NiKr wrote: » Solvryn wrote: » Free-aim with a melee weapon? Am I throwing it? New World has action melee, thought I don’t like the auto-snapping. Gives players a false impression they’re good. Conq Blade is all action melee. Darkfall, Darkfall Unholy Wars is action combat, all of it. Valheim is action. Souls games are action. So Ashes has action combat as well, so it's a proper hybrid. Solvryn wrote: » I’ve known Intrepid will not have head shots and they will be normalized. I would like them to succeed in their hybrid combat but I have my doubts when all we have is some basic tab game A basic tab game would not let you do any attack w/o a tab target present. I've played that kind of game for 12 years so I would know. This is why I say that Ashes is a good hybrid, while you say that it's not even a hybrid game, because you're used to (or at least want) shooter mechanics.
Solvryn wrote: » Free-aim with a melee weapon? Am I throwing it? New World has action melee, thought I don’t like the auto-snapping. Gives players a false impression they’re good. Conq Blade is all action melee. Darkfall, Darkfall Unholy Wars is action combat, all of it. Valheim is action. Souls games are action.
Solvryn wrote: » I’ve known Intrepid will not have head shots and they will be normalized. I would like them to succeed in their hybrid combat but I have my doubts when all we have is some basic tab game
Solvryn wrote: » Side by side, Ashes has GW2 combat, which is tab enhanced. I’ve played the spectrum since the early 00s. You keep saying “shooter” mechanics, Conquerors Blades combat system wouldn’t make a shooter. Neither would Darkfall, TERA, Valheim.
Azherae wrote: » Armored Core 6 is true Hybrid Combat. (it is also, now that I have played it, too fast for an MMO, as Dygz pointed out, my original opinion on that was based on previous AC games which were slower). Everything else is clearly a semantics discussion waiting to happen.
NiKr wrote: » Solvryn wrote: » Side by side, Ashes has GW2 combat, which is tab enhanced. I’ve played the spectrum since the early 00s. You keep saying “shooter” mechanics, Conquerors Blades combat system wouldn’t make a shooter. Neither would Darkfall, TERA, Valheim. Is this not action combat?https://youtu.be/t3LydR8VssY?t=369 Is half of the mage's skills' ability to be set off w/o a target not action combat?https://youtu.be/OP-YMN2VXlw?t=438 Is you shooting an arrow w/o a target not action combat? What exactly am I missing here? What would constitute "not a tab enhanced" game to you? Literally a game that is fully action combat? A game that has no tab at all?
Solvryn wrote: » Apparently a lot, those arrows are clearly coded with a targeting system. You can see it in the “action” toggle where the reticle isn’t on a mob and he still hits it. That’d be a miss in action combat.
NiKr wrote: » Azherae wrote: » Armored Core 6 is true Hybrid Combat. (it is also, now that I have played it, too fast for an MMO, as Dygz pointed out, my original opinion on that was based on previous AC games which were slower). Everything else is clearly a semantics discussion waiting to happen. Yep, I love AC6. It's fast as fuck, just as I like my games too. And I definitely agree that it's waaaay too fast for the majority of mmo players. Is it hybrid though? Or are you making a joke there? Cause I don't think I've tried shooting the weapons w/o a target so I don't know
Azherae wrote: » Ashes currently hasn't shown many abilities where this is the case, the projectile 'finds the target for you' if they change direction, which makes sense because Ashes has not shown any conserved velocity and uses Split Body movement without any recovery frames.
NiKr wrote: » Solvryn wrote: » Apparently a lot, those arrows are clearly coded with a targeting system. You can see it in the “action” toggle where the reticle isn’t on a mob and he still hits it. That’d be a miss in action combat. Yeah, it's as if it's a HYBRID system that lets you get a tab target during action combat. As for the "reticle not on the target but can still hit", I already said this before. Their hitboxes definitely require more work and I definitely expect them to work more on them. Released action combat games would obviously have better hitboxes because they are released and finished. Here's an example from the video. Anywhere closer towards the mob and the reticle "caught" the target. Literally fixable by making better hitboxes. And as I've also already said before, we haven't seen a freeflying arrow being "caught" be a target that runs into it. I do hope they show that, but I feel like that'll have to be an A2 player tested thing, rather than a showcase one. But the ability to let out arrows w/o a target already makes this system at least partially "action". And you know what "partially action" means - that's it's a hybrid! Omg who woulda sunken.
Solvryn wrote: » its reticle bloom they’d need to adjust first and that won’t matter if it’s a targeting system, instead of a projectile with a forgiving soft lock (like TERA). Which is why I told you this conversation would be much easier if you played TERA a little more. I hope they show more projectile mechanics and collision, but right now I have doubts. Probably more so than others because I don’t want a tab based game.
NiKr wrote: » Solvryn wrote: » its reticle bloom they’d need to adjust first and that won’t matter if it’s a targeting system, instead of a projectile with a forgiving soft lock (like TERA). Which is why I told you this conversation would be much easier if you played TERA a little more. I hope they show more projectile mechanics and collision, but right now I have doubts. Probably more so than others because I don’t want a tab based game. I kinda addressed this above. I do think it's a projectile system. It's just that the character auto-aims in tab. And until we see controlled pvp that explicitly tries to test this system we won't know how exactly it works.
Solvryn wrote: » Auto-target, because an algorithm guides the projectile. If it was auto-aim it’d be more similar to an aim assist which helps you screen center.
NiKr wrote: » Solvryn wrote: » Auto-target, because an algorithm guides the projectile. If it was auto-aim it’d be more similar to an aim assist which helps you screen center. No, you can look at the video and see the character aim at the target when shooting. I know it's a wild concept to a shooter pro like you, but in rpgs your character actually does a big chunk of the work I'm jk, but the point is the same. It's not the projectile that magically turns mid-air, it's the character that turn his body to aim at the target. And in the context of "you can shoot arrows whenever you want", I'd imagine that arrows count as separate projectiles and can be "caught" by moving targets. But I'm 90% sure we will not see this interaction until A2.
Solvryn wrote: » Tab targeting causing toons to turn on the z axis is not at all surprising, it’s normal.
Solvryn wrote: » I too watched it again, can confirm even with the reticle it’s a targeted system.
NiKr wrote: » Solvryn wrote: » Tab targeting causing toons to turn on the z axis is not at all surprising, it’s normal. So you agree that it's a projectile-based system? Nice Solvryn wrote: » I too watched it again, can confirm even with the reticle it’s a targeted system. Could you point out the moment that leads you to believe this?
Solvryn wrote: » But a projectile guided by an algorithm is a targeting system.
Solvryn wrote: » Reduced bloom and soft lock will be the closest we ever get to a balanced hybrid.
Solvryn wrote: » Dizz wrote: » I prefer what I saw in AoC ranger update video than other games like Conq Blade, Darkfall. I feel Intrepid did a great job on ranger and tab/action mode in that ranger update. Personally don't like I need aiming like FPS/TPS in a mmorpg. If I want that kind of skill celling and gameplay I will just play that knid of games such as Apex or Splatoon instead of playing mmorpgs. Tab as a combat system has nothing to offer anymore when you're a mastery chaser.
Dizz wrote: » I prefer what I saw in AoC ranger update video than other games like Conq Blade, Darkfall. I feel Intrepid did a great job on ranger and tab/action mode in that ranger update. Personally don't like I need aiming like FPS/TPS in a mmorpg. If I want that kind of skill celling and gameplay I will just play that knid of games such as Apex or Splatoon instead of playing mmorpgs.
NiKr wrote: » Solvryn wrote: » But a projectile guided by an algorithm is a targeting system. Could you point to the moment in the showcase where this happened. I guess I missed it? Or are you just extrapolating your own assumptions about what kind of system they're using? Solvryn wrote: » Reduced bloom and soft lock will be the closest we ever get to a balanced hybrid. Ok, reduced bloom. To me this is the same as proper hitboxes, but I get your stickler point. On this we agree, I expect/want weaker bloom as well.
Solvryn wrote: » Two things I can see it is tab. They also said it’s tab. Back to sleep.