Solvryn wrote: » Aye. It’s about it not being a missile or an object in 3d space. If it’s a skillshot, you can block it, dodge it, or it can get hung up in the environment.
NiKr wrote: » Solvryn wrote: » Aye. It’s about it not being a missile or an object in 3d space. If it’s a skillshot, you can block it, dodge it, or it can get hung up in the environment. You should've just said so from the very start then. We completely agree that abilities should be blockable. Hell, I want literally every negative ability in the game to be blockable in some way, because that will literally be my job as a tank. GTAoE is still dodgeable though, because it has a delayed effect, so it still requires some skill to properly land it. But yes, I would prefer if these things could be blocked. You communicative accuracy gets lost in the semantics of "what is a shot". Others don't really care about what you call a thing. They care what that thing does and what can be done about it.
NiKr wrote: » Ooh, ooh, I have new super duper fun semantic discussion. Does LoL have any skillshots? I keep hearing that LoL is full of them, but when I look at its gameplay they're all just conal aoes that are aimed at the ground. So, judging by the OP's logic, LoL doesn't have a single skillshot right? Cause decals on the ground are the same thing as a conal aoe Lol, this newb with 800k subs and over 250kk views calls ground decals "skillshots" https://www.youtube.com/watch?v=evOF8Xm5zBA He even has to explain how to use those, as if there's any SKILL required to make them land on the target. Pfft
Solvryn wrote: » NiKr wrote: » Solvryn wrote: » It's actually not a semantic debate, a skillshot is something you aim not place. Literally a semantic debate that's been going on for years. You thinking that it's not, while me thinking that it is IS in fact a debate and it's about semantics. Which makes this whole discussion an argument about semantics Show me where the fuck do you aim that ability? Placing an ability is not the same as aiming, no matter how many people want to argue. They can all be wrong too. Aiming is aiming, placing is placing.
NiKr wrote: » Solvryn wrote: » It's actually not a semantic debate, a skillshot is something you aim not place. Literally a semantic debate that's been going on for years. You thinking that it's not, while me thinking that it is IS in fact a debate and it's about semantics. Which makes this whole discussion an argument about semantics
Solvryn wrote: » It's actually not a semantic debate, a skillshot is something you aim not place.
Solvryn wrote: » You don't shoot Divine Flare, you place it on the ground. Skills shots, require that you shoot them.
Diamaht wrote: » Solvryn wrote: » You don't shoot Divine Flare, you place it on the ground. Skills shots, require that you shoot them. I'd say that's a bridge too far. Bad aoe placement is just as costly as bad aim. I think we are really overthinking this to be honest.
Solvryn wrote: » Diamaht wrote: » Solvryn wrote: » You don't shoot Divine Flare, you place it on the ground. Skills shots, require that you shoot them. I'd say that's a bridge too far. Bad aoe placement is just as costly as bad aim. I think we are really overthinking this to be honest. But that's not what I said. People seem to jump to being told they're unskilled, rather than Divine Flare not requiring aiming.
Chonkers wrote: » Solvryn wrote: » Diamaht wrote: » Solvryn wrote: » You don't shoot Divine Flare, you place it on the ground. Skills shots, require that you shoot them. I'd say that's a bridge too far. Bad aoe placement is just as costly as bad aim. I think we are really overthinking this to be honest. But that's not what I said. People seem to jump to being told they're unskilled, rather than Divine Flare not requiring aiming. Placing is aiming
Solvryn wrote: » NiKr wrote: » Solvryn wrote: » Aye. It’s about it not being a missile or an object in 3d space. If it’s a skillshot, you can block it, dodge it, or it can get hung up in the environment. You should've just said so from the very start then. We completely agree that abilities should be blockable. Hell, I want literally every negative ability in the game to be blockable in some way, because that will literally be my job as a tank. GTAoE is still dodgeable though, because it has a delayed effect, so it still requires some skill to properly land it. But yes, I would prefer if these things could be blocked. You communicative accuracy gets lost in the semantics of "what is a shot". Others don't really care about what you call a thing. They care what that thing does and what can be done about it. It’s gotta be a missile to fit in with missile/spell collision first. GTAoEs are avoidable, we have no idea if we can over a GTAoE. Shot implies a trajectory, most people don’t know what any of that means. Just like most people won’t take the time to learn how developers code things in 3d space. They don’t care to know, but some of us do, we want this hybrid combat.
Depraved wrote: » maybe the ground aoes arent skill shots, but you still have to aim them...
SirChancelot wrote: » Solvryn wrote: » NiKr wrote: » Solvryn wrote: » It's actually not a semantic debate, a skillshot is something you aim not place. Literally a semantic debate that's been going on for years. You thinking that it's not, while me thinking that it is IS in fact a debate and it's about semantics. Which makes this whole discussion an argument about semantics Show me where the fuck do you aim that ability? Placing an ability is not the same as aiming, no matter how many people want to argue. They can all be wrong too. Aiming is aiming, placing is placing. Can you aim at the ground?
Solvryn wrote: » Depraved wrote: » maybe the ground aoes arent skill shots, but you still have to aim them... They would be aimed if they had a trajectory from a reticle. Alas, they are not.
Chonkers wrote: » Solvryn wrote: » Depraved wrote: » maybe the ground aoes arent skill shots, but you still have to aim them... They would be aimed if they had a trajectory from a reticle. Alas, they are not. actual aim
Depraved wrote: » Solvryn wrote: » Depraved wrote: » maybe the ground aoes arent skill shots, but you still have to aim them... They would be aimed if they had a trajectory from a reticle. Alas, they are not. how do you place them on the ground? you either put the reticle where you want the aoe, then press the skill button, or you press the button then you aim moving your mouse and click... the game doesnt read your mind
Solvryn wrote: » Depraved wrote: » Solvryn wrote: » Depraved wrote: » maybe the ground aoes arent skill shots, but you still have to aim them... They would be aimed if they had a trajectory from a reticle. Alas, they are not. how do you place them on the ground? you either put the reticle where you want the aoe, then press the skill button, or you press the button then you aim moving your mouse and click... the game doesnt read your mind the game is built a certain way in 3d space, a skill shot is something like Fuse's knucklecluster or ultimate from Apex. They're both AoEs, but they're aimed and subject to collision.
Dygz wrote: » I think you point a mouse? You don’t aim a mouse. You aim a reticle. Typically telegraph AoEs do not use a reticle. A telegraph AoE is similar to a rug. You place rug on the ground or on a wall. If you’re moving something (large) like that across a surface, you are placing it. If you’re aiming a rug, that means you plan to toss or shoot it through the air. Aim is typically for targeting something that’s going to travel a trajectory through the air, rather than for placing something across a surface.