George_Black wrote: » If FH access is capped at family members only, this wont affect so much guilds of 80-100 members. Real guilds with real friendships. If FHs are capped at family members only, it will be a direct nerf to zergguilds and an indirect buff to 80-100 member guilds.
Noaani wrote: » George_Black wrote: » If FH access is capped at family members only, this wont affect so much guilds of 80-100 members. Real guilds with real friendships. If FHs are capped at family members only, it will be a direct nerf to zergguilds and an indirect buff to 80-100 member guilds. The side effect of freeholds being family only in relation to very large guilds is that said guilds would then want more freeholds. Guilds of 80-100 would probably still be able to get freeholds, but guilds around the 70-80 range would then be mostly locked out, and any smaller would be completely locked out. Obviously this depends on how many very large guilds you have on your server.
George_Black wrote: » Noaani wrote: » George_Black wrote: » If FH access is capped at family members only, this wont affect so much guilds of 80-100 members. Real guilds with real friendships. If FHs are capped at family members only, it will be a direct nerf to zergguilds and an indirect buff to 80-100 member guilds. The side effect of freeholds being family only in relation to very large guilds is that said guilds would then want more freeholds. Guilds of 80-100 would probably still be able to get freeholds, but guilds around the 70-80 range would then be mostly locked out, and any smaller would be completely locked out. Obviously this depends on how many very large guilds you have on your server. You dont get it. People wouldnt join zerg guilds because they would get locked out of FH access. Without people zerg guilds weaken. They dont have the same potential of wealthy to big for multiply FHs.
George_Black wrote: » All you said was: Zerg guilds will need more FHs. That's all. Gz, you solved a mystery.
George_Black wrote: » Megaguilders may make a different choice and NOT join a megaguild if FHs arent accessible to guild members but only family members.
George_Black wrote: » If FHs are capped at family members only, it will be a direct nerf to zergguilds and an indirect buff to 80-100 member guilds.
George_Black wrote: » A mega guild may have 1-10 people that own a FH. That means 8-80 people will use FHs if permissions are capped at family members only. There rest 1000 wont get it.
George_Black wrote: » You dont get it. People wouldnt join zerg guilds because they would get locked out of FH access. Without people zerg guilds weaken. They dont have the same potential of wealthy to big for multiply FHs.
George_Black wrote: » Without people zerg guilds weaken. They dont have the same potential of wealthy to big for multiply FHs.
George_Black wrote: » Man get the hell outta here. Here read some, because I know you read what you yourself typed (twice I bet) more that what the others wrote in their entirety. George_Black wrote: » Megaguilders may make a different choice and NOT join a megaguild if FHs arent accessible to guild members but only family members. George_Black wrote: » If FHs are capped at family members only, it will be a direct nerf to zergguilds and an indirect buff to 80-100 member guilds. George_Black wrote: » A mega guild may have 1-10 people that own a FH. That means 8-80 people will use FHs if permissions are capped at family members only. There rest 1000 wont get it. George_Black wrote: » You dont get it. People wouldnt join zerg guilds because they would get locked out of FH access. Without people zerg guilds weaken. They dont have the same potential of wealthy to big for multiply FHs. George_Black wrote: » Without people zerg guilds weaken. They dont have the same potential of wealthy to big for multiply FHs. RESULT: zerg-guilds with lower numbers wont' have as much money to bid RESULT: zerg guilds, since they dont have people to contribute won't be able to successfully steal all the FHs RESULT: zerg guilds lose members, more and more independent guilds are formed with EX-ZERG GUILDIES.\ RESULT: the family capping of FH permission access weakens zerg-guilds numbers as well are their poket. You made an obvious statement "zerg guilds will want more FHs" and now you repeatedly tell me to agree to it, then you made a false claim that zerg guilds will steal FHs from some pedantic-for-argument-sake 50-80 guild (just for the sake of being a contrarian), even though I just told you that zerg guilds that lose members also lose money. I disagree with what you said "zerg guilds that lose members (and money) will manage to steal FHs." I disagree with your whole premise based on that, that FHs being capped at family membership only, doesn't combat zerg guilds. It does. What's your contribution except for "zerg guilds will want (they wont get to...)" "agree to my obvious statement"? What's your contribution?
George_Black wrote: » Since players or zerg guilds will adjust to anything let's skip straight to launch
George_Black wrote: » I don't find value in any of your posts. I am not your audience and I am not " triggered " .
Sweatycup wrote: » "Guild size of 300 is currently the maximum cap that can be attained by leveling the guild and selecting the path of size as opposed to the path of guild skills." - https://ashesofcreation.wiki/Guilds
Sweatycup wrote: » Sure we could argue the whole server population could be working together too. That'd be a strange world, huh?
George_Black wrote: » I am not aggressive.
George_Black wrote: » Boneshatter wrote: » Likely the best way to limit giant guilds is to make the talent/perk points for smaller guilds really strong. If the big guilds are spending points to boost their members from 50 to 300 the perks for the smaller guilds should be comparable. Comparable to the point that a full guild vs guild will favor the larger guild, but a small skirmish will favor the smaller guild. What if large guilds, named Mafia, Mafia1, Mafia2, Mafia3, Mafia4 all have small individual numbers, with great passive skills, yet by Mafia10 they have the numbers too?
Boneshatter wrote: » Likely the best way to limit giant guilds is to make the talent/perk points for smaller guilds really strong. If the big guilds are spending points to boost their members from 50 to 300 the perks for the smaller guilds should be comparable. Comparable to the point that a full guild vs guild will favor the larger guild, but a small skirmish will favor the smaller guild.
Dygz wrote: » Also... doesn't this mean that Crafters now have to hit max Adventurer Level in order to max their Crafter Level? Lots of Crafters would almost prefer to have minimal Adventurer Level. I'm mean, sometimes you get Adventurer xp just from exploring. But there are Crafters who wish to just focus as much as possible on Crafting rather than being forced to max Adventurer before they can max Crafting.
Depraved wrote: » Sweatycup wrote: » Sure we could argue the whole server population could be working together too. That'd be a strange world, huh? and boring lol