Chicago wrote: » actually by definition it would make chess an RPG
NiKr wrote: » In other words yall do not want open world dungeons. Simple as that.
Chicago wrote: » is ashes of creation a new MMO or is it just L2 being brought back to life because steven misses the game, they can have their own systems
Dygz wrote: » I think people are OK with 80% Open World Dungeons?
NiKr wrote: » We'll have to see. Cause what I've learned recently is that people don't really know what those even are and what they entail.
Dygz wrote: » Chicago wrote: » actually by definition it would make chess an RPG [derail]The definition of RPG is not: "any game where it's possible for players to also pretend they are a character in a story."[/derail]
Dygz wrote: » Depraved wrote: » lets say i play a game and i rpg as a tavern owner. I think you mean you RP as a tavern owner. You could try to do that in just about any game. You could do that while playing chess if you wanted to. That would not make chess an RPG. Depraved wrote: » all im doing is stay in my tavern offering people drinks and making sure there are no unsavory individuals in the tavern. there is no story, no questing and no progression, but im still roleplaying, arent i? You would be RPing. That doesn't tell me whether the game is an RPG. If it's an RPG, I would expect there to be quests associated with running the tavern. And some of those quests would probably involve killing some Rats. If you said, "I like staying in a tavern and playing chess." I would also say - "that sounds like a chess sim". Hopefully, the other features of the MMORPG are engaging enough that it's not common for people to want to spend the bulk of their time playing chess in a tavern. And, yeah, in an RPG, I would hope it's designed that people would want to stay in a spot farming mobs about as often as people would want to stay in a tavern playing chess.
Depraved wrote: » lets say i play a game and i rpg as a tavern owner.
Depraved wrote: » all im doing is stay in my tavern offering people drinks and making sure there are no unsavory individuals in the tavern. there is no story, no questing and no progression, but im still roleplaying, arent i?
Noaani wrote: » That may be what open dungeons are to you, but L2 is not the only game that had open dungeons with PvP.
Noaani wrote: » @NiKr ... If what you have posted above from L2 is what players hold expect from dungeon content, how well do you think that would go down with people that believe Ashes is a PvX MMO, not a PvP MMO? ...
Depraved wrote: » i think killing 5-6 mobs per horu would be pretty boring. i didnt play eq but afaik you would spend 2-3 mins killing a strong mob, then 5 mins sitting down cuz you had no mana plus you had to wait for the mob to respawn. at that point im spending more time not playing my character than playing it. i rather have rooms full of mobs so i can aoe farm. kill everything in one room, move to the next and aoe farm. also, if you have a bunch of rooms with bosses and every room is a boss room, then they arent really bosses (by definition)...bosses are stronger than all the other monsters in the same area, have much longer respawns (usually) and are very scarce. its like fighting soldiers vs fighting a general. you dont have generals in every room.
Dygz wrote: » Well, the expectation is that you will be RPing and doing non-combat stuff while waiting for Mana to regen because you're not supposed to be in combat constantly - RPGs are not the same thing as an FPS. Same for TTK. And in RPGs it supposed to be that TTK is slow enough for members of the group to strategize about how to best synergize their inidividual abilities and tactics. NWO combat is my sweet-spot for speed of Action Combat in MMORPGs.
Chicago wrote: » NiKr wrote: » Chicago wrote: » this looks terrible lol So in the words of a classic game developer: "This game is not for you" i mean are we making an MMO here or trying to bring back life to an old game that a couple of people miss, there are always ways for games to improve and just because i dont like one aspect of it does not mean the game is not for me, maybe it means some of the dungeon content is not for me, but please tell me how that is good game play firstly there are literally hundreds of people in the dungeon, witch totally removes the risk vs reward aspect of it, no mobs will be up more than a few seconds including bosses, if pvp breaks out its going to just be an aoe fest, no real combat no real skill, no outplays, just a big aoe fest of 500 people, and most likely who ever has the biggest raid group will win, every single player wanting to go in and test their skills as a 5 man or 8 man party will have next to no chance competing secondly, i cant even appreciate the dungeon with this many people, now imagine this with the flashy spell animations ashes has, most peoples computers will probably just shut down at this point, like i said i dont think dungeons should be instanced to one group but 500 players in one dungeon seems like it will cause more issues than it will fix, and with corruption it will be almost impossible to even pvp your way into a farm spot because as soon as your group flags you are just an easy target for the other 500 players already standing ontop of you that can kill you with no downside, obviously we need to test this but like i said, is ashes of creation a new MMO or is it just L2 being brought back to life because steven misses the game, they can have their own systems
NiKr wrote: » Chicago wrote: » this looks terrible lol So in the words of a classic game developer: "This game is not for you"
Chicago wrote: » this looks terrible lol
Depraved wrote: » i think killing 5-6 mobs per horu would be pretty boring.
Noaani wrote: » Depraved wrote: » i think killing 5-6 mobs per horu would be pretty boring. So do I. Who suggested that?