Noaani wrote: » Fiddlez wrote: » What?! I mean...yeah kind of? I mean if they don't develop anything you aren't playing anything. PVP isn't as good for conflict because only eve has stable numbers? I have never played a game with good PVE but you still haven't given anyone a good example besides meaningless conflict with server crashes. Just seems like we entered the mental gymnastics team. I think you missed the point. Conflict in PvE games is not created by developers. Conflict that can be solved via PvP is created by developers - that isn't real conflict.
Fiddlez wrote: » What?! I mean...yeah kind of? I mean if they don't develop anything you aren't playing anything. PVP isn't as good for conflict because only eve has stable numbers? I have never played a game with good PVE but you still haven't given anyone a good example besides meaningless conflict with server crashes. Just seems like we entered the mental gymnastics team.
Barab wrote: » I really wish we could move past these labels.... Players are more than just PVE or PVPers only. My guess is the majority of MMO players are a mix of both styles. Anyway this thread's getting crazy. Everyday I log in I expect this threaded to slowly fade away.
Fiddlez wrote: » Noaani wrote: » Fiddlez wrote: » What?! I mean...yeah kind of? I mean if they don't develop anything you aren't playing anything. PVP isn't as good for conflict because only eve has stable numbers? I have never played a game with good PVE but you still haven't given anyone a good example besides meaningless conflict with server crashes. Just seems like we entered the mental gymnastics team. I think you missed the point. Conflict in PvE games is not created by developers. Conflict that can be solved via PvP is created by developers - that isn't real conflict. There wasn't a point. I just reviewed the points you made. You keep making statements of how things are instead of giving examples to supplement. I gave plenty.
Noaani wrote: » Fiddlez wrote: » Noaani wrote: » Fiddlez wrote: » What?! I mean...yeah kind of? I mean if they don't develop anything you aren't playing anything. PVP isn't as good for conflict because only eve has stable numbers? I have never played a game with good PVE but you still haven't given anyone a good example besides meaningless conflict with server crashes. Just seems like we entered the mental gymnastics team. I think you missed the point. Conflict in PvE games is not created by developers. Conflict that can be solved via PvP is created by developers - that isn't real conflict. There wasn't a point. I just reviewed the points you made. You keep making statements of how things are instead of giving examples to supplement. I gave plenty. I gave some examples. The problem is, because your baseline is so far off (honestly, reading about it?) you are kot likely to understand what is being talked about. I could spend a whole lot of time explaining it to you, but since you don't actually seem interested in understanding something you've not experienced but rather insist that your experiences are the only ones possible, I really don't want to waste my time. That is why the only description at all I gave was in reply to NiKr. He is interested in understanding other experiences, even if they aren't ones he particularly wants for himself.
Mag7spy wrote: »
mcstackerson wrote: » Noaani wrote: » Fiddlez wrote: » What?! I mean...yeah kind of? I mean if they don't develop anything you aren't playing anything. PVP isn't as good for conflict because only eve has stable numbers? I have never played a game with good PVE but you still haven't given anyone a good example besides meaningless conflict with server crashes. Just seems like we entered the mental gymnastics team. I think you missed the point. Conflict in PvE games is not created by developers. Conflict that can be solved via PvP is created by developers - that isn't real conflict. You got this backwards. PvE is 100% created by the devs. For pvp, the only part the devs have in it is creating the rules players use to play against each other. Please tell me an example of conflict in pve?
Fiddlez wrote: » Noaani wrote: » Fiddlez wrote: » Noaani wrote: » Fiddlez wrote: » What?! I mean...yeah kind of? I mean if they don't develop anything you aren't playing anything. PVP isn't as good for conflict because only eve has stable numbers? I have never played a game with good PVE but you still haven't given anyone a good example besides meaningless conflict with server crashes. Just seems like we entered the mental gymnastics team. I think you missed the point. Conflict in PvE games is not created by developers. Conflict that can be solved via PvP is created by developers - that isn't real conflict. There wasn't a point. I just reviewed the points you made. You keep making statements of how things are instead of giving examples to supplement. I gave plenty. I gave some examples. The problem is, because your baseline is so far off (honestly, reading about it?) you are kot likely to understand what is being talked about. I could spend a whole lot of time explaining it to you, but since you don't actually seem interested in understanding something you've not experienced but rather insist that your experiences are the only ones possible, I really don't want to waste my time. That is why the only description at all I gave was in reply to NiKr. He is interested in understanding other experiences, even if they aren't ones he particularly wants for himself. This is literally just mental gymnastics.
Noaani wrote: » Fiddlez wrote: » Noaani wrote: » Fiddlez wrote: » Noaani wrote: » Fiddlez wrote: » What?! I mean...yeah kind of? I mean if they don't develop anything you aren't playing anything. PVP isn't as good for conflict because only eve has stable numbers? I have never played a game with good PVE but you still haven't given anyone a good example besides meaningless conflict with server crashes. Just seems like we entered the mental gymnastics team. I think you missed the point. Conflict in PvE games is not created by developers. Conflict that can be solved via PvP is created by developers - that isn't real conflict. There wasn't a point. I just reviewed the points you made. You keep making statements of how things are instead of giving examples to supplement. I gave plenty. I gave some examples. The problem is, because your baseline is so far off (honestly, reading about it?) you are kot likely to understand what is being talked about. I could spend a whole lot of time explaining it to you, but since you don't actually seem interested in understanding something you've not experienced but rather insist that your experiences are the only ones possible, I really don't want to waste my time. That is why the only description at all I gave was in reply to NiKr. He is interested in understanding other experiences, even if they aren't ones he particularly wants for himself. This is literally just mental gymnastics. Nah, the mental gymnastics here is thinking that someone talking about player conflict in a PvE MMO must be them reading about it. I keep mentioning that because of how absolutely crazy it is that someone would ever think that is what is being talked about. It is so far off base that I can't even imagine a means in which someone could make the assumption.
Fiddlez wrote: » The crazy part is Dygz's example seemed pretty docile but he really enjoyed it? So you aren't required to have some epic moment, just a personal experience. Other people are reading this too go ahead and enlighten us.
Dygz wrote: » Isth3reno1else wrote: » At the 5:08 mark you semi quote Steven saying you 'wont be able to enjoy the game without a lot of risk.' What's the difference between those quotes then and what's happening now? To me it sounds the same. It could be that Jeffrey Bard would mostly talk about Meaningful Conflict and Steven would mostly talk about Risk v Reward. And then, after Jeffrey left, we stopped hearing about Meaningful Conflict.
Isth3reno1else wrote: » At the 5:08 mark you semi quote Steven saying you 'wont be able to enjoy the game without a lot of risk.' What's the difference between those quotes then and what's happening now? To me it sounds the same.
Isth3reno1else wrote: » mcstackerson wrote: » Noaani wrote: » Fiddlez wrote: » What?! I mean...yeah kind of? I mean if they don't develop anything you aren't playing anything. PVP isn't as good for conflict because only eve has stable numbers? I have never played a game with good PVE but you still haven't given anyone a good example besides meaningless conflict with server crashes. Just seems like we entered the mental gymnastics team. I think you missed the point. Conflict in PvE games is not created by developers. Conflict that can be solved via PvP is created by developers - that isn't real conflict. You got this backwards. PvE is 100% created by the devs. For pvp, the only part the devs have in it is creating the rules players use to play against each other. Please tell me an example of conflict in pve? Yeah I agree with this. I can agree that tensions and drama runs equally as high in pve as it does in pvp, the only difference is that in pvp you have an outlet in order to take care of these things. In pve, the lack of systems often create annoying situations that always rise up without a resolution. for instance, grinding exp at a mob area and people pulling the mobs right in front of you. It's not like you can stop them, it's a public area.
Fiddlez wrote: » Some DKP arguments, one guy thinks he needs to be main tank or the other tank isn't good enough. Maybe he quits the guild so he can be a main tank. So I've seen it but it's never that meaningful.
NiKr wrote: » Fiddlez wrote: » Some DKP arguments, one guy thinks he needs to be main tank or the other tank isn't good enough. Maybe he quits the guild so he can be a main tank. So I've seen it but it's never that meaningful. This happens in pvp games too, even w/o dkp-like systems. One of the loot arguments between a friend of mine and another guildmate was solved through diceroll and not through pvp. Mainly because that other guildmate would've completely lost the pvp cause he was way weaker
Dygz wrote: » Fiddlez wrote: » The crazy part is Dygz's example seemed pretty docile but he really enjoyed it? So you aren't required to have some epic moment, just a personal experience. Other people are reading this too go ahead and enlighten us. Casual Challenge but memorable conflict - especially for a Carebear. What's memorable is likely going to depend on playstyle.
Fiddlez wrote: » Dygz came up with a better answer then you.
Noaani wrote: » As to you saying I am getting competition and conflict confused - I have to assume someone on the internet understands what internet conflict between people is - I shouldn't need to explain that, and so haven't, and won't.
Raven016 wrote: » Mag7spy wrote: » You was in vacation?
Mag7spy wrote: » Unlike some people I actually play games, there will be times where I'm not active since I'm playing other games, enjoying and understanding them. Gives a broader view point on a lot of things lol. But ill lurk during those times, hard to not do a meme comment when I see the same patterns though and people having the same complaints lol.