mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » The issue with what want is the rewards. Not only is there no risk in the rewards but more importantly, by being easier to acquire (because of the decreased risk), It devalues all the rewards in the world, especially those with less power and/or value. Pvp has no rewards on it's own. All the rewards from it come from what you choose to fight over so by devaluing the rewards from the world, you are devaluing the PVP. To be honest, I disagree with your entire premise here. The value of any reward in the game is directly tied to the time spent to get it including any PvP, not just on the PvP. I'm not sure what you mean. You seem to be implying that the more time it takes to get something, the more value it has which is false. Yes, more valuable things usually take longer to acquire but the more time it takes to acquire something doesn't increase it's value. If i auto-attack a boss to death, it's not going to drop more valuable loot because i took longer to kill it.
Noaani wrote: » mcstackerson wrote: » The issue with what want is the rewards. Not only is there no risk in the rewards but more importantly, by being easier to acquire (because of the decreased risk), It devalues all the rewards in the world, especially those with less power and/or value. Pvp has no rewards on it's own. All the rewards from it come from what you choose to fight over so by devaluing the rewards from the world, you are devaluing the PVP. To be honest, I disagree with your entire premise here. The value of any reward in the game is directly tied to the time spent to get it including any PvP, not just on the PvP.
mcstackerson wrote: » The issue with what want is the rewards. Not only is there no risk in the rewards but more importantly, by being easier to acquire (because of the decreased risk), It devalues all the rewards in the world, especially those with less power and/or value. Pvp has no rewards on it's own. All the rewards from it come from what you choose to fight over so by devaluing the rewards from the world, you are devaluing the PVP.
Dygz wrote: » Vyril wrote: » PvE and PvP content intertwined. Describe 3 examples of PvE content and PvP content intertwined in Ashes of Creation game design. I'll share 3 of my original expectations: Node Sieges in order to ensure a Metro that allows my Race to complete Racial progression. Caravan defense and Caravan attacks in prep for Castle Sieges. And... some Ashes of CReation version of... "If I have to kill dryads to siphon their Life magic and convert it into Shadow energy which powers the Stealth abilities for my Rogue... any player characters who try to stop me from killing dryads will just have to die!!"
Vyril wrote: » PvE and PvP content intertwined.
mcstackerson wrote: » Dygz wrote: » Vyril wrote: » PvE and PvP content intertwined. Describe 3 examples of PvE content and PvP content intertwined in Ashes of Creation game design. You need to PvE to increase your character's power which you need for PVP and Pvp is a tool you can use to control PvE content. Not 3 but I'm sure you could find some way to break it down.
Dygz wrote: » Vyril wrote: » PvE and PvP content intertwined. Describe 3 examples of PvE content and PvP content intertwined in Ashes of Creation game design.
Dygz wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » The issue with what want is the rewards. Not only is there no risk in the rewards but more importantly, by being easier to acquire (because of the decreased risk), It devalues all the rewards in the world, especially those with less power and/or value. Pvp has no rewards on it's own. All the rewards from it come from what you choose to fight over so by devaluing the rewards from the world, you are devaluing the PVP. To be honest, I disagree with your entire premise here. The value of any reward in the game is directly tied to the time spent to get it including any PvP, not just on the PvP. I'm not sure what you mean. You seem to be implying that the more time it takes to get something, the more value it has which is false. Yes, more valuable things usually take longer to acquire but the more time it takes to acquire something doesn't increase it's value. If i auto-attack a boss to death, it's not going to drop more valuable loot because i took longer to kill it. Yes... and this is another example of Reward = Loot. What originally attracted me to Ashes was the example of the Winter Dragon that causes a perpetual WInter across the Region until the Winter Dragon is killed. The Risk of failing/dying is high in small groups -even with a few Raids or a few Guilds- which means that rivals will have to work together to rid the threat the WInter Dragon poses. The true Reward is ending the perpetual Winter. And that goal should have enough primacy for everyone in the Region to set aside rivalries until the Winter Dragon is slain. Sure... if I do 5% of the damage to the Winter Dragon, I hope to gain at least a Dragon Scale for my contribution to ending the threat, but the actual Reward is that we can finally move on to the resources avalilable during Spring and we can rebuild the Node services disabled by the Perpetual Winter. I think Noanni and his Community are hoping to hear more about those kinds of events... epic PvE battles where PvP is unlikely to interfere. (Though, I think they would expect to among those dealing most of the damage since they are top-end raiders.) But, what we've come to learn bit by bit in the past year is that Steven believes that such a battle would not have sufficient adrenaline rush without the "Risk" of PvP also being high. So... it's not really about hating PvP. It's realizing after 5 years... that PvP is intended to be inextricably tied to everything. Because, for Steven, PvE is not fun without the adrenaline rush PvP provides.
mcstackerson wrote: » Noanni said earlier in the thread what they want, they want enough instanced content to fill a 3 day raid week and i was pointed out how rewards from that content would impact the rewards in the world. Just because pvp can happen everywhere doesn't mean it will or is intended to. The Pvp element of the game isn't about making the encounter itself fun. PvE content serves as potential objectives for PVP so if anything, it's the other way around.
Vyril wrote: » I'm gathering, player attacks me, I kill them and then likely teabag them for attacking me and losing. I'm in a party with friends, farming a dungeon, another group rolls up to attack us, we ensue in an epic battle in the dungeon to defend our farming spot for crafting materials to make better gear. Be involved in a node war, to defend the storage coffers of the goods we have collected.
mcstackerson wrote: » Dygz wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » The issue with what want is the rewards. Not only is there no risk in the rewards but more importantly, by being easier to acquire (because of the decreased risk), It devalues all the rewards in the world, especially those with less power and/or value. Pvp has no rewards on it's own. All the rewards from it come from what you choose to fight over so by devaluing the rewards from the world, you are devaluing the PVP. To be honest, I disagree with your entire premise here. The value of any reward in the game is directly tied to the time spent to get it including any PvP, not just on the PvP. I'm not sure what you mean. You seem to be implying that the more time it takes to get something, the more value it has which is false. Yes, more valuable things usually take longer to acquire but the more time it takes to acquire something doesn't increase it's value. If i auto-attack a boss to death, it's not going to drop more valuable loot because i took longer to kill it. Yes... and this is another example of Reward = Loot. What originally attracted me to Ashes was the example of the Winter Dragon that causes a perpetual WInter across the Region until the Winter Dragon is killed. The Risk of failing/dying is high in small groups -even with a few Raids or a few Guilds- which means that rivals will have to work together to rid the threat the WInter Dragon poses. The true Reward is ending the perpetual Winter. And that goal should have enough primacy for everyone in the Region to set aside rivalries until the Winter Dragon is slain. Sure... if I do 5% of the damage to the Winter Dragon, I hope to gain at least a Dragon Scale for my contribution to ending the threat, but the actual Reward is that we can finally move on to the resources avalilable during Spring and we can rebuild the Node services disabled by the Perpetual Winter. I think Noanni and his Community are hoping to hear more about those kinds of events... epic PvE battles where PvP is unlikely to interfere. (Though, I think they would expect to among those dealing most of the damage since they are top-end raiders.) But, what we've come to learn bit by bit in the past year is that Steven believes that such a battle would not have sufficient adrenaline rush without the "Risk" of PvP also being high. So... it's not really about hating PvP. It's realizing after 5 years... that PvP is intended to be inextricably tied to everything. Because, for Steven, PvE is not fun without the adrenaline rush PvP provides. Noanni said earlier in the thread what they want, they want enough instanced content to fill a 3 day raid week and i was pointed out how rewards from that content would impact the rewards in the world.
Dygz wrote: » Well, I mean... also if the raid is fighting that boss as Non-Combatants, it's normal death penalties. If the raid is fighting that boss as Combatants, it's half-normal death penalties. So... it's more Risk attempting to complete that dungeon as Non-Combatants than it is as Combatants.
Dygz wrote: » You are the one who said that.
Dygz wrote: » Well, I mean... also if the raid is fighting that boss as Non-Combatants, it's normal death penalties. If the raid is fighting that boss as Combatants, it's half-normal death penalties. So... it's more "Risk" attempting to complete that dungeon as Non-Combatants than it is as Combatants. I think Noaani doesn't want to waste more time being distracted from defeating the boss by other players who love PvP.
Dygz wrote: » The Devil is in the details.
Abarat wrote: » Dygz wrote: » The Devil is in the details. Dygz have you been part of a fight with an open world raid boss while engaging in pvp?