Dygz wrote: » "At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[27][36] During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node.[27] The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.[27][20] Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.[27]" ---https://ashesofcreation.wiki/Castle_sieges
Ravicus wrote: » " The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location." So this I ask: Will we be able to find most caravans? Do we need spies in opposing guilds to tell us the routes? As stated if we do not know when a caravan is launched it is likely we will not be able to intercept it. Maybe some people will just lay in wait in perpetuality for one to come down the trade route. Who knows.
MachadoDeCarvalho wrote: » Ravicus wrote: » " The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location." So this I ask: Will we be able to find most caravans? Do we need spies in opposing guilds to tell us the routes? As stated if we do not know when a caravan is launched it is likely we will not be able to intercept it. Maybe some people will just lay in wait in perpetuality for one to come down the trade route. Who knows. I like it the way it is described. It is up to you to figure out routes or just stumble upon a caravan by chance, and then alert people if you plan on intercepting. Sounds fun!
Percimes wrote: » I know this will sound preposterous, but maybe the best way to get some caravan PvP action will be to join the defenders/escort side instead of looking around for one to attack.
daveywavey wrote: » Percimes wrote: » I know this will sound preposterous, but maybe the best way to get some caravan PvP action will be to join the defenders/escort side instead of looking around for one to attack. If everybody does that, there'll be nobody to defend against.
Noaani wrote: » Sitting in wait for random caravans isn't really going to be a thing. Keep in mind, a caravan represents dozens of hours of player effort - expect it to be exponentially longer than that between caravans you successfully defeat.
Caww wrote: » AoC could do a generic system wide notice in chat stating something like "A caravan has left a node in the Riverlands" and give people a heads-up in a general fashion but not specific enough for the entire server to jump it.