Depraved wrote: » maybe you are the niche? i mean, isnt your profered playstyle exploration? like you dont really care about other stuff too much, just explore every inch of the map. that seems more niche to me than a pvx mmorpg
NiKr wrote: » I mean, I can't play either way BECAUSE FUCK YOU AMAZON for making me play on RU servers (which I'm not even sure exist).
Okeydoke wrote: » Why would they make Ukrainians play with Russians? yikes Well, there's always Palia. lol
NiKr wrote: » Okeydoke wrote: » Why would they make Ukrainians play with Russians? yikes Well, there's always Palia. lol They still think that all CIS countries want to play with russians As for Palia, I'm almost finished with it (this is an older screen at this point)
Depraved wrote: » shame on you! dygz turned you into a pve hero. we have lost a good soldier
NiKr wrote: » I'm fucking loling. Lmaoing. Hell, I'm pretty much KEKWing right now. Amazon is trying to remove owpvp, implement pve dungeons and want to remove autoplay in a game that's, at its core, is built around hardcore grind (though that is apparently changing too, considering the last update). In other words, TL will be an absolutely different game and will not be a direct Ashes competitor in the western gaming scene.https://throneandliberty.online/amazon-games-talks-about-major-changes-of-throne-and-liberty-pvp-autoplay-and-p2w/
Myosotys wrote: » https://www.mmorpg.com/news/new-details-on-how-amazon-is-changing-throne-and-liberty-for-western-audiences-2000128772 Is Amazon really turning again a PvP game into a PvE game ? It wasn't enought for them after New World failure.
Dygz wrote: » Amazon is the publisher for the US; not the developer. Apparently, Amazon has determined that they're MMORPG audience prefers less PvP than T&L originally planned to offer. Which is fairly typical of the MMORPG audience in the US.
Myosotys wrote: » Dygz wrote: » Amazon is the publisher for the US; not the developer. Apparently, Amazon has determined that they're MMORPG audience prefers less PvP than T&L originally planned to offer. Which is fairly typical of the MMORPG audience in the US. The failure of New World is (partly) linked to the fact that Amazon turned the game from a PvP game into a PvE game with some PvP mechanics. Then they realized they'd betrayed the community, so they reinstated PvP. But PvE players didn't like it. In the end, nobody was happy and the game died. So I'm not too confident in Amazon's ability to meet the needs of its audience. Of course there were other factors (bugs, cheats, gold sellers, etc.). But the game was already dead in the water.
Raven016 wrote: » ... Myosotys wrote: » Dygz wrote: » Amazon is the publisher for the US; not the developer. Apparently, Amazon has determined that they're MMORPG audience prefers less PvP than T&L originally planned to offer. Which is fairly typical of the MMORPG audience in the US. The failure of New World is (partly) linked to the fact that Amazon turned the game from a PvP game into a PvE game with some PvP mechanics. Then they realized they'd betrayed the community, so they reinstated PvP. But PvE players didn't like it. In the end, nobody was happy and the game died. So I'm not too confident in Amazon's ability to meet the needs of its audience. Of course there were other factors (bugs, cheats, gold sellers, etc.). But the game was already dead in the water. There are still 15 k concurent players. Do you think PvE players will like AoC and keep playing it 2 years after release?
Depraved wrote: » Raven016 wrote: » ... Myosotys wrote: » Dygz wrote: » Amazon is the publisher for the US; not the developer. Apparently, Amazon has determined that they're MMORPG audience prefers less PvP than T&L originally planned to offer. Which is fairly typical of the MMORPG audience in the US. The failure of New World is (partly) linked to the fact that Amazon turned the game from a PvP game into a PvE game with some PvP mechanics. Then they realized they'd betrayed the community, so they reinstated PvP. But PvE players didn't like it. In the end, nobody was happy and the game died. So I'm not too confident in Amazon's ability to meet the needs of its audience. Of course there were other factors (bugs, cheats, gold sellers, etc.). But the game was already dead in the water. There are still 15 k concurent players. Do you think PvE players will like AoC and keep playing it 2 years after release? it started with a lot, lot more. it had about a million players...more than 1 million copies sold T_T but aoc isnt catered to pure pve players even tho you have to pve to progress..so who cares if the pve players leave? thats not the right question. the right questions are will pvp players stay? will more pvp players join?
Kilion wrote: » Myosotys wrote: » https://www.mmorpg.com/news/new-details-on-how-amazon-is-changing-throne-and-liberty-for-western-audiences-2000128772 Is Amazon really turning again a PvP game into a PvE game ? It wasn't enought for them after New World failure. Lose translating some of the details (personal comments in brackets): Zones will be PvE by default, but every 2 to 3 days the outpost of a zone will be under siege, turning the area temporarily into a PvP zone. These events will be announced beforehand. There will be world bosses and other open world events with default PvP, but in all cases these areas will be marked as "PvP zones" on map and in game. Despite that there will be full PvE world events. It follows a quote that indicates that it will be possible to avoid 100% of the PvP in the game. The initially planned feature of unrestricted PvP at night (I think this was also hailed as a great idea by some in this forum) will now be abolished, however there will be dungeons that will only be accessible at night and in these dungeons people will automatically be flagged for PvP. (Along with what has been said before that would probably mean one can avoid all PvP in T&L but will miss out on some of the content.) Amazon is currently "testing" PvE only dungeons but they have yet to confirm those as a feature. The castle siege - as of now there is only one - will take place every 2 weeks. Despite that Amazon thinks this will be a PvP Game. (I guess it will be if there is not enough or no interesting content outside of PvP to play - but if PvP is fully avoidable, why make a "PvP game" to begin with?) Guilds can take control of the castle, which will enable the owner guild to raise taxes from the outposts. The taxes will basically be put into a caravan and can be attacked by other players. Furthermore, during the tech tests the autoplay feature will initially be deactivated but they will see how well received that actually is (if they don't adjust their proficiency progression that basically made autoplay necessary before, then of course players will want the autoplay "back", same goes for any other game aspect e.g. drop rates for materials) - Presumably all P2W items will be removed from the "western" shops. - Crossplay is said to be possible. - items not only have a rarity class but also an optional upgrade; uncommon up to +6, rare (and possibly above) up to +12 (this sounds to me like these gatcha gambling mechanics that make autofarming necessary to get the best in slot item) - release is planned to be in 2024 To be honest it sounds to me that the game will be quite hollow, as people can avoid its core mechanics. But I'd be lying if I said that I seriously followed this project, I've heard too many things that made it sound meh while not hearing anything interesting about the story for example. But ultimately as soon as I hear "korean game" and "grind" I'm basically out the door anyways.