NiKr wrote: » Noaani wrote: » As to you saying I am getting competition and conflict confused - I have to assume someone on the internet understands what internet conflict between people is - I shouldn't need to explain that, and so haven't, and won't. Could you explain to me? I still want that example. You can DM it to me if you don't want to write it here.
Noaani wrote: » As to you saying I am getting competition and conflict confused - I have to assume someone on the internet understands what internet conflict between people is - I shouldn't need to explain that, and so haven't, and won't.
Noaani wrote: » Look at the conflict myself and Mag have, or myself and Dygz, or myself and Liniker, or myself and George, or myself and... There should be no need to give examples of what conflict is.
NiKr wrote: » Noaani wrote: » Look at the conflict myself and Mag have, or myself and Dygz, or myself and Liniker, or myself and George, or myself and... There should be no need to give examples of what conflict is. Oooook, so it's just general disagreements (or at least sometimes). How is that solved through pve in such a way that pvp games don't have that? Cause I still can't understand that point. And if you're just saying "by not having pvp players are REQUIRED to solve their issues in some other way (whichever it is)", then just say that directly. I would at least understand that position, because I'm all for player limitations. I'd still disagree that pvp games can't do/have this, but that would be beside the point. From the previous examples you alluded to it sounded as if people in EQ2 were so damn vexed about their conflicts that they had to take out-of-the-game actions in order to stop their opponent. To me that sounds like a pretty bad game-based conflict. Its resolution also has literally nothing to do with pve or pvp or even the damn game itself. This is the part I fail to understant.
NiKr wrote: » Noaani wrote: » Look at the conflict myself and Mag have, or myself and Dygz, or myself and Liniker, or myself and George, or myself and... There should be no need to give examples of what conflict is. Oooook, so it's just general disagreements (or at least sometimes). How is that solved through pve in such a way that pvp games don't have that? Cause I still can't understand that point.
Noaani wrote: » That is the point I am making here.
NiKr wrote: » Stopping someone's ow boss fight would be considered pve resolution, right? So that doesn't count. And there's literally no way to influence someone's instanced farm either, so that's kinda out of the window.
Noaani wrote: » All seven of these situations are "stopping someones open world boss fight", yet each of them would elicit a different response.
Noaani wrote: » None of them are resolutions though. If I don't like your guild because of the way your guild behaves on the server or some such, you killing a boss isn't going to change that - just as me killing you in PvP isn't going to change that.
Veeshan wrote: » PvP = Pvp focused design in development Tack on PvE as an after thought (Darkfall, Crowfall for example) PvE = Pve focused design in development tacks on PvP as an afterthought (WoW, FF14, new world and 98% of every MMO since WoW :P basicly there PvE games with a PvP server tacked on a an option) PvX = Both PvE and pvp in mind when developming (Dont see this as often cause it more work intwining both pve and pvp elements together
NiKr wrote: » Yes, it's a good branching tree of situations. But how many of those are there in a pve game and how different are they between each other?
Pvp games not only have more trees, but they also have way more branches due to having all the pvp ones on top of the pve ones.
Noaani wrote: » Of the listed situations, there is a range between a begrudging "grats" to the guild leader, all the way to ensuring that the conflict in question is now to the death of one or the other guild, accross multiple games if needed.
Noaani wrote: » PvP games only have more trees if you include manufactured trees.
Noaani wrote: » I don't include them. I don't give a shit if you and your guild are better or worse at the game than me and my guild. That is literally meaningless. Yet in most PvP games, players have to give it meaning otherwise PvP has no meaning, and the game has no goal other than PvP (I've yet to see a PvP game that has a top end goal other than getting better at PvP, Ashes included).
Noaani wrote: » The funny thing is, PvP games have all these other resolutions - the same that PvE games have, yet people always (or almost always) fall back on PvP. This is why conflict resolution in PvP games is shit. Even your example is of people falling back on to the lowest form of conflict resolution - which is what I am saying makes PvP games worse at this. Basically, you are kind of making my point for me here.
NiKr wrote: » How exactly are they manufactured though? They are just additional options that the devs give you to resolve your self-created conflicts. Just as having open world bosses would create more conflict trees than purely having instanced ones.
Noaani wrote: » Again, this is my point. If it is over a thing in the game, and if the intent of the thing in the game is to create "conflict", it isn't actual conflict, it is just "playing the game".
NiKr wrote: » Noaani wrote: » Again, this is my point. If it is over a thing in the game, and if the intent of the thing in the game is to create "conflict", it isn't actual conflict, it is just "playing the game". So the point this entire time was just "meta conflict in a game" rather than "conflict in a game"? I guess this is why we've had no agreement. We were simply discussing different things. Got it.
Noaani wrote: » When you have people in a game, playing it together, conflict between those people isn't "meta", it is just conflict between people playing the game.
Noaani wrote: » And yes, we are discussing different things, that is why I have been trying to steer you away from the thing you are talking about, since you were the one asking questions. Most of the time, when I am trying to steer someone in a direction other than where they think the discussion should go, that is the reason behind it.
NiKr wrote: » Noaani wrote: » When you have people in a game, playing it together, conflict between those people isn't "meta", it is just conflict between people playing the game. By "meta" I mean conflict-related things outside of the game. Getting someone banned or making the server crash is not an action you can do in the game, so to me it's a meta-influence on the gameplay. We are on directly opposed ends of the spectrum on this topic. To me, anything that happens outside of the game is utterly meaningless (maaaybe outside of the game's forums, but more often than not even that is a stretch). To you, it seems, that if the conflict doesn't overspill from the game - it's meaningless. Noaani wrote: » And yes, we are discussing different things, that is why I have been trying to steer you away from the thing you are talking about, since you were the one asking questions. Most of the time, when I am trying to steer someone in a direction other than where they think the discussion should go, that is the reason behind it. There's no point in steering me, cause I won't notice it. I don't pick up on that stuff. Just tell me directly "you're talking about a completely different topic".
NiKr wrote: » Mag7spy wrote: » Unlike some people I actually play games, there will be times where I'm not active since I'm playing other games, enjoying and understanding them. Gives a broader view point on a lot of things lol. But ill lurk during those times, hard to not do a meme comment when I see the same patterns though and people having the same complaints lol. Pfft, weak. I not only spent 40+ hours exploring new Genshin location, but even streamed it and then played Armored core, all while playing Palia, Star Rail and Holocure. Still could spam useless comments in useless threads about useless topics Do better
Mag7spy wrote: » Unlike some people I actually play games, there will be times where I'm not active since I'm playing other games, enjoying and understanding them. Gives a broader view point on a lot of things lol. But ill lurk during those times, hard to not do a meme comment when I see the same patterns though and people having the same complaints lol.