Niem Lumel wrote: » Ashes of Creation is not a PvP game. It is a PvE-focused game with open-world PvP.
Sweatycup wrote: » Any amount of available PvE in a mmo with active PvP would be considered PvX.
Barab wrote: » Speaking for myself, and perhaps many other core mmorpg players, we are tired of the carrot on the stick / focused on personal gain centric mmos that have static boring unfulfilling game play on an endless loop. We want a world we can shape, in-game player politics we can influence, dynamic AI within said game world, and something worth fighting and/or defending verses other players for with risk vs reward that has meaning over losing a few pixels.
Sweatycup wrote: » Noaani Perhaps i should rephrase a bit.. In the eyes of AoC and steven it is PvX.
Ravicus wrote: » does the game have pvp = yes does the game have pve = yes does this make a crossover of pvx = Yes this game is pvp, pve and pvx.
Noaani wrote: » Ravicus wrote: » does the game have pvp = yes does the game have pve = yes does this make a crossover of pvx = Yes this game is pvp, pve and pvx. Think of the gameplay that Ashes will have. If you were talking to an MMORPG player, and you said this game was a PvE MMO, how accurate do you think their assumption of the games gameplay would be? People would likely compare it to EQ, EQ2 or WoW (or a WoW clone) - all PvE server variants. If you said the game was a PvX MMORPG, how accurate do you think their assumption of the games gameplay would be? Keep in mind with this point, literally every MMORPG ever can in some way be considered PvX, as they all have some means of competing with other players (even if only via the games economy), and they all have some form of PvE (even if only exploration). Rather than attempting to compare Ashes to other games, people would likely just stare at you blankly, suggesting the need for more information. Then, imagine telling that same experienced MMORPG player that Ashes is a PvP MMORPG - they would then have a fairly accurate understanding of the gameplay of this game. People would likely compare it to Archeage, L2, EVE and BDO. Thus, to call the game anything other than a PvP MMORPG when talking to experienced MMORPG players is simply an attempt to mislead - at least from Intrepids position.
Raven016 wrote: » Players identify the features they like the most and try to get as much satisfaction out of them as possible. Most PvE players might not like AoC if they do not get the equivalent feeling as in other mmorpgs. Just because there are NPCs to kill which we call PvE does not mean they will like the game. Even if you try to lure then saying it is not PvP but is PvX, they will still not like it. Remains to be seen if PvPers will like it. For them Steven added the deep ocean, to ensure they get their slice of cake. But I think it will not be enough for them. I am curious how Steven will balance things (corruption, resource scarcity...)
Fiddlez wrote: » [ Noaani wrote: » Ravicus wrote: » does the game have pvp = yes does the game have pve = yes does this make a crossover of pvx = Yes this game is pvp, pve and pvx. Think of the gameplay that Ashes will have. If you were talking to an MMORPG player, and you said this game was a PvE MMO, how accurate do you think their assumption of the games gameplay would be? People would likely compare it to EQ, EQ2 or WoW (or a WoW clone) - all PvE server variants. If you said the game was a PvX MMORPG, how accurate do you think their assumption of the games gameplay would be? Keep in mind with this point, literally every MMORPG ever can in some way be considered PvX, as they all have some means of competing with other players (even if only via the games economy), and they all have some form of PvE (even if only exploration). Rather than attempting to compare Ashes to other games, people would likely just stare at you blankly, suggesting the need for more information. Then, imagine telling that same experienced MMORPG player that Ashes is a PvP MMORPG - they would then have a fairly accurate understanding of the gameplay of this game. People would likely compare it to Archeage, L2, EVE and BDO. Thus, to call the game anything other than a PvP MMORPG when talking to experienced MMORPG players is simply an attempt to mislead - at least from Intrepids position. Sorry but I find your arguments completely out to lunch. In EVERY question they would have questions.
Dolyem wrote: » How I differentiate the 3 categories PvE: your progression depends on PvE content, while PvP is non-existent, separate, and/or optional. PvP: your progression depends on PvP content, while PvE is non-existent, separate, and/or optional. PvX: your progression depends on both PvE and PvP content in relatively equal amounts, not being able to fully progress without one or the other, and they co-exist in the game as a single content format as opposed to separate game modes. PvE affects PvP and vice versa.
Noaani wrote: » Dolyem wrote: » How I differentiate the 3 categories PvE: your progression depends on PvE content, while PvP is non-existent, separate, and/or optional. PvP: your progression depends on PvP content, while PvE is non-existent, separate, and/or optional. PvX: your progression depends on both PvE and PvP content in relatively equal amounts, not being able to fully progress without one or the other, and they co-exist in the game as a single content format as opposed to separate game modes. PvE affects PvP and vice versa. Are you talking about games in general, or MMORPG's specifically? If MMORPG's, which MMORPG specifically do you consider to be a PvP MMORPG?
Fiddlez wrote: » Raven016 wrote: » Players identify the features they like the most and try to get as much satisfaction out of them as possible. Most PvE players might not like AoC if they do not get the equivalent feeling as in other mmorpgs. Just because there are NPCs to kill which we call PvE does not mean they will like the game. Even if you try to lure then saying it is not PvP but is PvX, they will still not like it. Remains to be seen if PvPers will like it. For them Steven added the deep ocean, to ensure they get their slice of cake. But I think it will not be enough for them. I am curious how Steven will balance things (corruption, resource scarcity...) I think for this reason. That players in general will have their own expectations or experiences with MMOs and that as a community we need to do a better job of expressing what this game is. You are essentially rolling the dice when we call it a PVP MMO despite the fact that most of the PVP combat will be no different then WoW PvE servers. Caravans/Arenas/Sieges/Guild Wars are all Opt in PVP modes. Which makes it similar to what WoW on a PVE server offers. The big difference is the open world PVP on ground and sea. Caravans will be for making money, so if you want faster cash then you opt in to higher risk. On ground the penalties are more severe then any other game that has a criminal system. Which really makes it hard to see why anyone would PK minus Roleplay reasons. I am sure it will happen but I am concerned that in general no one will do it and make the system irrelevant. We will see how Alpha 2 plays. Which I believe the plan is wait and see anyways. Remember currently: 1) 4x Death penalty 2) No storage, Including your own freehold. 3)Loss of Stats 4)Drop full items and materials 5)Bounty Hunters 6)Plenty of Options In order to work around this ; 1) "deal with it" the 4x penalties, 2)give another player things to store for you(I am thinking guild support too) They could take this away. 3)Loss of Stats - Don't kill other players so much 4) Drop full items - don't take best items out always keep a PVP set. 5)Bounty Hunter - Probably an incentive to actually PVP but does add the risk factor to getting jumped. 6) Ignore optional content. So while there are sort of work around it would be a lot of work and very risky. Also PVP players will most likely join PVP guilds/Caravans/Naval/ Arenas to get their fill. There's other content to keep them busy which also works as a open world PVP deterrent. The other side is Naval and that's the thing that seems to be PVP focused. However if you are aware that Naval is Mad Max rules then you can choose to opt out of it I believe. My main point is that there is a lot of work going to attract PVE players and PVP players, to work together . The game will require players that love to PVE and telling them this is a PVP game seems insane and detrimental to what Intrepid/Steven are trying to build. Especially when you mix in different experiences and perspectives.