Ravicus wrote: » I am not the one constantly critisizing the game because you want to pick flowers and not eat cake.
Ravicus wrote: » Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creep is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).
Dygz wrote: » Ravicus wrote: » Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creep is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Haha! We shall see, but... I think the Lineage II players will tell you that there were still contested areas with Karma.
Dolyem wrote: » Dygz wrote: » Dolyem wrote: » Lore can change. We are discussing game mechanics here. Not what gods think. Everything is subject to change. Are you trying to change the game?
Dygz wrote: » Dolyem wrote: » Lore can change. We are discussing game mechanics here. Not what gods think. Everything is subject to change.
Dolyem wrote: » Lore can change. We are discussing game mechanics here. Not what gods think.
Raven016 wrote: » Dolyem wrote: » Dygz wrote: » Dolyem wrote: » Lore can change. We are discussing game mechanics here. Not what gods think. Everything is subject to change. Are you trying to change the game? I will try to change the game. You cannot stop me. I want some peaceful players on the server too, not only PvPers.
Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well. You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key. I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 Well thing of corruption as a system to structure the world rather than control people. It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol.
Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well. You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key. I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 Well thing of corruption as a system to structure the world rather than control people.
Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well. You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key. I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2
Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well. You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.
Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).
Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you.
Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.
Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.
Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over
Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane.
Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well. You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key. I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 Well thing of corruption as a system to structure the world rather than control people. It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol. Sure if you think systems don’t structure a game. I suppose the environmental team controls player behavior too, by having something for our toons to walk on.
Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well. You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key. I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 Well thing of corruption as a system to structure the world rather than control people. It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol. Sure if you think systems don’t structure a game. I suppose the environmental team controls player behavior too, by having something for our toons to walk on. Well that is for sure. We can all agree that we all want a good game. I do believe that there are deterents that will help curb detremental beheavior. I just do not think this is the way for it. In my opinion I can see things going sour for pvp. If you want to look at analogies you can compare corruption to a flagging toggle but we can call it "flagging lite". It dangles a carrot in front of the pvp person saying you can attack this person, but incentivises against it. Full advantage to the green whom can make a decision to attack back or not, where full disadvantage goes to the person whom is wanting pvp. I thinki the analogy is: "Give them just enough rope to hang themselves with", which will temp the pvp person to attack, but will regret it. Much easier and better version in my book to just have a flagging system. Just my opinion. Will save everyone being pissed off. Make some of the high level gathering areas auto flag areas. This will make the carebears happy, and prevent the pvp people that play the game from trying it and quiting after they find out it sucks.
NiKr wrote: » Dolyem wrote: » A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[7][4] This is a design shift from a religious quest being used to directly reduce the corruption score. So a completely separate quest from working off your corruption is needed to reduce your PK score. I can't wait to set this one ablaze in testing. I feel like you really didn't read up on the system before making the OP Yet, again this is exactly how it was in L2 and it worked.
Dolyem wrote: » A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[7][4] This is a design shift from a religious quest being used to directly reduce the corruption score. So a completely separate quest from working off your corruption is needed to reduce your PK score. I can't wait to set this one ablaze in testing.
Solvryn wrote: » Dolyem wrote: » Dygz wrote: » If you become Corrupted, you consent to being treated like a monster until the Corruption is worked off. Doesn't really matter if you think you were just doing some "honor PK". Only way to grief me is non-consensual PvP. But... I'm aware there are gamers who have the view they can be griefed via PvE. By Steven's definition, you can only be griefed if the action was intended to harass the player. So defending one's node does not fit this definition. What you or I think griefing is defined as is irrelevant at this point. And it's hard to measure that.
Dolyem wrote: » Dygz wrote: » If you become Corrupted, you consent to being treated like a monster until the Corruption is worked off. Doesn't really matter if you think you were just doing some "honor PK". Only way to grief me is non-consensual PvP. But... I'm aware there are gamers who have the view they can be griefed via PvE. By Steven's definition, you can only be griefed if the action was intended to harass the player. So defending one's node does not fit this definition. What you or I think griefing is defined as is irrelevant at this point.
Dygz wrote: » If you become Corrupted, you consent to being treated like a monster until the Corruption is worked off. Doesn't really matter if you think you were just doing some "honor PK". Only way to grief me is non-consensual PvP. But... I'm aware there are gamers who have the view they can be griefed via PvE.
Griefing in Ashes of Creation is defined as impacting another player's gameplay in a negative and harassing and repetitive manner. It is something that is outside of the expectation of the gameplay behavior that is communicated in the design philosophy.[1]
Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well. You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key. I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 Well thing of corruption as a system to structure the world rather than control people. It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol. Sure if you think systems don’t structure a game. I suppose the environmental team controls player behavior too, by having something for our toons to walk on. Much easier and better version in my book to just have a flagging system. Just my opinion. Will save everyone being pissed off. Make some of the high level gathering areas auto flag areas. This will make the carebears happy, and prevent the pvp people that play the game from trying it and quiting after they find out it sucks.
Depraved wrote: » then we will get what happened in new world. no ow pvp, only in certain parts and for like the first month only >: ive played a few games with toggle pvp and i have to say it kind of ruins ow pvp...we will get a swarm of players gathering non stop, destroying the land, and you wont be able to kill them or protect your land from over farming. so how would you guys deal with that? remember that changes made to one system affect other systems. now there wont be conflicts and alliances over resources, because people wont even pvp for them. no pvp for bosses. no pvp in ow dungeons. no pvp for scarce resources, so people who just camp then(bots) will win and nothing really you can do about it. and before anyone says, well auto flag areas...still doesnt solve the issues mentioned above in non auto flagged areas. the game is designed with conflict in mind...ow pvp is what fuels node wars, clan wars, etc. so now you have to go and change everything. giving incentives to be flagged also doesnt work. most people wont want the risk of losing their stuff because they have been gathering for 2 hours, if they can avoid that risk, pvers wont flag (or they could just gather then get summoned by a family member to town...). at least everybody is on equal grounds now with the current system. Whether you are attacked or not, depends mostly on the friends and enemies you make along the way.
Ravicus wrote: » Depraved wrote: » then we will get what happened in new world. no ow pvp, only in certain parts and for like the first month only >: ive played a few games with toggle pvp and i have to say it kind of ruins ow pvp...we will get a swarm of players gathering non stop, destroying the land, and you wont be able to kill them or protect your land from over farming. so how would you guys deal with that? remember that changes made to one system affect other systems. now there wont be conflicts and alliances over resources, because people wont even pvp for them. no pvp for bosses. no pvp in ow dungeons. no pvp for scarce resources, so people who just camp then(bots) will win and nothing really you can do about it. and before anyone says, well auto flag areas...still doesnt solve the issues mentioned above in non auto flagged areas. the game is designed with conflict in mind...ow pvp is what fuels node wars, clan wars, etc. so now you have to go and change everything. giving incentives to be flagged also doesnt work. most people wont want the risk of losing their stuff because they have been gathering for 2 hours, if they can avoid that risk, pvers wont flag (or they could just gather then get summoned by a family member to town...). at least everybody is on equal grounds now with the current system. Whether you are attacked or not, depends mostly on the friends and enemies you make along the way. I agree with what you say. My point is corruption is basically flagging unflagging, at least for the greens. So its one sided really. Sure you can kill the green, but you wont do it repeatedly. So you will have a bunch of greens not flagging doing the gathering. Only one side is punished. Does not sound fun to me.
Ravicus wrote: » Well that is for sure. We can all agree that we all want a good game. I do believe that there are deterents that will help curb detremental beheavior. I just do not think this is the way for it. In my opinion I can see things going sour for pvp. If you want to look at analogies you can compare corruption to a flagging toggle but we can call it "flagging lite". It dangles a carrot in front of the pvp person saying you can attack this person, but incentivises against it. Full advantage to the green whom can make a decision to attack back or not, where full disadvantage goes to the person whom is wanting pvp. I thinki the analogy is: "Give them just enough rope to hang themselves with", which will temp the pvp person to attack, but will regret it. Much easier and better version in my book to just have a flagging system. Just my opinion. Will save everyone being pissed off. Make some of the high level gathering areas auto flag areas. This will make the carebears happy, and prevent the pvp people that play the game from trying it and quiting after they find out it sucks.
Depraved wrote: » Ravicus wrote: » Depraved wrote: » then we will get what happened in new world. no ow pvp, only in certain parts and for like the first month only >: ive played a few games with toggle pvp and i have to say it kind of ruins ow pvp...we will get a swarm of players gathering non stop, destroying the land, and you wont be able to kill them or protect your land from over farming. so how would you guys deal with that? remember that changes made to one system affect other systems. now there wont be conflicts and alliances over resources, because people wont even pvp for them. no pvp for bosses. no pvp in ow dungeons. no pvp for scarce resources, so people who just camp then(bots) will win and nothing really you can do about it. and before anyone says, well auto flag areas...still doesnt solve the issues mentioned above in non auto flagged areas. the game is designed with conflict in mind...ow pvp is what fuels node wars, clan wars, etc. so now you have to go and change everything. giving incentives to be flagged also doesnt work. most people wont want the risk of losing their stuff because they have been gathering for 2 hours, if they can avoid that risk, pvers wont flag (or they could just gather then get summoned by a family member to town...). at least everybody is on equal grounds now with the current system. Whether you are attacked or not, depends mostly on the friends and enemies you make along the way. I agree with what you say. My point is corruption is basically flagging unflagging, at least for the greens. So its one sided really. Sure you can kill the green, but you wont do it repeatedly. So you will have a bunch of greens not flagging doing the gathering. Only one side is punished. Does not sound fun to me. both sides are punished. the green could also fight back? with pvp toggle you wouldnt even have the option to attack the green while gathering, which is even worse for the reasons mentioned in my previous post
Dolyem wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Solvryn wrote: » Ravicus wrote: » Depraved wrote: » Ravicus wrote: » Dygz wrote: » Ravicus wrote: » Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all. LMAO Because it's the Carebears asking for change here??? Maybe it's the PvPers who need to stay in their lane... Steven is not a Carebear and he's the one who designed Corruption. With Ashes, it's very likely that the Carebears will be staying their lane. I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party. I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties. What’a the point of fighting a carebear? Context good sir please and thank you. I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think). Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well. You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key. I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 Well thing of corruption as a system to structure the world rather than control people. It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol. Sure if you think systems don’t structure a game. I suppose the environmental team controls player behavior too, by having something for our toons to walk on. Well that is for sure. We can all agree that we all want a good game. I do believe that there are deterents that will help curb detremental beheavior. I just do not think this is the way for it. In my opinion I can see things going sour for pvp. If you want to look at analogies you can compare corruption to a flagging toggle but we can call it "flagging lite". It dangles a carrot in front of the pvp person saying you can attack this person, but incentivises against it. Full advantage to the green whom can make a decision to attack back or not, where full disadvantage goes to the person whom is wanting pvp. I thinki the analogy is: "Give them just enough rope to hang themselves with", which will temp the pvp person to attack, but will regret it. Much easier and better version in my book to just have a flagging system. Just my opinion. Will save everyone being pissed off. Make some of the high level gathering areas auto flag areas. This will make the carebears happy, and prevent the pvp people that play the game from trying it and quiting after they find out it sucks. Opt-in is a big no.
Ravicus wrote: » Ya, I get it, but it will come to the point no one will attack the green anyway. That is the point. Its "flagging lite". Sure a couple hardcore self punishing types will kill a green once in awhile, until they wont anymore because its not worth it. Hence zones filled with greens gathering.