhorrent to them, while a majority of the PvP players will be happy to play the full experience. At least 30% of the players on PvE-Only servers enjoy some PvP.
Dolyem wrote: » The problem for PvE-only players is they want absolutely nothing to do with PvP, so even a PvX game which is perfectly balanced in utilizing both PvE and PvP sounds abhorrent to them, while a majority of the PvP players will be happy to play the full experience.
George_Black wrote: » One more thing. NONE of that has happened in any mmo without owpvp.
Pyrolol wrote: » I think the whole dungeon system is interesting So how you and your party performed in previous bosses will either increase the difficulty for the next boss (increasing rewards etc) As someone who has mainly focused on PvP in games I’ve played Even I’m excited to give these dungeons and raids including the open world ones a go This game has a lot of things that have never been attempted before so keen to see it play out
Vyril wrote: » Pyrolol wrote: » I think the whole dungeon system is interesting So how you and your party performed in previous bosses will either increase the difficulty for the next boss (increasing rewards etc) As someone who has mainly focused on PvP in games I’ve played Even I’m excited to give these dungeons and raids including the open world ones a go This game has a lot of things that have never been attempted before so keen to see it play out 80% of raids and dungeons are open world. With 20% being instanced story content. Subject to change.
NiKr wrote: » Yeah, it does seem that way. We have Bill now though, so maybe there's gonna be a swing back? We'll have to see.
NiKr wrote: » Yall are so damn hungry with these food analogies
NiKr wrote: » D&D seems to be a way more cooperational game than mmos usually are. Obviously there's mmos that lean more towards that kind of design, but from the mmos I've seen there's always at least several parts of the game that are really competitive.
NiKr wrote: » Hell, even Palia's dev showcase stream mentioned "p2w avoidance". And p2w only applies if there's a competition "2 WIN". So if they're trying to avoid that feature, I'd assume there's some form of competition in a game that's supposed to be the coziest mmo to ever cozy.
Dolyem wrote: » I said PvE only players
Dygz wrote: » Dolyem wrote: » I said PvE only players Just because you say something doesn't mean it's relevant or valid.
Dygz wrote: » I know what you meant.
Dygz wrote: » PvE-Only players are going to find servers with PvP to be abhorrent, so they are not going to want to play Ashes anyway. Same as the PvPers who find Corruption to be too restrictive. So, these two playstyles are moot from jump.
Dygz wrote: » LMAO PvP-Only players will not put up with PvE. It's inherent in the definition. So again, absurd. Not a logically coherent concept. And moot.