Raven016 wrote: » Everything is subject to change.
NiKr wrote: » Raven016 wrote: » Everything is subject to change. Yes, we all hide behind that phrase in hopes of that change being in our favor
Liniker wrote: » Raven016 wrote: » Everything is subject to change. True, they can end up making a basketball single-player game instead of a fantasy MMORPG,
Raven016 wrote: » Mag7spy wrote: » I'm unsure how you are trying to compare it to a daily quest. That's how it feels to me. Sieges will probably not happen often. The game offers similar content as castle sieges.https://ashesofcreation.wiki/Castle_sieges At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[27][36] Not daily but weekly. Eventually you will start seeing all caravans the same, whether initiated by NPC, mayor or guild leader. Walking along the caravan and maybe nothing happening. For the greater benefit of some group. Mag7spy wrote: » A server where everyone just pks each other for no reason, is not meaningful conflict it is just random ganking - griefing. Without evil there is no good. If the game prevents evil and chaos, players will feel less rewarded achieving order. How can you balance this? Who is the target audience? Open world PvPers are those who cause the ganking. It is a normal reality for them. The way how conflict rules are set, seems that PvPers are pushed away. But is not a PvE game either because they have to PvP.
Mag7spy wrote: » I'm unsure how you are trying to compare it to a daily quest.
Mag7spy wrote: » A server where everyone just pks each other for no reason, is not meaningful conflict it is just random ganking - griefing.
Isth3reno1else wrote: » Getting paid in resources for raiding caravans sounds good to me and would be a welcome change over getting nothing of value for pvp'ing in my current games.
Mag7spy wrote: » Raven016 wrote: » Mag7spy wrote: » I'm unsure how you are trying to compare it to a daily quest. That's how it feels to me. Sieges will probably not happen often. The game offers similar content as castle sieges.https://ashesofcreation.wiki/Castle_sieges At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[27][36] Not daily but weekly. Eventually you will start seeing all caravans the same, whether initiated by NPC, mayor or guild leader. Walking along the caravan and maybe nothing happening. For the greater benefit of some group. Mag7spy wrote: » A server where everyone just pks each other for no reason, is not meaningful conflict it is just random ganking - griefing. Without evil there is no good. If the game prevents evil and chaos, players will feel less rewarded achieving order. How can you balance this? Who is the target audience? Open world PvPers are those who cause the ganking. It is a normal reality for them. The way how conflict rules are set, seems that PvPers are pushed away. But is not a PvE game either because they have to PvP. This bottom part just sounds like random RP to me good and evil doesn't really matter when we are talking what and how the game is designed. I'm unsure where you are getting this players are rewarded for achieving good, there is no gameplay system in place except being a bounty hunter to punish corrupt players. To focus in on this good / evil thing. Please tell me on how players will feel rewarded from killing random people pvping everywhere. Please explain to me why people are going to be motivated to do that?The effect it actually will have is reducing the amount of people interested int he game from people getting annoyed and constantly having to fight. Again I feel you you are trying to use rp words to doll it up than looking at the actual reality. If you were using good /evil in meaningful pvp as i stated above group based, objective, guild wars, etc. It would make more sense atleast....I feel liek you are trying to use good / evil makes things meaningful yet trying to use it to advocate for random PvP everywhere that is not focused on group play (or any sense of meaning) but simply the selfishly nature of other players lol. That isn't good or evil, it is just random pvp. Based on what the developers are designing to be meaningful PvP is really what matters at the end of the day. Im a heavy ganker i kill people for 0 reason or reasons i make up. They are the most meaningless pvp experiences ever. Any interesting PvP that was meaningful was around drama, story and wars, objective base gameplay.Going to point out caravans right here. If you are trying to stop a caravan before a siege that sounds like meaningful pvp right there since you are having a impact and they have a reason to protect and stop you so they get their tax money. The idea you think this is not meaningful in a world where you need things to progress your node and build defenses is insanely silly. You think because of repetition it is not meaningful if there are consequences on failing??? You realize if you are leading up to a siege you don't have sieges every week....there is a limit based on the node level. I'm unsure why you are using this as a argument that is is family (not that daily does not mean it is meaningful). If it has a big impact on the node people are going to feel the need to defend, it is going to make it more competitive with stronger figure coming out to fight and create great interesting pvp events. How can you not see this? We will need to learn more about caravans but the points you are bringing up like you can only use a caravans one a week makes no sense since you spawn it when you need to deliver resources per player...Pleas read up on the wiki so you can understand more so how it works with the limited information we have.https://ashesofcreation.wiki/Caravanserai Again either way if caravans are weekly and their is reason to defend them that is meaningful content. If it is not meaningful to you for reasons like (you don't care about the node, don't want to defend it, don't care if you lose things, etc etc) That would be on you and dealing with the consequences. This idea that PvP is good/ evil because people can gank in ow is pretty silly to think that is meaningful content. It can create fun things and lead to bigger things time to time, but to not people it is generally annoying and why you don't need people being pk'd every second pointlessly. Ganking is not actually pvp when you compare it to actual meaningful pvp. Though ganking does create a fun element of friction and danger in the world. And the dose of that needs to be limited since people are unrelenting in a way that does not creative a positive or fun experience.
Dygz wrote: » Castle-node Sieges happen each week. And there are 5 Castles per server. Caravans associated with those.
Raven016 wrote: » Mag7spy wrote: » Raven016 wrote: » Mag7spy wrote: » I'm unsure how you are trying to compare it to a daily quest. That's how it feels to me. Sieges will probably not happen often. The game offers similar content as castle sieges.https://ashesofcreation.wiki/Castle_sieges At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[27][36] Not daily but weekly. Eventually you will start seeing all caravans the same, whether initiated by NPC, mayor or guild leader. Walking along the caravan and maybe nothing happening. For the greater benefit of some group. Mag7spy wrote: » A server where everyone just pks each other for no reason, is not meaningful conflict it is just random ganking - griefing. Without evil there is no good. If the game prevents evil and chaos, players will feel less rewarded achieving order. How can you balance this? Who is the target audience? Open world PvPers are those who cause the ganking. It is a normal reality for them. The way how conflict rules are set, seems that PvPers are pushed away. But is not a PvE game either because they have to PvP. This bottom part just sounds like random RP to me good and evil doesn't really matter when we are talking what and how the game is designed. I'm unsure where you are getting this players are rewarded for achieving good, there is no gameplay system in place except being a bounty hunter to punish corrupt players. To focus in on this good / evil thing. Please tell me on how players will feel rewarded from killing random people pvping everywhere. Please explain to me why people are going to be motivated to do that?The effect it actually will have is reducing the amount of people interested int he game from people getting annoyed and constantly having to fight. Again I feel you you are trying to use rp words to doll it up than looking at the actual reality. If you were using good /evil in meaningful pvp as i stated above group based, objective, guild wars, etc. It would make more sense atleast....I feel liek you are trying to use good / evil makes things meaningful yet trying to use it to advocate for random PvP everywhere that is not focused on group play (or any sense of meaning) but simply the selfishly nature of other players lol. That isn't good or evil, it is just random pvp. Based on what the developers are designing to be meaningful PvP is really what matters at the end of the day. Im a heavy ganker i kill people for 0 reason or reasons i make up. They are the most meaningless pvp experiences ever. Any interesting PvP that was meaningful was around drama, story and wars, objective base gameplay.Going to point out caravans right here. If you are trying to stop a caravan before a siege that sounds like meaningful pvp right there since you are having a impact and they have a reason to protect and stop you so they get their tax money. The idea you think this is not meaningful in a world where you need things to progress your node and build defenses is insanely silly. You think because of repetition it is not meaningful if there are consequences on failing??? You realize if you are leading up to a siege you don't have sieges every week....there is a limit based on the node level. I'm unsure why you are using this as a argument that is is family (not that daily does not mean it is meaningful). If it has a big impact on the node people are going to feel the need to defend, it is going to make it more competitive with stronger figure coming out to fight and create great interesting pvp events. How can you not see this? We will need to learn more about caravans but the points you are bringing up like you can only use a caravans one a week makes no sense since you spawn it when you need to deliver resources per player...Pleas read up on the wiki so you can understand more so how it works with the limited information we have.https://ashesofcreation.wiki/Caravanserai Again either way if caravans are weekly and their is reason to defend them that is meaningful content. If it is not meaningful to you for reasons like (you don't care about the node, don't want to defend it, don't care if you lose things, etc etc) That would be on you and dealing with the consequences. This idea that PvP is good/ evil because people can gank in ow is pretty silly to think that is meaningful content. It can create fun things and lead to bigger things time to time, but to not people it is generally annoying and why you don't need people being pk'd every second pointlessly. Ganking is not actually pvp when you compare it to actual meaningful pvp. Though ganking does create a fun element of friction and danger in the world. And the dose of that needs to be limited since people are unrelenting in a way that does not creative a positive or fun experience. You like talking quite a lot and baiting to get more information. But I will not tell you how I play and why I enjoy playing the games the way I do.
Dygz wrote: » Please read the link if you don't get how it works or what I'm trying to say thanks.
NiKr wrote: » Dygz wrote: » Please read the link if you don't get how it works or what I'm trying to say thanks. Unless I missed it, that page doesn't say anything about castle node sieges. Caravans aren't sieges.
Dygz wrote: » Please read the link if you don't get how it works or what I'm trying to say thanks."At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview. During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node. The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself. Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them." ---https://ashesofcreation.wiki/Castle_sieges
Dygz wrote: » Point me to where I said that Caravans are just weekly.
Mag7spy wrote: » You realize if you are leading up to a siege you don't have sieges every week....there is a limit based on the node level.
Dygz wrote: » Mag7spy wrote: » You realize if you are leading up to a siege you don't have sieges every week....there is a limit based on the node level. Dygz wrote: » Castle-node Sieges happen each week. And there are 5 Castles per server. Caravans associated with those.