Korela wrote: » Raven016 wrote: » Korela wrote: » Myosotys wrote: » I wonder, for example, how to deal with a player who camps specifically in your zone, follows you, finishes your monsters and takes your resources? Good question. You can become PK, but it is dangerous, because you can drop valueable items. The answer for now is the corruption-free seas. But what if the corruption-free zone is too small and easy-to-monopolize? Then that type of players are between griefers and hardcores. Hope there a few PvP zones then If you want to PvP, you do not go with valuable items. You go with average items only. Yep, that's what I do not like. If I've created my build, I want to use it. Or should I use the alt characters with average items on my second PC to safely protect the main one?
Raven016 wrote: » Korela wrote: » Myosotys wrote: » I wonder, for example, how to deal with a player who camps specifically in your zone, follows you, finishes your monsters and takes your resources? Good question. You can become PK, but it is dangerous, because you can drop valueable items. The answer for now is the corruption-free seas. But what if the corruption-free zone is too small and easy-to-monopolize? Then that type of players are between griefers and hardcores. Hope there a few PvP zones then If you want to PvP, you do not go with valuable items. You go with average items only.
Korela wrote: » Myosotys wrote: » I wonder, for example, how to deal with a player who camps specifically in your zone, follows you, finishes your monsters and takes your resources? Good question. You can become PK, but it is dangerous, because you can drop valueable items. The answer for now is the corruption-free seas. But what if the corruption-free zone is too small and easy-to-monopolize? Then that type of players are between griefers and hardcores. Hope there a few PvP zones then
Myosotys wrote: » I wonder, for example, how to deal with a player who camps specifically in your zone, follows you, finishes your monsters and takes your resources?
HumblePuffin wrote: » Kinda but no. I think group contribution should be a variable included in the overall corruption score that is given out. To me it makes no sense that person A could do 99% of the damage to someone, and then person B could do 1% of the damage, killing the player and gaining all the corruption. This sounds exploitable. I want open world pvp, want to attack people, want to be attacked by people and there are very very very very very few times if ever that I won’t just fight back. If I’m running around buffing my allies or doing 90% of the damage to a green but not getting the killing blow I certainly think I deserve to be subject to the corruption systems. As I said I hope we see some some more variables built in to how corruption is given out including first to hit, damage dealt, and killing blow. That’s not how it currently is though and I’ll deal with however they decide to do it, but I think it’s stupid.
Depraved wrote: » HumblePuffin wrote: » Kinda but no. I think group contribution should be a variable included in the overall corruption score that is given out. To me it makes no sense that person A could do 99% of the damage to someone, and then person B could do 1% of the damage, killing the player and gaining all the corruption. This sounds exploitable. I want open world pvp, want to attack people, want to be attacked by people and there are very very very very very few times if ever that I won’t just fight back. If I’m running around buffing my allies or doing 90% of the damage to a green but not getting the killing blow I certainly think I deserve to be subject to the corruption systems. As I said I hope we see some some more variables built in to how corruption is given out including first to hit, damage dealt, and killing blow. That’s not how it currently is though and I’ll deal with however they decide to do it, but I think it’s stupid. how can you do 99% of the damage when you cant even see the enemy hp..you might kill your target accidentally
HumblePuffin wrote: » Depraved wrote: » HumblePuffin wrote: » Kinda but no. I think group contribution should be a variable included in the overall corruption score that is given out. To me it makes no sense that person A could do 99% of the damage to someone, and then person B could do 1% of the damage, killing the player and gaining all the corruption. This sounds exploitable. I want open world pvp, want to attack people, want to be attacked by people and there are very very very very very few times if ever that I won’t just fight back. If I’m running around buffing my allies or doing 90% of the damage to a green but not getting the killing blow I certainly think I deserve to be subject to the corruption systems. As I said I hope we see some some more variables built in to how corruption is given out including first to hit, damage dealt, and killing blow. That’s not how it currently is though and I’ll deal with however they decide to do it, but I think it’s stupid. how can you do 99% of the damage when you cant even see the enemy hp..you might kill your target accidentally 99% was not the point. Many damages contributed to the killing of the player was the point. For your point though, you will not know an exact value but the name plates will degrade to represent how damaged someone is. What plates look like at various percentages of health will absolutely be known by the time the game goes live. You are correct tho, 99% would be super risky to go for, but 80% will probably be safe to assume within a margin of error.
Depraved wrote: » HumblePuffin wrote: » Depraved wrote: » HumblePuffin wrote: » Kinda but no. I think group contribution should be a variable included in the overall corruption score that is given out. To me it makes no sense that person A could do 99% of the damage to someone, and then person B could do 1% of the damage, killing the player and gaining all the corruption. This sounds exploitable. I want open world pvp, want to attack people, want to be attacked by people and there are very very very very very few times if ever that I won’t just fight back. If I’m running around buffing my allies or doing 90% of the damage to a green but not getting the killing blow I certainly think I deserve to be subject to the corruption systems. As I said I hope we see some some more variables built in to how corruption is given out including first to hit, damage dealt, and killing blow. That’s not how it currently is though and I’ll deal with however they decide to do it, but I think it’s stupid. how can you do 99% of the damage when you cant even see the enemy hp..you might kill your target accidentally 99% was not the point. Many damages contributed to the killing of the player was the point. For your point though, you will not know an exact value but the name plates will degrade to represent how damaged someone is. What plates look like at various percentages of health will absolutely be known by the time the game goes live. You are correct tho, 99% would be super risky to go for, but 80% will probably be safe to assume within a margin of error. i get what you mean. lets say i hit you once with the weakest possible attack i have, lets say i do 1 damage to you, i realize you dont want to pvp, then i leave. you heal back to full health then 30 seconds later you die to a mob due to your own incompetence. why do i deserve to be punished and corrupted? that could also be exploitable. people would be karma bombing others 24/7. have you guys ever thought about that?
HumblePuffin wrote: » Depraved wrote: » HumblePuffin wrote: » Depraved wrote: » HumblePuffin wrote: » Kinda but no. I think group contribution should be a variable included in the overall corruption score that is given out. To me it makes no sense that person A could do 99% of the damage to someone, and then person B could do 1% of the damage, killing the player and gaining all the corruption. This sounds exploitable. I want open world pvp, want to attack people, want to be attacked by people and there are very very very very very few times if ever that I won’t just fight back. If I’m running around buffing my allies or doing 90% of the damage to a green but not getting the killing blow I certainly think I deserve to be subject to the corruption systems. As I said I hope we see some some more variables built in to how corruption is given out including first to hit, damage dealt, and killing blow. That’s not how it currently is though and I’ll deal with however they decide to do it, but I think it’s stupid. how can you do 99% of the damage when you cant even see the enemy hp..you might kill your target accidentally 99% was not the point. Many damages contributed to the killing of the player was the point. For your point though, you will not know an exact value but the name plates will degrade to represent how damaged someone is. What plates look like at various percentages of health will absolutely be known by the time the game goes live. You are correct tho, 99% would be super risky to go for, but 80% will probably be safe to assume within a margin of error. i get what you mean. lets say i hit you once with the weakest possible attack i have, lets say i do 1 damage to you, i realize you dont want to pvp, then i leave. you heal back to full health then 30 seconds later you die to a mob due to your own incompetence. why do i deserve to be punished and corrupted? that could also be exploitable. people would be karma bombing others 24/7. have you guys ever thought about that? Oh I see I see. Yeah the mob part can be super exploitable. People just Leroy Jenkinsing into a pack every time they get tagged. Two points of view on this. There’s one where I could be totally down with it not occurring on mobs. I still think it should apply to all player characters who contributed. You could say something like “but what if I tag someone to see if they want to fight, and then another player comes up out of no where and try’s to kill them”. Well now you have your PvP, and if you don’t want to go corrupted you’ll want to make sure that player you tagged doesn’t die. The other point of view I have is if you really just did 1 point of damage and they suicide into some mobs, you contributed so little that you could potentially work off that corruption by just killing those same mobs they killed themselves on. That’s the whole positive side of having more variables effecting corruption gain. I didn’t mention any times but yeah I agree more than a few seconds would be a bit much
its simply not fair. now i think you also want ow pvp to be non existant because you dont like it or its inconvenient to you.
HumblePuffin wrote: » The other point of view I have is if you really just did 1 point of damage and they suicide into some mobs, you contributed so little that you could potentially work off that corruption by just killing those same mobs they killed themselves on.
NiKr wrote: » Intrepid just needs to make it almost impossible to mob drop. That's it. Quite a lot of abuses of the current system come from there. HumblePuffin wrote: » The other point of view I have is if you really just did 1 point of damage and they suicide into some mobs, you contributed so little that you could potentially work off that corruption by just killing those same mobs they killed themselves on. I feel like you're forgetting about PK count which will increase with each kill (that is corruption acquisition). So if the system works as you suggest and people like to do this "one hit and then the victim dies to other people" all the time - your PK count will shoot through the roof and your character will start gaining insane amounts of corruption even for single points of damage against a victim. And soon enough there'll be no owpvp.
Raven016 wrote: » Can a player hit another by accident, trying to hit an NPC? If yes, the player who dies is probably aware of the situation and should have the option to allow or cancel the corruption on that player.
HumblePuffin wrote: » I absolutely did forget about that. To twist my own a bit words to conform with this additional factor, I am purely talking about player corruption. I could see a system where PKs are still tied to the player who gets the killing blow, but the effects of corruption can be variably spread to those that contributed to the kill like I stated. In the case where a mob gets the killing blow no one would get that PK count because no one got the killing blow.
HumblePuffin wrote: » Raven016 wrote: » Can a player hit another by accident, trying to hit an NPC? If yes, the player who dies is probably aware of the situation and should have the option to allow or cancel the corruption on that player. You have to “force attack” in order for any of your spells to hit a non combatant. Here’s more information about the flagging system:https://ashesofcreation.wiki/Player_flagging#:~:text=Non-combatants entering an open,will be flagged as combatants.
NiKr wrote: » HumblePuffin wrote: » So now BHs can go fight to their hearts' content. And they can call anyone pvp-likers they know too. This was a common practice in L2, just w/o the system-based reward for "BHs". Tbh no one gave a sh*t about pks in L2 beside your allies or clanmates or if they had gear you´d want. And no one with gear from A grade on would even go red if nothing rlly serious occurs. If you´d drop your wep with your main or smthn like that its prtty much ggs. Dnno what it became in the later chronicles but im talking about the game when it wasnt f2p and still prtty hardcore like C1 - Awakening. But if Corruption is somewhat comparable to being a PK in L2 which it seems to be, there will be no work for BHs cuz no one would dare to go red/becoming corrupted which renders BHs pointless. Ofc dont know how hard weapons or gear in general is to get. If you can afford to loose gear without going broke then it could be different. But if you cant, ganking will be on trash alts and it will be non relevant i guess. Not talking about hatred between players that just wanna kill each other (which im looking forward to )
HumblePuffin wrote: » So now BHs can go fight to their hearts' content. And they can call anyone pvp-likers they know too. This was a common practice in L2, just w/o the system-based reward for "BHs".
Spinspirit wrote: » Tbh no one gave a sh*t about pks in L2 beside your allies or clanmates or if they had gear you´d want. And no one with gear from A grade on would even go red if nothing rlly serious occurs. If you´d drop your wep with your main or smthn like that its prtty much ggs. Dnno what it became in the later chronicles but im talking about the game when it wasnt f2p and still prtty hardcore like C1 - Awakening. But if Corruption is somewhat comparable to being a PK in L2 which it seems to be, there will be no work for BHs cuz no one would dare to go red/becoming corrupted which renders BHs pointless. Ofc dont know how hard weapons or gear in general is to get. If you can afford to loose gear without going broke then it could be different. But if you cant, ganking will be on trash alts and it will be non relevant i guess. Not talking about hatred between players that just wanna kill each other (which im looking forward to )
NiKr wrote: » Spinspirit wrote: » Tbh no one gave a sh*t about pks in L2 beside your allies or clanmates or if they had gear you´d want. And no one with gear from A grade on would even go red if nothing rlly serious occurs. If you´d drop your wep with your main or smthn like that its prtty much ggs. Dnno what it became in the later chronicles but im talking about the game when it wasnt f2p and still prtty hardcore like C1 - Awakening. But if Corruption is somewhat comparable to being a PK in L2 which it seems to be, there will be no work for BHs cuz no one would dare to go red/becoming corrupted which renders BHs pointless. Ofc dont know how hard weapons or gear in general is to get. If you can afford to loose gear without going broke then it could be different. But if you cant, ganking will be on trash alts and it will be non relevant i guess. Not talking about hatred between players that just wanna kill each other (which im looking forward to ) This is exactly why I'll be giving feedback to support the BH profession to a much greater extent.
Depraved wrote: » there will always be a way to attack greens with "no repercussions" but if killing one person gives corruption to multiple people, that will be too much for the reasons ive already explained.
Raven016 wrote: » So, ganking being accepted makes the game more a PvP game than a PvX game.