drclawx wrote: » Mag7spy wrote: » drclawx wrote: » How many people will work for "free" though? Eventually it causes tension if are just feeding the top 20 guild members and getting little in return. I do have concerns though if you are just average joe crafter that just wants to have fun and not be some sweat lord super efficient player. Guild doesn't work for free, that is the thing some of these solo /small group players think. It just comes down to not wanting to give things to anyone for them. While you give things to guild guild since you are all working towards a common goal and the benefits are generally shared. Also you can look for a guild that doesn't require you to give anything... Mostly responding to the OP that is worried about 50 people feeding someone for free. Other games don't really have consequences for being greedy. Big zergs may chase people away form the areas they operate and loose node population weakening their overall strength. Depraved wrote: » drclawx wrote: » How many people will work for "free" though? Eventually it causes tension if are just feeding the top 20 guild members and getting little in return. I do have concerns though if you are just average joe crafter that just wants to have fun and not be some sweat lord super efficient player. well, you are getting mats for free and leveling your profession, which means you can make things others cant and make money...and the person giving you the mats is getting a finished product. its a win win. Small groups can do this too not just large ones. I guess if you just start playing without a group it would suck. It's pretty hard to find reliable people to play with.
Mag7spy wrote: » drclawx wrote: » How many people will work for "free" though? Eventually it causes tension if are just feeding the top 20 guild members and getting little in return. I do have concerns though if you are just average joe crafter that just wants to have fun and not be some sweat lord super efficient player. Guild doesn't work for free, that is the thing some of these solo /small group players think. It just comes down to not wanting to give things to anyone for them. While you give things to guild guild since you are all working towards a common goal and the benefits are generally shared. Also you can look for a guild that doesn't require you to give anything...
drclawx wrote: » How many people will work for "free" though? Eventually it causes tension if are just feeding the top 20 guild members and getting little in return. I do have concerns though if you are just average joe crafter that just wants to have fun and not be some sweat lord super efficient player.
Depraved wrote: » drclawx wrote: » How many people will work for "free" though? Eventually it causes tension if are just feeding the top 20 guild members and getting little in return. I do have concerns though if you are just average joe crafter that just wants to have fun and not be some sweat lord super efficient player. well, you are getting mats for free and leveling your profession, which means you can make things others cant and make money...and the person giving you the mats is getting a finished product. its a win win.
Spinspirit wrote: » xmix wrote: » will I compete? No i guess, if you want to compete you could join a large guild. A large guild with many members and big investment should be able to gain advantages over smaller guilds/solo players otherwise it would be completely pointless.
xmix wrote: » will I compete?
sternzy wrote: » I spend 75$ every time I go to the bar.
NiKr wrote: » sternzy wrote: » I spend 75$ every time I go to the bar. Weird flex, but ok. If those people can run 5 accounts w/o automation - good for them. Intrepid think they can stop botting and prevent automated multiboxing. If they can't - the game is doomed either way. But if they can, the mega guilds will just have singular players instead of full groups per player running around.
Azherae wrote: » Common, easy, 'oldschool'.
Raven016 wrote: » https://ashesofcreation.wiki/Social_organizations I see on this link thatSocial organizations cater for solo players who don't wish to engage in guild-oriented organizations.[7][8] And that there is a "Trader's company". Could it be that the best traders will be solo players?
xmix wrote: » Raven016 wrote: » https://ashesofcreation.wiki/Social_organizations I see on this link thatSocial organizations cater for solo players who don't wish to engage in guild-oriented organizations.[7][8] And that there is a "Trader's company". Could it be that the best traders will be solo players? So I think now it will be like this. Alone or as a member of 1 small guild, you can only get involved in things that depend on one person and they can't support you in it, collecting, gardening, fish breeding, maybe scientific research.processing raw materials or forging weapons, armor, jewelry will all be for the big ones. You can start small, but it won't be worth it, it will cost you a lot of time and by the time you reach the big ones, the equipment you could sell will be worth much less or the market will be saturated.
xmix wrote: » Well, nobody here agrees with me. But they will be revealed in the alpha. I just drew attention to this. But maybe I'm just overthinking it.
Noaani wrote: » xmix wrote: » Well, nobody here agrees with me. But they will be revealed in the alpha. I just drew attention to this. But maybe I'm just overthinking it. Actually, I think everyone here agrees with the situation you see happening in game (even if your numbers aren't really accurate). The thing is, to most people here, this is just a part of the game. Individuals are not going to succeed in Ashes - simple as that. Also, if anything, Alpha would give you a false sense of security, rather than prove you right. Guilds and such don't get in to full efficiency mode when testing.
Dolyem wrote: » With the design so far for Ashes, encouraging alliances and what not, I feel like the guild perks that buff the guild members should be pretty substantial conpared to the perks for more members. Promoting more small guilds with stronger individuals as opposed to massive singular guilds with weaker individuals. Only problem is when mega guilds plan to form several small guilds, though the inconvenience of limiting alliances may thwart that a bit.