OlympusBurns wrote: » I’d change my mind if I saw anything official supporting your idea.
Depraved wrote: » you have to do the node siege to win or lose.
Fiddlez wrote: » Hopefully multiple Nodes and some progression with the city and the area outside/zone. Be great to see some higher level mobs come in after it upgrades
OlympusBurns wrote: » Depraved wrote: » you have to do the node siege to win or lose. Where does it say that?
Depraved wrote: » OlympusBurns wrote: » Depraved wrote: » you have to do the node siege to win or lose. Where does it say that? bruh
Makashi66 wrote: » I cant wait to see if there are any Naval nodes and how those will work. I also think it would be cool to take part in node wars that are on the coast. By bombarding the enemy to help protect or help take the node. Also would be cool to attack the costal node or nodes from the ocean. And drop off your army on the beach and storm the node from the beach.
OlympusBurns wrote: » I’d like to see the effects that a growing node has on its surroundings like dungeons, mobs, roads, NPCs, etc. I’d also like more information on node sieges. We have very little info on them right now. Basic stuff like how many people can participate in a node siege? Steven has said the person who lays down the siege scroll can’t stop people from participating in the attack. Does this mean it’s an unlimited amount? If it’s not an unlimited amount, why would I bother putting in all the work for a siege scroll but not get to choose who’s with me on the attack? If I can’t get my boys in the war with me, that’s a hard no for me. Also, I’d like to see scoreboards from the node sieges as well. I know Else likes the numbers. I’m somewhat of a numbers guy myself. New World didn’t have great scoreboards after their wars and it caused a lot of people to stat pad very basic things (total damage/heals). I hope we can get more in depth metrics (like time on point). Scoreboards will likely be a thing though because Steven said that maybe the “top participants” would have priority access to the node ruins to pillage. I assume that will be tracked by some kind of scoreboard.
Diura wrote: » I'm intrigued to see if Intrepid have managed to create some interesting land height. I can't think what the word is... Some of the most interesting game towns and cities scale upwards (imo) and give me visual awe because of how small you feel in comparison. I think Intrepid has great landscape scaling when you're out exploring but I'm curious to see if they have managed to implement this into nodes. Among all the other things folks have already discussed ^^
NiKr wrote: » My expectations are on the floor. I think we won't see shit. What I want to see is Bill and him discussing some design points with Steven, because that's what Jeff did and that's what we need rn.
lemulet wrote: » They should have said something more focussed. There is no way they can cover everything. I'd like them to go for things that are the most visually impressive and then maybe have other stuff in the form of articles after the stream? Here are all the subjects they need to cover imo : node layouts / building placements All races architectures? All node types political system / unique Building upgrade paths? building services Player housing (houses growing into manors, Inns, appartments) Mayor powers? Actual village, town, city and Metropolis overview? POI evoluation from node leveling up? Node wars Node sieges Ruins Guild Patronage Vassal system Castle influence