Liniker wrote: » I just going to leave this this clip here and add the note that: There has been no game with proximity voice chat in the history of humanity that players weren't able to mute, or have muted by default, so there aren't really no arguments to be made against it
Noaani wrote: » I have an argument against it. If it exists, many (perhaps most) players will turn it off.
Noaani wrote: » Thus, all it is doing in terms of high level effects on the game is splitting the population between those that use it and those that rightly won't. Essentially, it is Intrepid spending time and money making the community worse.
Noaani wrote: » So, it is spending development time creating, and CS time moderating, all for the singular effect of splitting the playerbase up.
Liniker wrote: » Noaani Show me data that proves that many/most will turn it off
Liniker wrote: » so people that play with music turned off and people that play with music on - are also 2 different groups of players = playerbase is now split, don't add music? lol
Liniker wrote: » I could also debunk the other part of the argument about intrepid spending resources coding/CSing it because they will already do this, they are planning on having it in the game, in POIs, taverns, etc so the tech will exist, they wouldn't be making anything new, but I'm more interested in the data
Sathrago wrote: » In the latest livestream we saw a video displaying the nodes. And guess what they did in the first few minutes? They "pretended" to walk around and introduce each member of the discussion as their characters appeared. Which is basically proximity voice chat. Their conversations are similar from then on to it as well. Its a fun experience, and really adds to the video/immersion of the game. Now, what do we need to have this sort of thing be realistic to put in the game? We all know the downsides of prox chat, so lets think of some solutions to stop or otherwise reduce the negatives associated with it, because I really think the positives are worth working towards. My suggestions: An Easily accessible mute option on targeted players, as well as an icon for when someone is speaking so that its easier to identify the annoyance inside of a crowd. Harsh punishments, up to and including permanent muting, or account suspension for verbal harassment that breaks the ToS. Id also apply this to the blasting of high volume noise of any kind in an effort to annoy others. Well, thats all I could think of at the moment lmk if you have any other ideas. Id appreciate it if we could keep the thread to "how it can be done" and not another "ew I dont like it" thread. We already had one of those.