CROW3 wrote: » Ah, so you’re narrowing the definition of conflict to only be player on player? Got it. I disagree, but see what you’re saying now.
Fiddlez wrote: » CROW3 wrote: » Ah, so you’re narrowing the definition of conflict to only be player on player? Got it. I disagree, but see what you’re saying now. I'm just saying that conflict outside of PvP is inferior.
Fiddlez wrote: » To be fair I don't think I've really seen any conflict outside of PVP that matters. Maybe I am told the conflict by a story but socially generated conflict always seems to be better. Not sure what sort meaningful content you are referring to.
Noaani wrote: » Fiddlez wrote: » To be fair I don't think I've really seen any conflict outside of PVP that matters. Maybe I am told the conflict by a story but socially generated conflict always seems to be better. Not sure what sort meaningful content you are referring to. I have two points to make to this effect. The first is that conflict among players is not something that needs to exist in a game. It obviously does need to exist in a PvP game, but it is not an inherent requirement for multiplayer games. It is not even necessarily a good thing - as the original point of conflict in multiplayer games was to make it more enjoyable when cooperation worked out. Thus, conflict exists to heighten enjoyment from cooperation, rather than being the goal in and of itself. That said, the second point I want to make is that BY FAR the game with the most intense player conflict I have ever played was EQ2. Honestly, games like EVE, Archeage, BDO, and Albion don't even come close. PvP is not needed for conflict.
Dolyem wrote: » First thing under Risk vs Reward on the wiki is World PvP when defining meaningful conflicts. Even Corruption seems to be considered meaningful
Fiddlez wrote: » Yeah you would have to explain that. I've never come across PvE conflict that was memorable.
Noaani wrote: » Fiddlez wrote: » Yeah you would have to explain that. I've never come across PvE conflict that was memorable. That is probably because you have never played a game with PvE that was memorable. Quite honestly, I don't even think you know what what tools players have at their disposal for conflict in a PvE game.
Dygz wrote: » Two of my most memorable PvE conflicts were in WoW va Goblins. 1: I had to mow down 200 Goblins with a tractor. It felt horrific to do so while they were screaming and fleeing in terror. A few times I had to back over some several times to ensure they were completely squished. 2: I had to fire bomb 200 Goblins who were gathered on a cliff. They also ran around screaming in terror. Sometimes in so much pain, they threw themselves off the cliff. PvP in MMORPGs is mostly forgettable - except for the assholes who tipped me over the edge with non-consensual PvP to rage-quit PvP servers and move to PvE-Only servers. I expect Sieges, Caravans, Node Wars and Guild Wars to be memorable in Ashes because those actually cause significant changes to the world dynamics as cities rise and fall.
Fiddlez wrote: » Not even sure how one could argue reading about someone else's conflicts would compare to your own direct ones.
Noaani wrote: » You very clearly have no idea at all what non-PvP player conflict even looks like.
Fiddlez wrote: » . My biggest thing is there are a massive amount of PVE things that you can focus on and your priorities will change. What about the players that want to focus on raiding and dungeons, exploration ? Will they run across PVP, probably but is that their main focus? Nope it's not and that's 10000% possible in AoC. There are plenty of people out there who don't mind PVP but would prefer to do more PVE. They won't do much GVG, they might do a caravan or BGs. Really they want to kill that dragon. So I definitely disagree that everything s designed to push people to PVP. The reason PVP is an option in all things is because that's the development vision, intertwined content.
NiKr wrote: » And I feel like that's why he asked for an example. I'm also curious cause I definitely haven't experienced a pve interplayer conflict before. I've mentioned clear time competition before, but iirc you said that's the super basic stuff and is not what you're talking about.
Dygz wrote: » Fiddlez wrote: » I mentioned I don't think you can get meaningful conflict with out PVP. He is apparently trying to imply that there is? I am not sure yet. I am not implying anything of the sort. You are misinferring. Perhaps because you think I hate PvP? Meaningful Conflict - as defined by the Ashes devs - is Sieges, Caravans, Node Wars and Guild Wars: Objective-based PvP.
Fiddlez wrote: » I mentioned I don't think you can get meaningful conflict with out PVP. He is apparently trying to imply that there is? I am not sure yet.
Noaani wrote: » NiKr wrote: » And I feel like that's why he asked for an example. I'm also curious cause I definitely haven't experienced a pve interplayer conflict before. I've mentioned clear time competition before, but iirc you said that's the super basic stuff and is not what you're talking about. The most common form of PvP conflict is in relation to limited content - open world bosses. The most basic form this conflict takes place (in a game without PvP) is being both faster at assembling a force to take on the encounter when it spawns, and also better in being able to actually kill the encounter (keep in mind the discussions we have had in regards to how hard top end PvE actually is, and how many attempts can be expected before you get a kill - being first to assemble a force that has a shot does not mean you get the kill). Once you understand these two points, there are then many things you can do to hamper your rivals - both in game and out of game. I have (more than a dozen times) seen guilds crash the server to prevent kills, yet crashing the game server isn't even the most extreme thing I have seen PvE based conflit result in - not by a fairly long shot (I am not going to talk about anything past that, as I do not condone it and expect at least some of these actions to be possible in Ashes). Or, you know - you could read about it (wtf?). Honestly, fighting is the most basic, bottom tier form of conflict expression in all scenarios. Edit to add; PvP in an MMORPG is not implemented to deal with conflict - and in fact it functionally can not do so. For example, lets imagine you have an issue with something I said in game, and you want me to take it back. I refuse, and thus conflict. If you walk up to me in game, attack me and kill me, how is that a resolution to that conflict? The answer, dear reader, is that it is not, in fact, a resolution to that conflict. I just respawn and carry on with my day. The only conflict a PvP system in a game can resolve is conflict in relation to the in game systems that PvP is designed to resolve (ie, we both want to harvest that rock).
Raven016 wrote: » Fiddlez wrote: » . My biggest thing is there are a massive amount of PVE things that you can focus on and your priorities will change. What about the players that want to focus on raiding and dungeons, exploration ? Will they run across PVP, probably but is that their main focus? Nope it's not and that's 10000% possible in AoC. There are plenty of people out there who don't mind PVP but would prefer to do more PVE. They won't do much GVG, they might do a caravan or BGs. Really they want to kill that dragon. So I definitely disagree that everything s designed to push people to PVP. The reason PVP is an option in all things is because that's the development vision, intertwined content. I want to know if players who want to PvE in raids and dungeons, need also to be ready to PvP in the dungeon or when they get out with the loot.
Fiddlez wrote: » Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game. I'm not entirely sure you even read what I wrote.
Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game.
PherPhur wrote: » Fiddlez wrote: » Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game. I'm not entirely sure you even read what I wrote. No, I think they're just doing a little bit of trolling
Noaani wrote: » Fiddlez wrote: » Not even sure how one could argue reading about someone else's conflicts would compare to your own direct ones. Wait. What? Who said anything about "reading" about others conflict? What are you even talking about here? You very clearly have no idea at all what non-PvP player conflict even looks like.