Dolyem wrote: » insomnia wrote: » HumblePuffin wrote: » insomnia wrote: » Over time, i have started to care less and less about the game. I was interested in how you could build your character. That race just became a skin, i think killed it a little for me. I do get why they do it. So people can play the race they want. But you could also apply that to class I don’t understand what you mean. I am not seeing any quotes that state they have decided to do away with: different racial stats, racial augments, racial building architecture and node development that unlocks different quests/bosses/etc. What were you hoping racials to be? Dygz wrote: » insomnia wrote: » Over time, i have started to care less and less about the game. I was interested in how you could build your character. That race just became a skin, i think killed it a little for me. I do get why they do it. So people can play the race they want. But you could also apply that to class What gives you the impression that race became just a skin? I was certain Steven said it in a livestream. I just can't remember which one. Though the wiki doesn't seem to have the information I'm pretty sure racials are still a thing
insomnia wrote: » HumblePuffin wrote: » insomnia wrote: » Over time, i have started to care less and less about the game. I was interested in how you could build your character. That race just became a skin, i think killed it a little for me. I do get why they do it. So people can play the race they want. But you could also apply that to class I don’t understand what you mean. I am not seeing any quotes that state they have decided to do away with: different racial stats, racial augments, racial building architecture and node development that unlocks different quests/bosses/etc. What were you hoping racials to be? Dygz wrote: » insomnia wrote: » Over time, i have started to care less and less about the game. I was interested in how you could build your character. That race just became a skin, i think killed it a little for me. I do get why they do it. So people can play the race they want. But you could also apply that to class What gives you the impression that race became just a skin? I was certain Steven said it in a livestream. I just can't remember which one. Though the wiki doesn't seem to have the information
HumblePuffin wrote: » insomnia wrote: » Over time, i have started to care less and less about the game. I was interested in how you could build your character. That race just became a skin, i think killed it a little for me. I do get why they do it. So people can play the race they want. But you could also apply that to class I don’t understand what you mean. I am not seeing any quotes that state they have decided to do away with: different racial stats, racial augments, racial building architecture and node development that unlocks different quests/bosses/etc. What were you hoping racials to be?
insomnia wrote: » Over time, i have started to care less and less about the game. I was interested in how you could build your character. That race just became a skin, i think killed it a little for me. I do get why they do it. So people can play the race they want. But you could also apply that to class
Dygz wrote: » insomnia wrote: » Over time, i have started to care less and less about the game. I was interested in how you could build your character. That race just became a skin, i think killed it a little for me. I do get why they do it. So people can play the race they want. But you could also apply that to class What gives you the impression that race became just a skin?
Rivalzs wrote: » BlackBrony wrote: » Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol Bro, that's not PvE. That's filler content. It's like saying that Arenas 1v1 is PvP, and that's all you have. That's the problem. You people think PvE is that, but it's not. It won't satisfy PvE players. PvErs want to run dungeons and raids, not pick flowers. Wdym that not pve? That's literally pve content they listed off
BlackBrony wrote: » Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol Bro, that's not PvE. That's filler content. It's like saying that Arenas 1v1 is PvP, and that's all you have. That's the problem. You people think PvE is that, but it's not. It won't satisfy PvE players. PvErs want to run dungeons and raids, not pick flowers.
Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol
BlackBrony wrote: » But Ashes doesn't really have PvE.
Mag7spy wrote: » lp BlackBrony wrote: » Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol Bro, that's not PvE. That's filler content. It's like saying that Arenas 1v1 is PvP, and that's all you have. That's the problem. You people think PvE is that, but it's not. It won't satisfy PvE players. PvErs want to run dungeons and raids, not pick flowers. Why are you spreading mis information? They showed a early raid boss already that has mechanics as well. You can expect later on stuff to be more difficult than that so game clearly has pve with difficulty other than just killing trash mobs... Kind of sad people out here trying tot rash things cause they got ntoing else better to do that creating actaul useful dialogue.
Noaani wrote: » Dolyem wrote: » Noaani wrote: » Dolyem wrote: » My point was more or less don't require a 3rd party program to be able to complete the games content. This is a point I totally agree with - which some may consider amusing. Nah I remember the dps meter thread haha You mean that thread where I said Intrepid should build a combat tracker in to the game client?
Dolyem wrote: » Noaani wrote: » Dolyem wrote: » My point was more or less don't require a 3rd party program to be able to complete the games content. This is a point I totally agree with - which some may consider amusing. Nah I remember the dps meter thread haha
Noaani wrote: » Dolyem wrote: » My point was more or less don't require a 3rd party program to be able to complete the games content. This is a point I totally agree with - which some may consider amusing.
Dolyem wrote: » My point was more or less don't require a 3rd party program to be able to complete the games content.
Sybil_Lanel wrote: » This applies to every game ever though. You could make the argument that FFXIV is risk vs reward by this logic. If my team wipes that's 5 minutes I'm never getting back. This is also not at all what Steven means as Steven thinks that isn't enough of a risk.
Sybil_Lanel wrote: » Noaani wrote: » Dolyem wrote: » Noaani wrote: » Dolyem wrote: » My point was more or less don't require a 3rd party program to be able to complete the games content. This is a point I totally agree with - which some may consider amusing. Nah I remember the dps meter thread haha You mean that thread where I said Intrepid should build a combat tracker in to the game client? They actually are doing that. It's called a combat log
Dygz wrote: » Sybil_Lanel wrote: » This applies to every game ever though. You could make the argument that FFXIV is risk vs reward by this logic. If my team wipes that's 5 minutes I'm never getting back. This is also not at all what Steven means as Steven thinks that isn't enough of a risk. Mobs don't seem to have sufficient risk in his view.
Depraved wrote: » didnt you reply to me in another thread saying how mobs are easier, more predictable, you can simply just run away and they will go back to their spawn point, you can move past them undetected / stealthed, etc? so i guess also in your views mobs dont have sufficient risk.
Dygz wrote: » Depraved wrote: » didnt you reply to me in another thread saying how mobs are easier, more predictable, you can simply just run away and they will go back to their spawn point, you can move past them undetected / stealthed, etc? so i guess also in your views mobs dont have sufficient risk. Sufficient is going to be subjective. People who love PvP will likely want more hardcore combat challenge than mobs provide. Competitive gamers might crave adrenaline rush more frequently than RPG players. Doesn't mean that mobs don't have plenty of risk.
Dygz wrote: » I did not side-step the topic. Mobs offer plenty of risk and adrenaline rush during combat - and I would say sufficient risk. Mobs do not provide as much Hardcore challenge as PvP combat. So, apparently we agree: PvE can be Hardcore Challenge. PvP will be more Hardcore Challenge. But, when Steven talks about Risk, he only talks about PvP combat. In Ashes, PvP combat has less risk than fighting mobs. Open Seas have less risk because the death penalties in the Open Seas are not as bad as the death penalties from dying while Green. Dying while Purple has half-normal death penalties. Sieges and Caravans and Guild Wars and Node Wars and Arenas do not have death penalties. More PvP combat is not the same thing as more risk.
Dygz wrote: » In Ashes, PvP combat has less risk than fighting mobs. Open Seas have less risk because the death penalties in the Open Seas are not as bad as the death penalties from dying while Green. Dying while Purple has half-normal death penalties. Sieges and Caravans and Guild Wars and Node Wars and Arenas do not have death penalties. More PvP combat is not the same thing as more risk.
mcstackerson wrote: » Noaani wrote: » In Ashes, PvP combat has less risk than fighting mobs. Open Seas have less risk because the death penalties in the Open Seas are not as bad as the death penalties from dying while Green. Dying while Purple has half-normal death penalties. Sieges and Caravans and Guild Wars and Node Wars and Arenas do not have death penalties. More PvP combat is not the same thing as more risk. You are focused too much on the penalty and not thinking about this practically. Yes, PVP has less of a penalty but there is an increased chance of you dying and facing that penalty. There are also other things being risked in sieges and caravans besides death.
Noaani wrote: » In Ashes, PvP combat has less risk than fighting mobs. Open Seas have less risk because the death penalties in the Open Seas are not as bad as the death penalties from dying while Green. Dying while Purple has half-normal death penalties. Sieges and Caravans and Guild Wars and Node Wars and Arenas do not have death penalties. More PvP combat is not the same thing as more risk.
mcstackerson wrote: » Dygz wrote: » In Ashes, PvP combat has less risk than fighting mobs. Open Seas have less risk because the death penalties in the Open Seas are not as bad as the death penalties from dying while Green. Dying while Purple has half-normal death penalties. Sieges and Caravans and Guild Wars and Node Wars and Arenas do not have death penalties. More PvP combat is not the same thing as more risk. You are focused too much on the penalty and not thinking about this practically. Yes, PVP has less of a penalty but there is an increased chance of you dying and facing that penalty. There are also other things being risked in sieges and caravans besides death.
Depraved wrote: » pve is risky too in aoc. if you die to mobs, you get the corresponding death penalties according to your color.
Depraved wrote: » in fact, dying to players or to mobs carries the same risk. there are no special penalties for each mode. \
Depraved wrote: » pvp events carry no death penalties, however they may carry social risk, or you could simply fail and not progress, depends on what you are doing.
Depraved wrote: » killing someone on pvp wont always grant you something, but killing mobs will always grant you something. so pve is more rewarding than pvp. pvp is just another obstacle to do pve, which makes it more fun imo (this one is subjective).
Vyril wrote: » Nyce Posted a Video that related to this topic. Let's see if people have changed their minds with the more recent updates.https://youtu.be/S93XM11ylN8?si=cIbnMVVdgrnOdZei
Vyril wrote: » As a PvE first player, what makes you look forward to PvE in AoC or what was the defining feature that you're looking forward to?