CROW3 wrote: » WoW is a PVE game with some opt-in PvP.
Vaknar wrote: » Lot's of conversations about PvP, PvX, and PvE here! Some debate about what PvX is, or what it means to some people. There is a wiki page on this, with quotes from Steven on the subject! Might be interesting to some
Caww wrote: » no developer insights please - strictly speculation and personal opinion for purposes of forum threads...
Diamaht wrote: » It used to be pvp, STV, Badlands etc were a lot of fun (but also a gank fest with no scaling). Now, no, its not a pvp game.
Noaani wrote: » Caww wrote: » no developer insights please - strictly speculation and personal opinion for purposes of forum threads... I mean, when we are talking about communication between players, yeah, this is actually true. Developers will use marketing terms regard of anything else. Marketing terms are - by design - supposed to make a game appeal to more people. As such, they are inherently going to be less clear than players talking to players.
Fiddlez wrote: » When i say Modern MMO's/RPGs feel empty it barely seems to even scratch the surface. ... Which is probably why it takes someone like Steven Shariff to change things. Remember WoW had 0 experience going in to making their MMO with only a vision and not enough money, before WoW they made RTS's and Action RPGs in a world where gaming itself was certainly not mainstream.
Gonzzza wrote: » Fiddlez wrote: » When i say Modern MMO's/RPGs feel empty it barely seems to even scratch the surface. ... Which is probably why it takes someone like Steven Shariff to change things. Remember WoW had 0 experience going in to making their MMO with only a vision and not enough money, before WoW they made RTS's and Action RPGs in a world where gaming itself was certainly not mainstream. "People want an MMO that’s like a sports car of the past – the ones that they grew up playing. What people want isn’t so much the nostalgia, what they want is a modern take on what they liked in the past. And as soon as somebody manages to come out with an MMO that’s good and it has all the old features so that it actually feels like an MMO instead of feeling like Facebook, well then, yes, that will, that will take off. So that’s what I would – I’d expect a reboot rather than somebody coming along trying to make a WoW that’s better than WoW, although there are some in Korea that look like they’re doing quite well, if only they didn’t have that dreadful free-to-play model that’s going to put off anybody who wants any kind of immersion, so." (c) professor Richard Bartle, the author of the book "Designing Virtual Worlds" MMORPG is such a drug, the buzz from the first dose of which you are looking for the rest of your life. So we all expect Steven's team to succeed. We believe in them. Personally, I would have bought Voyager plus pack a long time ago, but there is no money.
Raven016 wrote: While the first experience leaves memories, you can still experience things you have never experienced before and become new references when it comes to define what kind of experience you expect to find in the next game.
Azraya wrote: » I wish AoC would just let players choose at level 15 if they want to flag for PVP or not but make it permanent. You can only attack other players that are 5 levels above or below you. Killing a player starts a timer that prevents you from attacking that same player for a set period of time. I'm sure they are smart enough to flesh out the details.
RazThemun wrote: » Intrepid will launch as a game with pvp influence. Now will it be heavily pvp focused? Probably.... What I am curious about though is how much will AOC change 9 months after launch. Player counts, health of servers etc, all play a big part of why game studios make the changes they do with their game design. This could even be something as simple as intrepid deciding that sieges happen more often, or more dungeons populate when a node upgrades. etc.
Fiddlez wrote: » Noaani wrote: » Caww wrote: » no developer insights please - strictly speculation and personal opinion for purposes of forum threads... I mean, when we are talking about communication between players, yeah, this is actually true. Developers will use marketing terms regard of anything else. Marketing terms are - by design - supposed to make a game appeal to more people. As such, they are inherently going to be less clear than players talking to players. While I can agree that marketing plays a factor. I certainly don't think that every time one of them talks that it's marketing and should not be taken seriously. They are also held accountable for what they do say so they are more careful in their wording and how they describe things. With accuracy being a paramount part of it. Players on the other hand tend to gravitate towards their own biases. So it can definitely also be both. They should be involved in all discussions if you want to dismiss their comments that should be a personal choice