NiKr wrote: » Dolyem wrote: » I don't think there's anything such as that in the MMORPG genre. That's like, fortnite. No PVE content, just players against players. But not even an MMO or RPG. Yeah, which is why I consider the whole division of "pve" and "pvp" a silly thing. Because there's always games that have pure pve progression ways, but never mmos that have pure pvp ways. But Dygz counters that with "rpgs were never really meant to be pvp" and that's where the opinion wars would begin, which I'm kinda getting tired of so whatever
Dolyem wrote: » I don't think there's anything such as that in the MMORPG genre. That's like, fortnite. No PVE content, just players against players. But not even an MMO or RPG.
Dolyem wrote: » NiKr wrote: » Dolyem wrote: » I literally only ran end game pve content to gain gear for PvP in several MMORPGs... I know entire Rated PvP guilds who only ran PvE content when it had BiS gear for PvP. PvPers will almost always deal with the PvE content if it means them getting better at PvP. Other way around? Not so much. Hell the entire concept of Twinking is based around running characters through PvE content repeatedly to JUST PvP. This describes the entirety of L2 (and most likely majority of other "pvp-centric" mmos). You pve so that you can pvp better. I think Dygz is just talking about the purest of pure "pvpers" who hate pve to such an extent that they wouldn't even want to level up if it required pve. Those are, imo, as small of a minority as the truest of true pvers, but there probably are people like that out there. I don't think there's anything such as that in the MMORPG genre. That's like, fortnite. No PVE content, just players against players. But not even an MMO or RPG.
NiKr wrote: » Dolyem wrote: » I literally only ran end game pve content to gain gear for PvP in several MMORPGs... I know entire Rated PvP guilds who only ran PvE content when it had BiS gear for PvP. PvPers will almost always deal with the PvE content if it means them getting better at PvP. Other way around? Not so much. Hell the entire concept of Twinking is based around running characters through PvE content repeatedly to JUST PvP. This describes the entirety of L2 (and most likely majority of other "pvp-centric" mmos). You pve so that you can pvp better. I think Dygz is just talking about the purest of pure "pvpers" who hate pve to such an extent that they wouldn't even want to level up if it required pve. Those are, imo, as small of a minority as the truest of true pvers, but there probably are people like that out there.
Dolyem wrote: » I literally only ran end game pve content to gain gear for PvP in several MMORPGs... I know entire Rated PvP guilds who only ran PvE content when it had BiS gear for PvP. PvPers will almost always deal with the PvE content if it means them getting better at PvP. Other way around? Not so much. Hell the entire concept of Twinking is based around running characters through PvE content repeatedly to JUST PvP.
insomnia wrote: » Shabooey wrote: » It's at 1:18:10 for those wanting to check it out. The question is initially about how it links to artisan skills but Steven does broaden it out, so have a look and see what you think. The link should start at the point of the question
Shabooey wrote: » It's at 1:18:10 for those wanting to check it out. The question is initially about how it links to artisan skills but Steven does broaden it out, so have a look and see what you think.
insomnia wrote: » They are talking about changing racials to backgrounds. It should be on the timestamphttps://youtu.be/3FxHjg0YgiM?t=4692
Meztopheles wrote: » By Dygz's standard no PVE-only player would play ashes or any game with owpvp at all
Dygz wrote: » Meztopheles wrote: » By Dygz's standard no PVE-only player would play ashes or any game with owpvp at all Actually, by my standards... I really only reference gamers who typically play MMORPGs on PvP servers and players who typically play MMORPGs on PvE-Only servers. People like Liniker and Dolyem, and maybe NiKr, will talk about gamers who play other forms of PvP games and people who play other forms of PvE games.
George_Black wrote: » Imagine losing intetest in a whole, deep mmo because races dont have passives.
Meztopheles wrote: » That makes more sense but I didn't gather it from the other posts of yours that I read. Categorizing by server preference over PVE/PVP "only" makes more sense to be sure, but I don't think it's ideal. There's a difference between the individuals who would typically play a PVE server who would refuse to play in a game where being ganked is possible and those who would only view it as a slight detriment in an otherwise excellent PVE experience (If AOC actually ends up having that, it's too early to be sure but we can hope.)
Meztopheles wrote: » I think it's true though that most people who only care about competing with others are better served by fighting games or arena shooters or MOBAS than an MMO, and people who want strictly PVE are better served by games like the upcoming Baldur's Gate 3. I'd imagine most MMO players either enjoy both to lesser or greater degrees or really care about playing with other people in a PVE context.
Meztopheles wrote: » The potential of Ashes for me, and I'd imagine many others, lies in the promise (which it will hopefully come close to keeping) of bringing an interesting fantasy world to life and giving players as much agency as possible in that world. Even if one only cares about PVE, if the PVE is good and meaningful, is the occasional gank really going to ruin it? Obviously, this is from an optimistic viewpoint and I'm not unaware of the possibility of it being horrible if large groups decide to make everyone's life in the game miserable, but it looks too early to say that there's no possibility for good and meaningful PVE content (not saying you were saying that, I kinda just started ranting about the original post at this point).
Dygz wrote: » It's PvP server or PvE-Only server. And I think I agree that there is a difference between people who would play refuse to play in a game where being ganked is possible and those who would play on a PvP server where the PvP is viewed as a slight detriment in an otherwise excellent PvE experience. Because I am in the camp who typically plays on PvE-Only servers and who is willing to play on a PvP server if the PvP is only a slight detriment to my (PvE) game session goals.
Dygz wrote: » I find this to be irrelevant. Probably true, but irrelevant. (Baldur's Gate 3 is not an MMO. I'll be playing WoW when I want to play an MMORPG with excellent PvE.)
Dygz wrote: » Depends on how occassional the gank is. Although, my issue is not ganking. My issue is non-consensual PvP and other players disrupting my games session goals. I also have an issue with permanent open world zones that auto-flag (Corruption/Karma-free) FFA PvP. And that overrides anything else in the game. When I want to experience an MMORPG with excellent PvE, I will be playing some other MMORPG besides Ashes. I'll primarily just be playing Ashes when I want to hang out with friends and take a peek at what folks are doing.
Meztopheles wrote: » While my problems with WoW are more strictly related to combat than content, I don't enjoy the content in that game and consider the vast majority of my experience in it (admittedly extremely small) a waste of time. I think Ashes has the potential to have incomparably superior PVE with players affecting outcomes and better combat (this is all "hopefully"). That's much more interesting to me personally, but I can understand the difference in taste that would lead one to prefer WoW.
Meztopheles wrote: » I'm aware it's not an MMO, but PVE and PVP are not restricted to MMO's. I expect Baldur's Gate 3 to be a PVE experience that is leagues above anything WoW or frankly any current MMO has to offer. You can even play with friends, unlike most games which can boast the same.
Meztopheles wrote: » My point with this is that the only advantage of MMO's is the possibility for the world to be inhabited and impacted by other players. Strictly talking about PVP/PVE, there are other better options. I like the PVX model because it allows for more of the "impact" part of that equation. It just has to be balanced so that it doesn't negatively affect the "inhabited" part.
Meztopheles wrote: » I somewhat agree with this. The ganking does need to be occasional to prevent the game from just being straight unfun for people behind on the level curve or who don't prefer ever-present PVP. Too much would be bad and they'll hopefully find a balance. I'm all for heavy punishments for people ganking low levels. I agree about "disrupting game session goals" though where we draw the line of what constitutes that may be different.
Meztopheles wrote: » I don't personally have an issue with the auto-flag zones they plan to have and don't exactly understand why you would, much less it overriding anything else good in the game. I feel like the game likely isn't for you if that's a hard pass, which fair I guess, but yeah, all I can do is shrug on that one.
BlackBrony wrote: » But Ashes doesn't really have PvE.
Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol
BlackBrony wrote: » Bro, that's not PvE. That's filler content.
Liniker wrote: » BlackBrony wrote: » Bro, that's not PvE. That's filler content. Yea I'd seek help if I were you, that's not normal
Noaani wrote: » BlackBrony is perfectly right here.
Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Noaani wrote: » BlackBrony is perfectly right here. https://www.nimh.nih.gov/health/statistics/mental-illness