Abarat wrote: » it seems silly to argue, but that has not been my take on your stance... and I pay pretty close attention.
Liniker wrote: » iccer wrote: » The only reason you are in favor of all of this, and why you don't think it's a dogshit design, is because you are the leader of a large guild, that will inevitably be able to achieve those things. wrong
iccer wrote: » The only reason you are in favor of all of this, and why you don't think it's a dogshit design, is because you are the leader of a large guild, that will inevitably be able to achieve those things.
daveywavey wrote: » Liniker wrote: » iccer wrote: » The only reason you are in favor of all of this, and why you don't think it's a dogshit design, is because you are the leader of a large guild, that will inevitably be able to achieve those things. wrong Not wrong. Every post you've made on the subject since the Freehold livestream came out has reeked of "self-entitled guild leader who has realised they're going to be one of the server's elite few and is trying to push that agenda as hard as they can". Now, maybe that's not how you're feeling, or you haven't realised that's how you're really feeling, but that is exactly how you're coming across. Just cos the current design is best for you, doesn't mean that it's best for the game or the playerbase. Hopefully Alpha-2 will decide this point for us all nice and quickly, one way or the other.
Noaani wrote: » Kionashi wrote: » I mean if freeholds are an exclusive feature that only will be accessible for a tiny percentage of the player base, I think it would be pointless for a casual player or a player who simply has little game time to even attempt to begin on the processing artisan paths at all... @Kionashi I'm going to be super blunt here. As someone that has been trying to advocate for Ashes to be a game that is at least accepting of more casual players on terms that said casual players would agree with, I have to say that anyone that would avoid processing due only to it's exclusivity based on the need for a freehold should probably simply avoind the game. Not just processing. The game. That is because the way the game is looking right now, processing isn't the only thing that will have that exclusivity to it, or will place players in direct competition with large guilds in order to simply function. Being an absolute realist (something few on these forums ever try to be), if you are unable to get a freehold (or acceptable access to one), then you are likely to be unable to have access to other fairly major parts of the game. It will simply be a case of your time is likely to be better spent in another game, or on another entertainment activity all together.
Kionashi wrote: » I mean if freeholds are an exclusive feature that only will be accessible for a tiny percentage of the player base, I think it would be pointless for a casual player or a player who simply has little game time to even attempt to begin on the processing artisan paths at all...
Kionashi wrote: » we are talking about capping the progression of something as basic as your artisan path I just don't think that's good for anybody.
daveywavey wrote: » Not wrong. Every post you've made on the subject since the Freehold livestream came out has reeked of "self-entitled guild leader who has realised they're going to be one of the server's elite few and is trying to push that agenda as hard as they can".
Depraved wrote: » the gamer dad with 5 wives isnt gonna get most things in games where there is competition
Liniker wrote: » daveywavey wrote: » Not wrong. Every post you've made on the subject since the Freehold livestream came out has reeked of "self-entitled guild leader who has realised they're going to be one of the server's elite few and is trying to push that agenda as hard as they can". if you don't like guild leaders that are used to being elite, and if you think a guild leader of a massive +2000 member zerg that likes exclusivity, PvP and hardcore/oldschool design - funding his own MMORPG and even getting Multiple of his own guild mates to be part of the development is a bad idea... well... I'm sorry but I have bad news for you xD
Noaani wrote: » In reality, the biggest issue is that Intrepid is developing the game without taking that bulk perspective in to account first, developing the game for them, fully fleshing out that gameplay experience, and then adding to it for top end players. Basically, Intrepid are trying to build the roof before they build the foundation.
Liniker wrote: » Noaani wrote: » In reality, the biggest issue is that Intrepid is developing the game without taking that bulk perspective in to account first, developing the game for them, fully fleshing out that gameplay experience, and then adding to it for top end players. Basically, Intrepid are trying to build the roof before they build the foundation. So, what game development experience do you have? I read the shit you say like I'm listening to a drunk hillbilly at a bar sharing his opinion on politics or aliens, at least it's entertaining I will give you that.
Liniker wrote: » like I'm listening to a drunk hillbilly at a bar sharing his opinion on politics or aliens.
Noaani wrote: » Ashes is currently being designed from the top up. Basically, Intrepid are trying to build the roof before they build the foundation.
Abarat wrote: » Do you think what we are seeing and hearing from the studio is even close to enough information for you to make broad, sweeping generalizations like this?
Noaani wrote: » I mean, are you attempting to argue that the game as we currently know it is indeed friendly to people not in large, organized guilds?
Abarat wrote: » Liniker wrote: » like I'm listening to a drunk hillbilly at a bar sharing his opinion on politics or aliens. This accurately describes some of my best friends, what you are referring to is much worse.
Noaani wrote: » Liniker wrote: » Noaani wrote: » In reality, the biggest issue is that Intrepid is developing the game without taking that bulk perspective in to account first, developing the game for them, fully fleshing out that gameplay experience, and then adding to it for top end players. Basically, Intrepid are trying to build the roof before they build the foundation. So, what game development experience do you have? I read the shit you say like I'm listening to a drunk hillbilly at a bar sharing his opinion on politics or aliens, at least it's entertaining I will give you that. I have well over a decade of experience in software development, and multiple decades of product development in other fields. Games aren't such a unique product that the basics don't hold true. The problem for you is - as soon as you read that post, you knew immediately that I was right.
Depraved wrote: » Noaani wrote: » Liniker wrote: » Noaani wrote: » In reality, the biggest issue is that Intrepid is developing the game without taking that bulk perspective in to account first, developing the game for them, fully fleshing out that gameplay experience, and then adding to it for top end players. Basically, Intrepid are trying to build the roof before they build the foundation. So, what game development experience do you have? I read the shit you say like I'm listening to a drunk hillbilly at a bar sharing his opinion on politics or aliens, at least it's entertaining I will give you that. I have well over a decade of experience in software development, and multiple decades of product development in other fields. Games aren't such a unique product that the basics don't hold true. The problem for you is - as soon as you read that post, you knew immediately that I was right. manager != programmer && manager != designer
Azherae wrote: » Depraved wrote: » Noaani wrote: » Liniker wrote: » Noaani wrote: » In reality, the biggest issue is that Intrepid is developing the game without taking that bulk perspective in to account first, developing the game for them, fully fleshing out that gameplay experience, and then adding to it for top end players. Basically, Intrepid are trying to build the roof before they build the foundation. So, what game development experience do you have? I read the shit you say like I'm listening to a drunk hillbilly at a bar sharing his opinion on politics or aliens, at least it's entertaining I will give you that. I have well over a decade of experience in software development, and multiple decades of product development in other fields. Games aren't such a unique product that the basics don't hold true. The problem for you is - as soon as you read that post, you knew immediately that I was right. manager != programmer && manager != designer This is the first mention of the term 'manager' on this page. Did you mean something else?
Depraved wrote: » Azherae wrote: » Depraved wrote: » Noaani wrote: » Liniker wrote: » Noaani wrote: » In reality, the biggest issue is that Intrepid is developing the game without taking that bulk perspective in to account first, developing the game for them, fully fleshing out that gameplay experience, and then adding to it for top end players. Basically, Intrepid are trying to build the roof before they build the foundation. So, what game development experience do you have? I read the shit you say like I'm listening to a drunk hillbilly at a bar sharing his opinion on politics or aliens, at least it's entertaining I will give you that. I have well over a decade of experience in software development, and multiple decades of product development in other fields. Games aren't such a unique product that the basics don't hold true. The problem for you is - as soon as you read that post, you knew immediately that I was right. manager != programmer && manager != designer This is the first mention of the term 'manager' on this page. Did you mean something else? he has stated before that he is a manager