Diamaht wrote: » Watching the cleric showcase and using cast time as a way to interact with an encounter is perfect. I think this concept should be applied to all classes. Usually cast time is just to balance out more powerful abilities, the way the cleric was demonstrated it was used as a way to customize existing abilities on the fly. The toolkit gets exponentially larger with this in place, definitely keep it.
Solvryn wrote: » Diamaht wrote: » Watching the cleric showcase and using cast time as a way to interact with an encounter is perfect. I think this concept should be applied to all classes. Usually cast time is just to balance out more powerful abilities, the way the cleric was demonstrated it was used as a way to customize existing abilities on the fly. The toolkit gets exponentially larger with this in place, definitely keep it. I'd be hard pressed to see cast time work well on a melee character.
Depraved wrote: » Solvryn wrote: » Diamaht wrote: » Watching the cleric showcase and using cast time as a way to interact with an encounter is perfect. I think this concept should be applied to all classes. Usually cast time is just to balance out more powerful abilities, the way the cleric was demonstrated it was used as a way to customize existing abilities on the fly. The toolkit gets exponentially larger with this in place, definitely keep it. I'd be hard pressed to see cast time work well on a melee character. elven warriors in l2
TheDarkSorcerer wrote: » Pass. Great for PvE... i guess.... Horrible for PvP. I can't see anyone running those spells in PvP unless it gives immunity to dmg while casting and that you can't get interrupted.
Diamaht wrote: » TheDarkSorcerer wrote: » Pass. Great for PvE... i guess.... Horrible for PvP. I can't see anyone running those spells in PvP unless it gives immunity to dmg while casting and that you can't get interrupted. Wouldn't need immunity, just time and space. With stuns and other cc you can find windows for this stuff. Plenty of games have this. But, instead an ability that only has a long cast time, you have abilities that can be used quickly as an alternative with differing/less effect. For melee its just a quick bash vs a sledgehammer. You just need to create a window for it. Insta cast only is kinda boring for pvp tbh.
KingDDD wrote: » Cast times on melee makes melee unplayable in pvp unless there's enough cc to actually land those abilities. No one wants that amount of cc.
Veeshan wrote: » Diamaht wrote: » TheDarkSorcerer wrote: » Pass. Great for PvE... i guess.... Horrible for PvP. I can't see anyone running those spells in PvP unless it gives immunity to dmg while casting and that you can't get interrupted. Wouldn't need immunity, just time and space. With stuns and other cc you can find windows for this stuff. Plenty of games have this. But, instead an ability that only has a long cast time, you have abilities that can be used quickly as an alternative with differing/less effect. For melee its just a quick bash vs a sledgehammer. You just need to create a window for it. Insta cast only is kinda boring for pvp tbh. and it being balanced for group play aswell so one would think your party can vcreate your space to cast i also suspect with 8 player group size you will often see 2 healers or 1 heal and 1 off healer to cross support if main healer getting pushed
Liniker wrote: » I can't imagine casting skills on a tank or fighter besides skills that you can charge
Depraved wrote: » shillen knight skills
NiKr wrote: » Depraved wrote: » shillen knight skills My first ever p2w donation was for an OEd Arcana Mace for my SK who wore mage dark crystal. I won more pvps as a "mage tank" than I ever did as a pure tank. People really do be real limited in their comprehension of design possibilities.
Diamaht wrote: » KingDDD wrote: » Cast times on melee makes melee unplayable in pvp unless there's enough cc to actually land those abilities. No one wants that amount of cc. "No one" Disagree completely. PvP in most games is boring because there are no options or group interplay. The abilities have no versatility and your group-mates have no effect on what you do. Everyone is basically single player. You just watch your parse and yell at people who don't keep up with a set rotation. That's boring, and that's not an mmo. This game is supposed to be about group play. Let your group mates set you up for a big strike. Require it, by creating a Meta around it, and you wind up with dynamic pvp.