NiKr wrote: » This would just lead to people feeling bad and complaining that they need to buy more accounts if they want to participate in other artisan professions. In other words it'd be seen as a p2w mechanic.
xmix wrote: » This is called balance.With 2-3 characters you can get a much bigger advantage on 1 server than if you had only 1 and you will progress much faster because with the big character you support your alt characters with money.Those who want to buy multiple accounts have already been told that they will push it on 2 monitors.
NiKr wrote: » xmix wrote: » This is called balance.With 2-3 characters you can get a much bigger advantage on 1 server than if you had only 1 and you will progress much faster because with the big character you support your alt characters with money.Those who want to buy multiple accounts have already been told that they will push it on 2 monitors. You can only benefit from those alts if you spend a shitton of time on them. And those who can do so already have advantage over other people. If they now can have an even bigger advantage by having several accs - that's a p2w advantage on top of the time one. Also, no one needs to run those accounts at the same time, so the "2 monitors" doesn't matter. Though people who'd be willing to throw more money at the game would most likely have several monitors either way. Hell, they'd probably have a few pcs/laptops too.
xmix wrote: » The big p2w leaders will push it to private anyway. On Discord, they will talk it down to guild members for cheap or free equipment, and the money in the bank accounts will change places.
NiKr wrote: » xmix wrote: » The big p2w leaders will push it to private anyway. On Discord, they will talk it down to guild members for cheap or free equipment, and the money in the bank accounts will change places. I got no clue what this means, sorry.
xmix wrote: » so that would be the point of the post. That if someone has enough time to draw 2-3 characters, it should be a little more difficult. But if he still draws 1+ characters, I don't want to be at such a disadvantage. I wouldn't have any problems if there were numbers to guide me, it's time to grow up with 1 character and learn 1 profession. About what these are planned for.
NiKr wrote: » xmix wrote: » so that would be the point of the post. That if someone has enough time to draw 2-3 characters, it should be a little more difficult. But if he still draws 1+ characters, I don't want to be at such a disadvantage. I wouldn't have any problems if there were numbers to guide me, it's time to grow up with 1 character and learn 1 profession. About what these are planned for. I'm assuming your text is auto-translated, cause it's almost impossible for me to parse. But the point of "it should be harder" will just mean p2w to people. Because people who can afford several accounts will have it easier. That is, like, the literal definition of p2w. You pay more and your life is easier (you win).
xmix wrote: » NiKr wrote: » xmix wrote: » so that would be the point of the post. That if someone has enough time to draw 2-3 characters, it should be a little more difficult. But if he still draws 1+ characters, I don't want to be at such a disadvantage. I wouldn't have any problems if there were numbers to guide me, it's time to grow up with 1 character and learn 1 profession. About what these are planned for. I'm assuming your text is auto-translated, cause it's almost impossible for me to parse. But the point of "it should be harder" will just mean p2w to people. Because people who can afford several accounts will have it easier. That is, like, the literal definition of p2w. You pay more and your life is easier (you win). if only we knew how. max lvl time. max profession time. I could imagine better. And I wouldn't have a problem with it.
Azherae wrote: » NiKr wrote: » xmix wrote: » so that would be the point of the post. That if someone has enough time to draw 2-3 characters, it should be a little more difficult. But if he still draws 1+ characters, I don't want to be at such a disadvantage. I wouldn't have any problems if there were numbers to guide me, it's time to grow up with 1 character and learn 1 profession. About what these are planned for. I'm assuming your text is auto-translated, cause it's almost impossible for me to parse. But the point of "it should be harder" will just mean p2w to people. Because people who can afford several accounts will have it easier. That is, like, the literal definition of p2w. You pay more and your life is easier (you win). My parser doesn't break for this though, which is a testament to the translator being used or @xmix's skill with english cognitives as a baseline (this is a good thing, not an insult in any way, mentioning just in case). As I said in your other thread, the reason that most games have an issue with this is because they design the game in a way that rewards time first and rewards efficiency and organization/specialization second. This is mostly because the casual player with low tolerance for the type of Roleplay that makes them part of a group, community or society, does not like the type of game where you have to respect those functions. Ashes of Creation, so far, hasn't shown any signs of being that kind of game. It has almost all the foundations required to make a game where having more than one character will be at best a 20% benefit, and only to players with a lot of playtime available. They could cut down on that 20% too, with a few more changes, if they wanted to (they probably don't want to). Trying to solve this 'problem' by giving benefits for having 'single characters' is the second worst possible way. The worst possible way is things like the ArcheAge 'Labor points' system. (The BDO 'energy' system is not entirely equivalent to this and is mildly better, making it imo only the fourth worst possible way).
Azherae wrote: » xmix wrote: » NiKr wrote: » xmix wrote: » so that would be the point of the post. That if someone has enough time to draw 2-3 characters, it should be a little more difficult. But if he still draws 1+ characters, I don't want to be at such a disadvantage. I wouldn't have any problems if there were numbers to guide me, it's time to grow up with 1 character and learn 1 profession. About what these are planned for. I'm assuming your text is auto-translated, cause it's almost impossible for me to parse. But the point of "it should be harder" will just mean p2w to people. Because people who can afford several accounts will have it easier. That is, like, the literal definition of p2w. You pay more and your life is easier (you win). if only we knew how. max lvl time. max profession time. I could imagine better. And I wouldn't have a problem with it. But we know how this is done, many games have done it. "Don't put 100 different harvesting nodes in one geographical area." There is a set of people who will complain 'but I hate running around between harvestables, the game is not respecting my time if I have to do this'. And those people are usually not the people who care about the economy, they care about the experience of 'seeing the numbers go up' and getting a tiny dopamine hit of 'I got a slightly better rate on this gathered item!' every 22 seconds. Having extra accounts only truly matters if you have time-capped income instead of niche-capped income (aside from the travel time thing). Technically, having the better solution means you can give players more freedom and more alts per server and keep them happier than the other way anyway.
Tyranthraxus wrote: » If anything, aren't players who play between characters already losing the maximum advancement of a single toon, by dividing their time between other toons?
TheDarkSorcerer wrote: » I will spend 90% of my time playing 1 character, and the rest trying out a different class just for fun. I will never understand people who need 20 character slots though lol
xmix wrote: » so we will get to the point in time that it will be unnecessary for 1 character to be a master of 1 profession.it will only be more difficult to become a master of 8 professions. Because every profession needs 1 new character.