In regards to the Cleric archetype, how are you trying to balance the class in regards to group play vs solo content while still keeping the class fun (a common problem I think for healing classes in MMOs)?
Will the Cleric be viable in solo play? In original MMO's the healer and even tank classes were not as fun to do anything alone and usually always took much longer to accomplish anything.
We know that players can innitiate sieges against enemy nodes, but will there be scenarios where bigger story arcs trigger an NPC faction to siege a Node or where participation in a siege via a monster coin event is possible?
Will mounts be usable during PvP as of spawning it in the middle of an encounter, mounting it and using its utility skills like charge, immunity, ect to take advantage over your opponent? Or will they be only good for engages and movement but not in the middle of combat
I understand the importance of getting each class to have compelling gameplay loops; however, with few exceptions, the class previews have focused primarily on individual class rotations/combos.
How much weight are you intending to place on dynamic, compelling party combos and team-work over an individual's rotations in party play?
In the same way we are having showcases on archetypes like the ranger and cleric will we be getting any showcases during the monthly live stream for races? If so is that something that is in the near future or a ways down the road yet?
Augments only change your current skills. If a rouge can find hidden doors, and a mage can find magic doors, could a rouge/mage (Nightspell) possibly find both types? Would you consider detecting both types of doors an upgrade to the detect skill, or would that be giving the Nightspell two skills?
For defending caravans, what kind of incentives are provided automatically by the game? Like if I'm doing my own thing, and I notice a caravan being attacked nearby, why should I help?
With XP penalties for dying in pve content, what are your thoughts about that system in events like raids where multiple wipes are common and expected? Should players assume to come out of the raid with a ton of xp debt?
More of a freehold business idea/question. Is there any thoughts on allowing players to make there own recipes/food for the taverns to sell, a signature item or multiple?
Ex. Owner makes a mac and cheese recipe that gives extra combat exp. and instead of using it as a consumable he instead puts it into a recipe slot in his tavern and his patrons are allowed to instead pay him for an expiring version of the mac
Are you guys worried that you bit off more than you can chew when coming up with the Summoner class? It seems like it’s a difficult class to create and balance, especially with augments involved. I hope development goes well, you guys are doing great.
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PlasticLemonsMember, Braver of Worlds, Kickstarter, Alpha One
Have their been any internal discussions about the stock exchange in recent years? It’s been years without any updates on this system and some of us are thinking it may be cut.
In PvP when killed by a corrupted player you loose some stuff. Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players. What however, is stopping them getting killed by a friend who could then stash the stuff for them?
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DygzMember, Braver of Worlds, Kickstarter, Alpha One
Let's say in the processing profession you might want to gain Mastery. That Mastery process leaves the nodes at around at around like level 30 in the in the leveling experience for a processing profession. And so um one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold uh capability of progression. The reason why I think that there's never going to be a way to avoid rushing levels is because anytime you have a vertical power progression in a game there is always going to be a reason to rush leveling. And that's just kind of the standard MMO experience that many of us have have had right. Not all of us do it because not all of us really care about the vertical question there or have the time and ability to do it. Right but generally so long as there's a vertical power structure in place you're going to have an incentive to rush that leveling process. And the idea isn't that you will need to rush leveling to 50 in ashes of Creation in order to achieve a freehold because you have to also remember that the world structure is what predicates the availability of freeholds
Rush to Level 50 is Adventurer Level 50 or Artisan Level 50?
Do we have to be Adventurer Level 50 to be eligible to own a Freehold?
cosmetic ship question. Is there any advantage to them? for example in archage ship shape is a factor is pvp battles but if you only have to right click on ship or something to board in AoC it wouldn't be a big deal.
What customization will be available for the footprint and exterior walls of our freeholds? Can I make a more organic looking homestead with higher, curved, mossy stone walls?
Hi Steven, I hope you're well my question today it's about cheater. If in the game we have somes cheater who has bypass the anti cheat system how you will process for detect them and what will be the consequences for this one? The reason why I asked this question it's because in a MMORPG I play actually they have a big problem with people who cheat as example aim bot or speedhack, auto dodge, farmbot etc..
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How much weight are you intending to place on dynamic, compelling party combos and team-work over an individual's rotations in party play?
Steven's a man of resources. He's possibly importing Greenleaf, from the shires....
Which relates to my question:
Is Ale still on the roadmap - and will we see any representation of marijuana, in the game?
Ex. Owner makes a mac and cheese recipe that gives extra combat exp. and instead of using it as a consumable he instead puts it into a recipe slot in his tavern and his patrons are allowed to instead pay him for an expiring version of the mac
Clarification please... Rush to Level 50 is Adventurer Level 50 or Artisan Level 50?
Do we have to be Adventurer Level 50 to be eligible to own a Freehold?
Q&A submissions are now closed, and we’ll see you at 11AM Pacific on Friday for our livestream!
twitch.tv/ashesofcreation
Thanks again and have a nice day
Thank you, Intrepid Studios!